mirror of https://github.com/bsnes-emu/bsnes.git
Attempt to add rumble support to SDL. Who knows it might work.
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parent
7af66387de
commit
f1442b0ea6
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@ -603,13 +603,13 @@
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<popUpButton verticalHuggingPriority="750" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="Ogs-xG-b4b">
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<rect key="frame" x="30" y="58" width="245" height="22"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMinY="YES"/>
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<popUpButtonCell key="cell" type="push" title="Never" bezelStyle="rounded" alignment="left" lineBreakMode="truncatingTail" borderStyle="borderAndBezel" imageScaling="proportionallyDown" inset="2" selectedItem="jki-7x-bnM" id="o9b-MH-8kd">
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<popUpButtonCell key="cell" type="push" title="Never" bezelStyle="rounded" alignment="left" lineBreakMode="truncatingTail" state="on" borderStyle="borderAndBezel" imageScaling="proportionallyDown" inset="2" selectedItem="jki-7x-bnM" id="o9b-MH-8kd">
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<behavior key="behavior" lightByBackground="YES" lightByGray="YES"/>
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<font key="font" metaFont="menu"/>
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<menu key="menu" id="8p7-je-0Fh">
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<items>
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<menuItem title="Never" id="jki-7x-bnM"/>
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<menuItem title="For rumble-enabled cartridges" state="on" tag="1" id="58e-Tp-TWd"/>
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<menuItem title="Never" state="on" id="jki-7x-bnM"/>
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<menuItem title="For rumble-enabled Game Paks" tag="1" id="58e-Tp-TWd"/>
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<menuItem title="Always" tag="2" id="qVe-2b-W1P"/>
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</items>
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</menu>
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56
SDL/gui.c
56
SDL/gui.c
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@ -108,10 +108,11 @@ configuration_t configuration =
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.rewind_length = 60 * 2,
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.model = MODEL_CGB,
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.volume = 100,
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.rumble_mode = GB_RUMBLE_ALL_GAMES,
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};
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static const char *help[] ={
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static const char *help[] = {
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"Drop a ROM to play.\n"
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"\n"
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"Keyboard Shortcuts:\n"
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@ -763,6 +764,7 @@ static void enter_controls_menu(unsigned index)
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static unsigned joypad_index = 0;
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static SDL_Joystick *joystick = NULL;
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static SDL_GameController *controller = NULL;
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SDL_Haptic *haptic = NULL;
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const char *current_joypad_name(unsigned index)
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{
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@ -792,6 +794,12 @@ static void cycle_joypads(unsigned index)
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if (joypad_index >= SDL_NumJoysticks()) {
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joypad_index = 0;
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}
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if (haptic) {
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SDL_HapticClose(haptic);
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haptic = NULL;
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}
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if (controller) {
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SDL_GameControllerClose(controller);
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controller = NULL;
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@ -806,14 +814,22 @@ static void cycle_joypads(unsigned index)
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else {
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joystick = SDL_JoystickOpen(joypad_index);
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}
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}
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if (joystick) {
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haptic = SDL_HapticOpenFromJoystick(joystick);
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}}
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static void cycle_joypads_backwards(unsigned index)
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{
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joypad_index++;
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joypad_index--;
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if (joypad_index >= SDL_NumJoysticks()) {
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joypad_index = SDL_NumJoysticks() - 1;
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}
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if (haptic) {
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SDL_HapticClose(haptic);
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haptic = NULL;
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}
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if (controller) {
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SDL_GameControllerClose(controller);
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controller = NULL;
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@ -828,7 +844,9 @@ static void cycle_joypads_backwards(unsigned index)
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else {
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joystick = SDL_JoystickOpen(joypad_index);
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}
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}
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if (joystick) {
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haptic = SDL_HapticOpenFromJoystick(joystick);
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}}
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static void detect_joypad_layout(unsigned index)
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{
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@ -837,9 +855,36 @@ static void detect_joypad_layout(unsigned index)
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joypad_axis_temp = -1;
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}
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static void cycle_rumble_mode(unsigned index)
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{
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if (configuration.rumble_mode == GB_RUMBLE_ALL_GAMES) {
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configuration.rumble_mode = GB_RUMBLE_DISABLED;
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}
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else {
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configuration.rumble_mode++;
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}
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}
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static void cycle_rumble_mode_backwards(unsigned index)
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{
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if (configuration.rumble_mode == GB_RUMBLE_DISABLED) {
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configuration.rumble_mode = GB_RUMBLE_ALL_GAMES;
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}
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else {
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configuration.rumble_mode--;
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}
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}
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const char *current_rumble_mode(unsigned index)
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{
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return (const char *[]){"Disabled", "Rumble Game Paks Only", "All Games"}
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[configuration.rumble_mode];
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}
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static const struct menu_item joypad_menu[] = {
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{"Joypad:", cycle_joypads, current_joypad_name, cycle_joypads_backwards},
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{"Configure layout", detect_joypad_layout},
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{"Rumble Mode:", cycle_rumble_mode, current_rumble_mode, cycle_rumble_mode_backwards},
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{"Back", return_to_root_menu},
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{NULL,}
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};
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@ -893,6 +938,9 @@ void connect_joypad(void)
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joystick = SDL_JoystickOpen(0);
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}
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}
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if (joystick) {
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haptic = SDL_HapticOpenFromJoystick(joystick);
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}
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}
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void run_gui(bool is_running)
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@ -21,6 +21,7 @@ extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern SDL_Texture *texture;
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extern SDL_PixelFormat *pixel_format;
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extern SDL_Haptic *haptic;
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extern shader_t shader;
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enum scaling_mode {
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@ -105,6 +106,7 @@ typedef struct {
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uint8_t dmg_palette;
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GB_border_mode_t border_mode;
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uint8_t volume;
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GB_rumble_mode_t rumble_mode;
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} configuration_t;
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extern configuration_t configuration;
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@ -367,6 +367,11 @@ static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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return SDL_MapRGB(pixel_format, r, g, b);
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}
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static void rumble(GB_gameboy_t *gb, double amp)
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{
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SDL_HapticRumblePlay(haptic, amp, 250);
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}
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static void debugger_interrupt(int ignore)
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{
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if (!GB_is_inited(&gb)) return;
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@ -488,6 +493,8 @@ restart:
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, active_pixel_buffer);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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GB_set_rumble_callback(&gb, rumble);
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GB_set_rumble_mode(&gb, configuration.rumble_mode);
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GB_set_sample_rate(&gb, GB_audio_get_frequency());
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GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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update_palette();
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