mirror of https://github.com/bsnes-emu/bsnes.git
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
This commit is contained in:
parent
42ab746a66
commit
ef670986c6
591
Core/display.c
591
Core/display.c
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@ -15,14 +15,13 @@
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Todo: Mode lengths are not constants, see http://blog.kevtris.org/blogfiles/Nitty%20Gritty%20Gameboy%20VRAM%20Timing.txt
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*/
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/* The display (logically) runs in 8MHz units, so we double our length constants */
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#define MODE2_LENGTH (80 * 2)
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#define MODE3_LENGTH (172 * 2)
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#define MODE0_LENGTH (204 * 2)
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#define MODE2_LENGTH (80)
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#define MODE3_LENGTH (172)
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#define MODE0_LENGTH (204)
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#define LINE_LENGTH (MODE2_LENGTH + MODE3_LENGTH + MODE0_LENGTH) // = 456
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#define LINES (144)
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#define WIDTH (160)
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#define FRAME_LENGTH (LCDC_PERIOD * 2)
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#define FRAME_LENGTH (LCDC_PERIOD)
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#define VIRTUAL_LINES (FRAME_LENGTH / LINE_LENGTH) // = 154
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typedef struct __attribute__((packed)) {
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@ -308,406 +307,258 @@ void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t m
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*/
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static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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void GB_STAT_update(GB_gameboy_t *gb)
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{
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if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
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/* LCD is disabled, state is constant */
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/* When the LCD is off, LY is 0 and STAT mode is 0.
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Todo: Verify the LY=LYC flag should be on. */
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gb->io_registers[GB_IO_LY] = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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bool previous_interrupt_line = gb->stat_interrupt_line;
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gb->stat_interrupt_line = false;
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/* Set LY=LYC bit */
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if (gb->ly_for_comparison == gb->io_registers[GB_IO_LYC]) {
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gb->io_registers[GB_IO_STAT] |= 4;
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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if (gb->hdma_on_hblank) {
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gb->hdma_on_hblank = false;
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gb->hdma_on = false;
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/* Todo: is this correct? */
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gb->hdma_steps_left = 0xff;
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}
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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/* Keep sending vblanks to user even if the screen is off */
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gb->display_cycles += cycles;
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if (gb->display_cycles >= FRAME_LENGTH) {
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/* VBlank! */
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gb->display_cycles -= FRAME_LENGTH;
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display_vblank(gb);
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}
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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return;
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}
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uint8_t atomic_increase = gb->cgb_double_speed? 4 : 8;
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/* According to AntonioND's docs this value should be 0 in CGB mode, but tests I ran on my CGB seem to contradict
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these findings.
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Todo: Investigate what causes the difference between our findings */
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uint8_t stat_delay = gb->cgb_double_speed? 4 : 8; // (gb->cgb_mode? 0 : 8);
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/* Todo: Is this correct for DMG mode CGB? */
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uint8_t scx_delay = (gb->effective_scx & 7) * 2;
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if (gb->cgb_double_speed) {
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scx_delay = (scx_delay + 2) & ~3;
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}
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else {
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scx_delay = (scx_delay + (gb->first_scanline ? 4 : 0)) & ~7;
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gb->io_registers[GB_IO_STAT] &= ~4;
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}
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/* Todo: These are correct for DMG, DMG-mode CGB, and single speed CGB. Is is correct for double speed CGB? */
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uint8_t oam_blocking_rush = gb->cgb_double_speed? 4 : 8;
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uint8_t vram_blocking_rush = gb->is_cgb? 0 : 8;
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switch (gb->io_registers[GB_IO_STAT] & 3) {
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case 0: gb->stat_interrupt_line = (gb->io_registers[GB_IO_STAT] & 8); break;
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case 1: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x10; break;
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case 2: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20; break;
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}
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for (; cycles; cycles -= atomic_increase) {
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bool dmg_future_stat = false;
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gb->io_registers[GB_IO_IF] |= gb->future_interrupts & 3;
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gb->future_interrupts &= ~3;
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/* User requested a LY=LYC interrupt and the LY=LYC bit is on */
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if ((gb->io_registers[GB_IO_STAT] & 0x44) == 0x44) {
