mirror of https://github.com/bsnes-emu/bsnes.git
Fix sample lengths for CH1, 2 and 4
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3ee2c64899
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@ -1624,7 +1624,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, "\nCH%u:\n", channel + 1);
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GB_log(gb, " Current volume: %u, current sample length: %u APU ticks (next in %u ticks)\n",
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gb->apu.square_channels[channel].current_volume,
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gb->apu.square_channels[channel].sample_length,
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(gb->apu.square_channels[channel].sample_length ^ 0x7FF) * 2 + 1,
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gb->apu.square_channels[channel].sample_countdown);
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uint8_t nrx2 = gb->io_registers[channel == GB_SQUARE_1? GB_IO_NR12 : GB_IO_NR22];
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@ -1667,7 +1667,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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gb->apu.wave_channel.shift);
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GB_log(gb, " Current sample length: %u APU ticks (next in %u ticks)\n",
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gb->apu.wave_channel.sample_length,
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gb->apu.wave_channel.sample_length ^ 0x7ff,
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gb->apu.wave_channel.sample_countdown);
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if (gb->apu.wave_channel.length_enabled) {
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@ -1679,7 +1679,7 @@ static bool apu(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugg
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GB_log(gb, "\nCH4:\n");
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GB_log(gb, " Current volume: %u, current sample length: %u APU ticks (next in %u ticks)\n",
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gb->apu.noise_channel.current_volume,
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gb->apu.noise_channel.sample_length,
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gb->apu.noise_channel.sample_length * 4 + 3,
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gb->apu.noise_channel.sample_countdown);
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GB_log(gb, " %u 256 Hz ticks till next volume %screase (out of %u)\n",
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