mirror of https://github.com/bsnes-emu/bsnes.git
Removed for loop in APU
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parent
ff7b8a6854
commit
eefc998e43
21
Core/apu.c
21
Core/apu.c
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@ -117,22 +117,22 @@ void GB_apu_get_samples_and_update_pcm_regs(GB_gameboy_t *gb, GB_sample_t *sampl
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static void GB_apu_run_internal(GB_gameboy_t *gb)
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{
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for (;gb->apu.apu_cycles >= CPU_FREQUENCY/APU_FREQUENCY; gb->apu.apu_cycles -= CPU_FREQUENCY/APU_FREQUENCY) {
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uint32_t steps = gb->apu.apu_cycles / (CPU_FREQUENCY/APU_FREQUENCY);
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gb->apu.apu_cycles %= (CPU_FREQUENCY/APU_FREQUENCY);
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for (uint8_t i = 0; i < 4; i++) {
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/* Phase */
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gb->apu.wave_channels[i].phase++;
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if (gb->apu.wave_channels[i].wave_length && gb->apu.wave_channels[i].phase >= gb->apu.wave_channels[i].wave_length) {
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gb->apu.wave_channels[i].phase += steps;
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while (gb->apu.wave_channels[i].wave_length && gb->apu.wave_channels[i].phase >= gb->apu.wave_channels[i].wave_length) {
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if (i == 3) {
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gb->apu.lfsr = step_lfsr(gb->apu.lfsr, gb->apu.lfsr_7_bit);
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}
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gb->apu.wave_channels[i].phase %= gb->apu.wave_channels[i].wave_length;
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gb->apu.wave_channels[i].phase -= gb->apu.wave_channels[i].wave_length;
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}
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/* Stop on Length */
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if (gb->apu.wave_channels[i].stop_on_length) {
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if (gb->apu.wave_channels[i].sound_length > 0) {
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gb->apu.wave_channels[i].sound_length -= 1;
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gb->apu.wave_channels[i].sound_length -= steps;
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}
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if (gb->apu.wave_channels[i].sound_length <= 0) {
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gb->apu.wave_channels[i].amplitude = 0;
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@ -142,8 +142,8 @@ static void GB_apu_run_internal(GB_gameboy_t *gb)
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}
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}
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gb->apu.envelope_step_timer += 1;
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if (gb->apu.envelope_step_timer >= APU_FREQUENCY / 64) {
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gb->apu.envelope_step_timer += steps;
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while (gb->apu.envelope_step_timer >= APU_FREQUENCY / 64) {
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gb->apu.envelope_step_timer -= APU_FREQUENCY / 64;
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for (uint8_t i = 0; i < 4; i++) {
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if (gb->apu.wave_channels[i].envelope_steps && !--gb->apu.wave_channels[i].cur_envelope_steps) {
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@ -153,8 +153,8 @@ static void GB_apu_run_internal(GB_gameboy_t *gb)
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}
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}
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gb->apu.sweep_step_timer += 1;
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if (gb->apu.sweep_step_timer >= APU_FREQUENCY / 128) {
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gb->apu.sweep_step_timer += steps;
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while (gb->apu.sweep_step_timer >= APU_FREQUENCY / 128) {
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gb->apu.sweep_step_timer -= APU_FREQUENCY / 128;
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if (gb->apu.wave_channels[0].sweep_steps && !--gb->apu.wave_channels[0].cur_sweep_steps) {
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@ -176,7 +176,6 @@ static void GB_apu_run_internal(GB_gameboy_t *gb)
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}
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}
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}
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}
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void GB_apu_run(GB_gameboy_t *gb)
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{
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