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gb->stat_interrupt_line = true;
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}
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bool previous_stat_interrupt_line = gb->stat_interrupt_line;
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gb->stat_interrupt_line = false;
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if (gb->stat_interrupt_line && ! previous_interrupt_line) {
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gb->io_registers[GB_IO_IF] |= 2;
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}
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}
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gb->display_cycles += atomic_increase;
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/* The very first line is 1 M-cycle shorter when the LCD turns on. Verified on SGB2, CGB in CGB mode and
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CGB in double speed mode. */
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if (gb->first_scanline && gb->display_cycles >= LINE_LENGTH - 0x10) {
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gb->first_scanline = false;
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gb->display_cycles += 8;
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}
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bool should_compare_ly = true;
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uint8_t ly_for_comparison = gb->io_registers[GB_IO_LY] = gb->display_cycles / LINE_LENGTH;
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bool just_entered_hblank = false;
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static unsigned scx_delay(GB_gameboy_t *gb)
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{
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return (gb->effective_scx & 7) + 0;
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}
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/* Handle cycle completion. STAT's initial value depends on model and mode */
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if (gb->display_cycles == FRAME_LENGTH) {
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/* VBlank! */
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gb->display_cycles = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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if (gb->is_cgb) {
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gb->io_registers[GB_IO_STAT] |= 1;
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}
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ly_for_comparison = gb->io_registers[GB_IO_LY] = 0;
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void GB_lcd_off(GB_gameboy_t *gb)
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{
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gb->display_state = 0;
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gb->display_cycles = 0;
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/* When the LCD is disabled, state is constant */
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/* Todo: verify timing */
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gb->oam_read_blocked = true;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = false;
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/* When the LCD is off, LY is 0 and STAT mode is 0.
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Todo: Verify the LY=LYC flag should be on. */
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gb->io_registers[GB_IO_LY] = 0;
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 4;
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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if (gb->hdma_on_hblank) {
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gb->hdma_on_hblank = false;
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gb->hdma_on = false;
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/* Todo: is this correct? */
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gb->hdma_steps_left = 0xff;
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}
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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}
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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/* Entered VBlank state, update STAT and IF */
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else if (gb->display_cycles == LINES * LINE_LENGTH + stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 1;
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if (gb->is_cgb) {
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gb->future_interrupts |= 1;
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}
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else {
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gb->io_registers[GB_IO_IF] |= 1;
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}
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/* Reset window rendering state */
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gb->wy_diff = 0;
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gb->window_disabled_while_active = false;
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gb->current_line = 0;
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gb->ly_for_comparison = 0;
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/* Entering VBlank state triggers the OAM interrupt. In CGB, it happens 4 cycles earlier */
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if (gb->io_registers[GB_IO_STAT] & 0x20 && !gb->is_cgb) {
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gb->stat_interrupt_line = true;
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}
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if (gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON) {
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if (!gb->is_cgb) {
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display_vblank(gb);
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gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
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}
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else {
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gb->frame_skip_state = GB_FRAMESKIP_FIRST_FRAME_SKIPPED;
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}
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}
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else {
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gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
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display_vblank(gb);
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}
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}
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/* Handle line 0 right after turning the LCD on */
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else if (gb->first_scanline) {
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/* OAM and VRAM blocking is not rushed in the very first scanline */
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if (gb->display_cycles == atomic_increase) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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}
