mirror of https://github.com/bsnes-emu/bsnes.git
APU regression fix
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d1caeafe5e
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@ -1170,7 +1170,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR34:
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case GB_IO_NR34:
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gb->apu.wave_channel.sample_length &= 0xFF;
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gb->apu.wave_channel.sample_length &= 0xFF;
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gb->apu.wave_channel.sample_length |= (value & 7) << 8;
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gb->apu.wave_channel.sample_length |= (value & 7) << 8;
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if ((value & 0x80) && gb->apu.wave_channel.enable) {
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if (value & 0x80) {
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
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reads from it. */
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reads from it. */
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if (!GB_is_cgb(gb) &&
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if (!GB_is_cgb(gb) &&
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@ -1199,7 +1199,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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8);
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8);
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}
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}
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}
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}
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if (!gb->apu.is_active[GB_WAVE]) {
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if (!gb->apu.is_active[GB_WAVE] && gb->apu.wave_channel.enable) {
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gb->apu.is_active[GB_WAVE] = true;
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gb->apu.is_active[GB_WAVE] = true;
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update_sample(gb, GB_WAVE,
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update_sample(gb, GB_WAVE,
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gb->apu.wave_channel.current_sample >> gb->apu.wave_channel.shift,
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gb->apu.wave_channel.current_sample >> gb->apu.wave_channel.shift,
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