mirror of https://github.com/bsnes-emu/bsnes.git
Add ld b,b breakpoint
Signed-off-by: James Larrowe <larrowe.semaj11@gmail.com>
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@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <stdbool.h>
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#include <assert.h>
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#include "debugger.h"
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#include "gb.h"
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@ -789,6 +790,11 @@ LD_X_Y(l,b) LD_X_Y(l,c) LD_X_Y(l,d) LD_X_Y(l,e) LD_X_Y(l,h) LD_X_DHL
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LD_DHL_Y(b) LD_DHL_Y(c) LD_DHL_Y(d) LD_DHL_Y(e) LD_DHL_Y(h) LD_DHL_Y(l) LD_DHL_Y(a)
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LD_X_Y(a,b) LD_X_Y(a,c) LD_X_Y(a,d) LD_X_Y(a,e) LD_X_Y(a,h) LD_X_Y(a,l) LD_X_DHL(a)
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// simply fire the debugger
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static void ld_b_b(GB_gameboy_t *gb, uint8_t opcode)
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{
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GB_debugger_break(gb);
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}
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static void add_a_r(GB_gameboy_t *gb, uint8_t opcode)
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{
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@ -1462,7 +1468,7 @@ static GB_opcode_t *opcodes[256] = {
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jr_cc_r8, add_hl_rr, ld_a_dhli, dec_rr, inc_lr, dec_lr, ld_lr_d8, cpl,
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jr_cc_r8, ld_rr_d16, ld_dhld_a, inc_rr, inc_dhl, dec_dhl, ld_dhl_d8, scf, /* 3X */
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jr_cc_r8, add_hl_rr, ld_a_dhld, dec_rr, inc_hr, dec_hr, ld_hr_d8, ccf,
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nop, ld_b_c, ld_b_d, ld_b_e, ld_b_h, ld_b_l, ld_b_dhl, ld_b_a, /* 4X */
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ld_b_b, ld_b_c, ld_b_d, ld_b_e, ld_b_h, ld_b_l, ld_b_dhl, ld_b_a, /* 4X */
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ld_c_b, nop, ld_c_d, ld_c_e, ld_c_h, ld_c_l, ld_c_dhl, ld_c_a,
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ld_d_b, ld_d_c, nop, ld_d_e, ld_d_h, ld_d_l, ld_d_dhl, ld_d_a, /* 5X */
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ld_e_b, ld_e_c, ld_e_d, nop, ld_e_h, ld_e_l, ld_e_dhl, ld_e_a,
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