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else if (gb->display_cycles == MODE2_LENGTH) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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gb->oam_read_blocked = true;
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gb->vram_read_blocked = true;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = true;
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}
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else if (gb->display_cycles == MODE2_LENGTH + MODE3_LENGTH + scx_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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just_entered_hblank = true;
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}
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}
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/* Handle STAT changes for lines 0-143 */
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else if (gb->display_cycles < LINES * LINE_LENGTH) {
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unsigned position_in_line = gb->display_cycles % LINE_LENGTH;
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/* Handle OAM and VRAM blocking */
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/* Todo: verify CGB timing for write blocking */
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if (position_in_line == stat_delay - oam_blocking_rush ||
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// In case stat_delay is 0
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(position_in_line == LINE_LENGTH + stat_delay - oam_blocking_rush && gb->io_registers[GB_IO_LY] != 143)) {
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gb->oam_read_blocked = true;
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gb->oam_write_blocked = gb->is_cgb;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay - vram_blocking_rush) {
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = gb->is_cgb;
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}
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if (position_in_line == stat_delay) {
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gb->oam_write_blocked = true;
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}
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else if (!gb->is_cgb && position_in_line == MODE2_LENGTH + stat_delay - oam_blocking_rush) {
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gb->oam_write_blocked = false;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay) {
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gb->vram_write_blocked = true;
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gb->oam_write_blocked = true;
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}
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/* Handle everything else */
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/* OAM interrupt happens slightly before STAT is actually updated. (About 1-3 T-cycles)
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Todo: Test double speed CGB */
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if (position_in_line == 0) {
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if (gb->io_registers[GB_IO_STAT] & 0x20) {
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gb->stat_interrupt_line = true;
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dmg_future_stat = true;
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}
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if (gb->display_cycles != 0) {
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should_compare_ly = gb->is_cgb;
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ly_for_comparison--;
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}
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}
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else if (position_in_line == stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 2;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->effective_scx = gb->io_registers[GB_IO_SCX];
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gb->previous_lcdc_x = - (gb->effective_scx & 0x7);
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}
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else if (position_in_line == MODE2_LENGTH + MODE3_LENGTH + stat_delay + scx_delay) {
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just_entered_hblank = true;
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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if (gb->hdma_on_hblank) {
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gb->hdma_on = true;
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gb->hdma_cycles = 0;
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}
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}
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}
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/* Line 153 is special */
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else if (gb->display_cycles >= (VIRTUAL_LINES - 1) * LINE_LENGTH) {
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/* DMG */
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if (!gb->is_cgb) {
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switch (gb->display_cycles - (VIRTUAL_LINES - 1) * LINE_LENGTH) {
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case 0:
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should_compare_ly = false;
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break;
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case 8:
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gb->io_registers[GB_IO_LY] = 0;
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ly_for_comparison = VIRTUAL_LINES - 1;
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break;
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case 16:
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gb->io_registers[GB_IO_LY] = 0;
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should_compare_ly = false;
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break;
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default:
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gb->io_registers[GB_IO_LY] = 0;
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ly_for_comparison = 0;
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}
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}
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/* CGB in DMG mode */
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else if (!gb->cgb_mode) {
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switch (gb->display_cycles - (VIRTUAL_LINES - 1) * LINE_LENGTH) {
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case 0:
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ly_for_comparison = VIRTUAL_LINES - 2;
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break;
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case 8:
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break;
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case 16:
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gb->io_registers[GB_IO_LY] = 0;
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break;
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default:
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gb->io_registers[GB_IO_LY] = 0;
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ly_for_comparison = 0;
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}
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}
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/* Single speed CGB */
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else if (!gb->cgb_double_speed) {
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switch (gb->display_cycles - (VIRTUAL_LINES - 1) * LINE_LENGTH) {
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case 0:
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break;
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case 8:
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gb->io_registers[GB_IO_LY] = 0;
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break;
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default:
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gb->io_registers[GB_IO_LY] = 0;
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ly_for_comparison = 0;
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}
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}
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/* Double speed CGB */
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else {
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switch (gb->display_cycles - (VIRTUAL_LINES - 1) * LINE_LENGTH) {
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case 0:
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ly_for_comparison = VIRTUAL_LINES - 2;
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break;
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case 4:
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case 8:
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break;
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case 12:
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case 16:
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gb->io_registers[GB_IO_LY] = 0;
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break;
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default:
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gb->io_registers[GB_IO_LY] = 0;
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ly_for_comparison = 0;
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}
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}
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}
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/* Lines 144 - 152 */
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else {
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if (gb->display_cycles % LINE_LENGTH == 0) {
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should_compare_ly = gb->is_cgb;
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ly_for_comparison--;
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}
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}
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/* Set LY=LYC bit */
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if (should_compare_ly && (ly_for_comparison == gb->io_registers[GB_IO_LYC])) {
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gb->io_registers[GB_IO_STAT] |= 4;
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}
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else {
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gb->io_registers[GB_IO_STAT] &= ~4;
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}
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if (!gb->stat_interrupt_line) {
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switch (gb->io_registers[GB_IO_STAT] & 3) {
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case 0:
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gb->stat_interrupt_line = (gb->io_registers[GB_IO_STAT] & 8);
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if (!gb->cgb_double_speed && just_entered_hblank && ((gb->effective_scx + (gb->first_scanline ? 2 : 0)) & 3) == 3) {
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gb->stat_interrupt_line = false;
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}
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else if (just_entered_hblank && ((gb->effective_scx + (gb->first_scanline ? 2 : 0)) & 3) != 0) {
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dmg_future_stat = true;
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}
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break;
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case 1: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x10; break;
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case 2: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20; break;
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}
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/* User requested a LY=LYC interrupt and the LY=LYC bit is on */
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if ((gb->io_registers[GB_IO_STAT] & 0x44) == 0x44) {
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gb->stat_interrupt_line = true;
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dmg_future_stat = false;
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}
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}
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/* On the CGB, the last cycle of line 144 triggers an OAM interrupt
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Todo: Verify timing for CGB in CGB mode and double speed CGB */
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if (gb->is_cgb &&
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gb->display_cycles == LINES * LINE_LENGTH + stat_delay - atomic_increase &&
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(gb->io_registers[GB_IO_STAT] & 0x20)) {
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gb->stat_interrupt_line = true;
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}
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if (gb->stat_interrupt_line && !previous_stat_interrupt_line) {
|
||||
if (gb->is_cgb || dmg_future_stat) {
|
||||
gb->future_interrupts |= 2;
|
||||
}
|
||||
else {
|
||||
gb->io_registers[GB_IO_IF] |= 2;
|
||||
}
|
||||
}
|
||||
};
|
||||
GB_STAT_update(gb);
|
||||
}
|
||||
|
||||
void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
{
|
||||
if (gb->display_hack == 1) return;
|
||||
if (gb->display_hack == 2) cycles *= 2;
|
||||
update_display_state(gb, cycles);
|
||||
if (gb->disable_rendering) {
|
||||
return;
|
||||
|
||||
GB_STATE_MACHINE(gb, display, cycles, 2) {
|
||||
GB_STATE(gb, display, 1);
|
||||
GB_STATE(gb, display, 2);
|
||||
GB_STATE(gb, display, 3);
|
||||
GB_STATE(gb, display, 4);
|
||||
GB_STATE(gb, display, 5);
|
||||
GB_STATE(gb, display, 6);
|
||||
GB_STATE(gb, display, 7);
|
||||
GB_STATE(gb, display, 8);
|
||||
GB_STATE(gb, display, 9);
|
||||
GB_STATE(gb, display, 10);
|
||||
GB_STATE(gb, display, 11);
|
||||
GB_STATE(gb, display, 12);
|
||||
GB_STATE(gb, display, 13);
|
||||
GB_STATE(gb, display, 14);
|
||||
GB_STATE(gb, display, 15);
|
||||
GB_STATE(gb, display, 16);
|
||||
GB_STATE(gb, display, 17);
|
||||
GB_STATE(gb, display, 18);
|
||||
}
|
||||
|
||||
/*
|
||||
Display controller bug: For some reason, the OAM STAT interrupt is called, as expected, for LY = 0..143.
|
||||
However, it is also called from LY = 144.
|
||||
|
||||
See http://forums.nesdev.com/viewtopic.php?f=20&t=13727
|
||||
*/
|
||||
|
||||
if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) {
|
||||
/* LCD is disabled, do nothing */
|
||||
return;
|
||||
}
|
||||
if (gb->display_cycles >= LINE_LENGTH * 144) { /* VBlank */
|
||||
while (true) {
|
||||
GB_SLEEP(gb, display, 18, LCDC_PERIOD);
|
||||
display_vblank(gb);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t effective_ly = gb->display_cycles / LINE_LENGTH;
|
||||
/* Handle the very first line 0 */
|
||||
gb->current_line = 0;
|
||||
gb->ly_for_comparison = 0;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
gb->vram_write_blocked = false;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 1, MODE2_LENGTH - 4);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 3;
|
||||
gb->effective_scx = gb->io_registers[GB_IO_SCX];
|
||||
gb->oam_read_blocked = true;
|
||||
gb->vram_read_blocked = true;
|
||||
gb->oam_write_blocked = true;
|
||||
gb->vram_write_blocked = true;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 2, MODE3_LENGTH + scx_delay(gb) + 2);
|
||||
|
||||
if (gb->display_cycles % LINE_LENGTH < MODE2_LENGTH) { /* Mode 2 */
|
||||
return;
|
||||
}
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
gb->vram_write_blocked = false;
|
||||
GB_SLEEP(gb, display, 17, 1);
|
||||
GB_STAT_update(gb);
|
||||
/* Mode 0 is shorter in the very first line */
|
||||
GB_SLEEP(gb, display, 3, MODE0_LENGTH - scx_delay(gb) - 2 - 1 - 4);
|
||||
|
||||
gb->current_line = 1;
|
||||
while (true) {
|
||||
/* Lines 0 - 143 */
|
||||
for (; gb->current_line < LINES; gb->current_line++) {
|
||||
gb->io_registers[GB_IO_LY] = gb->current_line;
|
||||
gb->oam_read_blocked = true;
|
||||
gb->oam_write_blocked = false;
|
||||
gb->ly_for_comparison = gb->current_line? -1 : gb->current_line;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 4, 4);
|
||||
|
||||
/* Render */
|
||||
int16_t current_lcdc_x = (gb->display_cycles % LINE_LENGTH - MODE2_LENGTH) / 2 - (gb->effective_scx & 0x7) - 7;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 2;
|
||||
gb->oam_write_blocked = true;
|
||||
gb->ly_for_comparison = gb->current_line;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 5, MODE2_LENGTH - 4);
|
||||
|
||||
for (;gb->previous_lcdc_x < current_lcdc_x; gb->previous_lcdc_x++) {
|
||||
if (gb->previous_lcdc_x >= WIDTH) {
|
||||
continue;
|
||||
gb->vram_read_blocked = true;
|
||||
gb->vram_write_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 6, 4);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 3;
|
||||
gb->effective_scx = gb->io_registers[GB_IO_SCX];
|
||||
gb->vram_write_blocked = true;
|
||||
gb->oam_write_blocked = true;
|
||||
GB_STAT_update(gb);
|
||||
|
||||
for (gb->position_in_line = 0; gb->position_in_line < WIDTH + 7; gb->position_in_line++) {
|
||||
if (!gb->disable_rendering) {
|
||||
signed screen_pos = (signed) gb->position_in_line - (gb->effective_scx & 0x7);
|
||||
if (((screen_pos + gb->effective_scx) & 7) == 0) {
|
||||
gb->effective_scy = gb->io_registers[GB_IO_SCY];
|
||||
}
|
||||
if (screen_pos >= 0 && screen_pos < WIDTH) {
|
||||
gb->screen[gb->current_line * WIDTH + screen_pos] = get_pixel(gb, screen_pos, gb->current_line);
|
||||
}
|
||||
}
|
||||
GB_SLEEP(gb, display, 15, 1);
|
||||
}
|
||||
|
||||
GB_SLEEP(gb, display, 7, MODE3_LENGTH + scx_delay(gb) - WIDTH - 7);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
gb->vram_write_blocked = false;
|
||||
if (gb->hdma_on_hblank) {
|
||||
gb->hdma_on = true;
|
||||
gb->hdma_cycles = 0;
|
||||
}
|
||||
GB_SLEEP(gb, display, 16, 1);
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 8, MODE0_LENGTH - scx_delay(gb) - 4 - 1);
|
||||
}
|
||||
|
||||
if (((gb->previous_lcdc_x + gb->effective_scx) & 7) == 0) {
|
||||
gb->effective_scy = gb->io_registers[GB_IO_SCY];
|
||||
/* Lines 144 - 152 */
|
||||
for (; gb->current_line < VIRTUAL_LINES - 1; gb->current_line++) {
|
||||
gb->io_registers[GB_IO_LY] = gb->current_line;
|
||||
gb->ly_for_comparison = -1;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 9, 4);
|
||||
gb->ly_for_comparison = gb->current_line;
|
||||
|
||||
if (gb->current_line == LINES) {
|
||||
/* Entering VBlank state triggers the OAM interrupt. In CGB, it happens 4 cycles earlier */
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 2;
|
||||
GB_STAT_update(gb);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 1;
|
||||
gb->io_registers[GB_IO_IF] |= 1;
|
||||
|
||||
if (gb->io_registers[GB_IO_STAT] & 0x20) {
|
||||
gb->stat_interrupt_line = true;
|
||||
}
|
||||
|
||||
if (gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON) {
|
||||
display_vblank(gb);
|
||||
gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
|
||||
}
|
||||
else {
|
||||
gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
|
||||
display_vblank(gb);
|
||||
}
|
||||
}
|
||||
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 10, LINE_LENGTH - 4);
|
||||
}
|
||||
|
||||
if (gb->previous_lcdc_x < 0) {
|
||||
continue;
|
||||
}
|
||||
gb->screen[effective_ly * WIDTH + gb->previous_lcdc_x] =
|
||||
get_pixel(gb, gb->previous_lcdc_x, effective_ly);
|
||||
/* Lines 153 */
|
||||
gb->io_registers[GB_IO_LY] = 153;
|
||||
gb->ly_for_comparison = -1;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 11, 4);
|
||||
|
||||
gb->io_registers[GB_IO_LY] = 0;
|
||||
gb->ly_for_comparison = 153;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 12, 4);
|
||||
|
||||
gb->ly_for_comparison = -1;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 13, 4);
|
||||
|
||||
gb->ly_for_comparison = 0;
|
||||
GB_STAT_update(gb);
|
||||
GB_SLEEP(gb, display, 14, LINE_LENGTH - 12);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
|
||||
/* Reset window rendering state */
|
||||
gb->wy_diff = 0;
|
||||
gb->window_disabled_while_active = false;
|
||||
gb->current_line = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
void GB_display_run(GB_gameboy_t *gb, uint8_t cycles);
|
||||
void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index);
|
||||
void GB_window_related_write(GB_gameboy_t *gb, uint8_t addr, uint8_t value);
|
||||
void GB_STAT_update(GB_gameboy_t *gb);
|
||||
void GB_lcd_off(GB_gameboy_t *gb);
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
|
|
10
Core/gb.h
10
Core/gb.h
|
@ -332,15 +332,12 @@ struct GB_gameboy_internal_s {
|
|||
|
||||
/* Timing */
|
||||
GB_SECTION(timing,
|
||||
uint32_t display_cycles; // In 8 MHz units
|
||||
GB_UNIT(display);
|
||||
GB_UNIT(div);
|
||||
uint32_t div_counter;
|
||||
uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
|
||||
uint16_t serial_cycles;
|
||||
uint16_t serial_length;
|
||||
uint8_t future_interrupts; /* Interrupts can occur in any T-cycle. Some timings result in different interrupt
|
||||
timing when the CPU is in halt mode, and might also affect the DI instruction. */
|
||||
uint8_t display_hack; // Temporary hack until the display is rewritten to operate in T-cycle rates;
|
||||
);
|
||||
|
||||
/* APU */
|
||||
|
@ -371,7 +368,7 @@ struct GB_gameboy_internal_s {
|
|||
uint8_t oam[0xA0];
|
||||
uint8_t background_palettes_data[0x40];
|
||||
uint8_t sprite_palettes_data[0x40];
|
||||
int16_t previous_lcdc_x;
|
||||
uint8_t position_in_line;
|
||||
bool stat_interrupt_line;
|
||||
uint8_t effective_scx;
|
||||
uint8_t wy_diff;
|
||||
|
@ -385,13 +382,14 @@ struct GB_gameboy_internal_s {
|
|||
GB_FRAMESKIP_FIRST_FRAME_SKIPPED, // This state is 'skipped' when emulating a DMG
|
||||
GB_FRAMESKIP_SECOND_FRAME_RENDERED,
|
||||
} frame_skip_state;
|
||||
bool first_scanline; // The very first scan line after turning the LCD behaves differently.
|
||||
bool oam_read_blocked;
|
||||
bool vram_read_blocked;
|
||||
bool oam_write_blocked;
|
||||
bool vram_write_blocked;
|
||||
bool window_disabled_while_active;
|
||||
uint8_t effective_scy; // SCY is latched when starting to draw a tile
|
||||
uint8_t current_line;
|
||||
uint16_t ly_for_comparison;
|
||||
);
|
||||
|
||||
/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
|
||||
|
|
|
@ -52,6 +52,7 @@ void GB_update_joyp(GB_gameboy_t *gb)
|
|||
if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
|
||||
/* The joypad interrupt DOES occur on CGB (Tested on CGB-CPU-06), unlike what some documents say. */
|
||||
gb->io_registers[GB_IO_IF] |= 0x10;
|
||||
gb->stopped = false;
|
||||
}
|
||||
gb->io_registers[GB_IO_JOYP] |= 0xC0; // No SGB support
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
|
|||
if (addr < 0xFF80) {
|
||||
switch (addr & 0xFF) {
|
||||
case GB_IO_IF:
|
||||
return gb->io_registers[GB_IO_IF] | 0xE0 | gb->future_interrupts;
|
||||
return gb->io_registers[GB_IO_IF] | 0xE0;
|
||||
case GB_IO_TAC:
|
||||
return gb->io_registers[GB_IO_TAC] | 0xF8;
|
||||
case GB_IO_STAT:
|
||||
|
@ -417,10 +417,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
|||
GB_window_related_write(gb, addr & 0xFF, value);
|
||||
break;
|
||||
case GB_IO_IF:
|
||||
gb->future_interrupts = 0;
|
||||
case GB_IO_SCX:
|
||||
case GB_IO_SCY:
|
||||
case GB_IO_LYC:
|
||||
case GB_IO_BGP:
|
||||
case GB_IO_OBP0:
|
||||
case GB_IO_OBP1:
|
||||
|
@ -433,6 +431,10 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
|||
case GB_IO_UNKNOWN5:
|
||||
gb->io_registers[addr & 0xFF] = value;
|
||||
return;
|
||||
case GB_IO_LYC:
|
||||
gb->io_registers[addr & 0xFF] = value;
|
||||
GB_STAT_update(gb);
|
||||
return;
|
||||
|
||||
case GB_IO_TIMA:
|
||||
if (gb->tima_reload_state != GB_TIMA_RELOADED) {
|
||||
|
@ -456,7 +458,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
|||
case GB_IO_LCDC:
|
||||
if ((value & 0x80) && !(gb->io_registers[GB_IO_LCDC] & 0x80)) {
|
||||
gb->display_cycles = 0;
|
||||
gb->first_scanline = true;
|
||||
gb->display_state = 0;
|
||||
if (gb->frame_skip_state == GB_FRAMESKIP_SECOND_FRAME_RENDERED) {
|
||||
gb->frame_skip_state = GB_FRAMESKIP_LCD_TURNED_ON;
|
||||
}
|
||||
|
@ -464,6 +466,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
|||
else if (!(value & 0x80) && (gb->io_registers[GB_IO_LCDC] & 0x80)) {
|
||||
/* Sync after turning off LCD */
|
||||
GB_timing_sync(gb);
|
||||
GB_lcd_off(gb);
|
||||
}
|
||||
/* Writing to LCDC might enable to disable the window, so we write it via GB_window_related_write */
|
||||
GB_window_related_write(gb, addr & 0xFF, value);
|
||||
|
@ -481,6 +484,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
|||
gb->io_registers[GB_IO_STAT] |= value & ~7;
|
||||
/* Set unused bit to 1 */
|
||||
gb->io_registers[GB_IO_STAT] |= 0x80;
|
||||
|
||||
GB_STAT_update(gb);
|
||||
return;
|
||||
|
||||
case GB_IO_DIV:
|
||||
|
|
|
@ -57,7 +57,7 @@ void GB_timing_sync(GB_gameboy_t *gb)
|
|||
return;
|
||||
}
|
||||
/* Prevent syncing if not enough time has passed.*/
|
||||
if (gb->cycles_since_last_sync < LCDC_PERIOD / 8) return;
|
||||
if (gb->cycles_since_last_sync < LCDC_PERIOD / 4) return;
|
||||
|
||||
uint64_t target_nanoseconds = gb->cycles_since_last_sync * 1000000000LL / 2 / GB_get_clock_rate(gb); /* / 2 because we use 8MHz units */
|
||||
int64_t nanoseconds = get_nanoseconds();
|
||||
|
@ -136,7 +136,7 @@ static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
|
|||
|
||||
static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles)
|
||||
{
|
||||
GB_STATE_MACHINE(gb, div, cycles) {
|
||||
GB_STATE_MACHINE(gb, div, cycles, 1) {
|
||||
GB_STATE(gb, div, 1);
|
||||
GB_STATE(gb, div, 2);
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ enum {
|
|||
#define GB_HALT_VALUE (0xFFFF)
|
||||
|
||||
#define GB_SLEEP(gb, unit, state, cycles) do {\
|
||||
(gb)->unit##_cycles -= cycles; \
|
||||
(gb)->unit##_cycles -= (cycles) * __state_machine_divisor; \
|
||||
if ((gb)->unit##_cycles <= 0) {\
|
||||
(gb)->unit##_state = state;\
|
||||
return;\
|
||||
|
@ -28,7 +28,8 @@ enum {
|
|||
|
||||
#define GB_HALT(gb, unit) (gb)->unit##_cycles = GB_HALT_VALUE
|
||||
|
||||
#define GB_STATE_MACHINE(gb, unit, cycles) \
|
||||
#define GB_STATE_MACHINE(gb, unit, cycles, divisor) \
|
||||
static const int __state_machine_divisor = divisor;\
|
||||
(gb)->unit##_cycles += cycles; \
|
||||
if ((gb)->unit##_cycles <= 0 || (gb)->unit##_cycles == GB_HALT_VALUE) {\
|
||||
return;\
|
||||
|
|
|
@ -1337,30 +1337,27 @@ static GB_opcode_t *opcodes[256] = {
|
|||
};
|
||||
void GB_cpu_run(GB_gameboy_t *gb)
|
||||
{
|
||||
gb->vblank_just_occured = false;
|
||||
|
||||
if (gb->hdma_on) {
|
||||
GB_advance_cycles(gb, 4);
|
||||
return;
|
||||
}
|
||||
if (gb->stopped) {
|
||||
GB_advance_cycles(gb, 64);
|
||||
return;
|
||||
}
|
||||
|
||||
gb->vblank_just_occured = false;
|
||||
if (gb->halted) {
|
||||
gb->display_hack = 1;
|
||||
GB_advance_cycles(gb, 2);
|
||||
}
|
||||
|
||||
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF] & 0x1F;
|
||||
|
||||
if (gb->halted) {
|
||||
gb->display_hack = 2;
|
||||
GB_advance_cycles(gb, 2);
|
||||
gb->display_hack = 0;
|
||||
}
|
||||
|
||||
gb->io_registers[GB_IO_IF] |= gb->future_interrupts;
|
||||
gb->future_interrupts = 0;
|
||||
|
||||
|
||||
|
||||
bool effecitve_ime = gb->ime;
|
||||
if (gb->ime_toggle) {
|
||||
gb->ime = !gb->ime;
|
||||
|
@ -1381,9 +1378,7 @@ void GB_cpu_run(GB_gameboy_t *gb)
|
|||
interrupt_queue = gb->interrupt_enable;
|
||||
GB_advance_cycles(gb, 4);
|
||||
GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc) & 0xFF);
|
||||
interrupt_queue &= (gb->io_registers[GB_IO_IF] | gb->future_interrupts) & 0x1F;
|
||||
gb->io_registers[GB_IO_IF] |= gb->future_interrupts;
|
||||
gb->future_interrupts = 0;
|
||||
interrupt_queue &= (gb->io_registers[GB_IO_IF]) & 0x1F;
|
||||
|
||||
GB_advance_cycles(gb, 4);
|
||||
if (interrupt_queue) {
|
||||
|
@ -1402,7 +1397,7 @@ void GB_cpu_run(GB_gameboy_t *gb)
|
|||
GB_debugger_call_hook(gb, call_addr);
|
||||
}
|
||||
/* Run mode */
|
||||
else if(!gb->halted && !gb->stopped) {
|
||||
else if(!gb->halted) {
|
||||
uint8_t opcode = GB_read_memory(gb, gb->pc++);
|
||||
if (gb->halt_bug) {
|
||||
gb->pc--;
|
||||
|
|
Loading…
Reference in New Issue