mirror of https://github.com/bsnes-emu/bsnes.git
Force all controllers to use a rumble thread
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59b94b92ca
commit
e678b50101
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@ -39,7 +39,7 @@ static bool axesEmulateButtons = false;
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static bool axes2DEmulateButtons = false;
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static bool hatsEmulateButtons = false;
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static NSLock *globalPWMThreadLock;
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static NSLock *globalRumbleThreadLock;
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@interface JOYController ()
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+ (void)controllerAdded:(IOHIDDeviceRef) device;
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@ -152,12 +152,12 @@ typedef union {
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bool _isSwitch; // Does this controller use the Switch protocol?
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bool _isDualShock3; // Does this controller use DS3 outputs?
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JOYVendorSpecificOutput _lastVendorSpecificOutput;
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NSLock *_rumblePWMThreadLock;
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NSLock *_rumbleThreadLock;
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volatile double _rumblePWMRatio;
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bool _physicallyConnected;
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bool _logicallyConnected;
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bool _rumblePWMThreadRunning;
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volatile bool _forceStopPWMThread;
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bool _rumbleThreadRunning;
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volatile bool _forceStopRumbleThread;
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NSDictionary *_hacks;
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NSMutableData *_lastReport;
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@ -358,7 +358,7 @@ typedef union {
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_axes2DEmulatedButtons = [NSMutableDictionary dictionary];
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_hatEmulatedButtons = [NSMutableDictionary dictionary];
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_iokitToJOY = [NSMutableDictionary dictionary];
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_rumblePWMThreadLock = [[NSLock alloc] init];
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_rumbleThreadLock = [[NSLock alloc] init];
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//NSMutableArray *axes3d = [NSMutableArray array];
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@ -697,7 +697,7 @@ typedef union {
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}
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}
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_physicallyConnected = false;
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[self _forceStopPWMThread]; // Stop the rumble thread.
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[self _forceStopRumbleThread]; // Stop the rumble thread.
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[exposedControllers removeObject:self];
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_device = nil;
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}
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@ -731,10 +731,11 @@ typedef union {
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}
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}
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- (void)pwmThread
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- (void)rumbleThread
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{
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unsigned rumbleCounter = 0;
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while (self.connected && !_forceStopPWMThread) {
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if (_rumbleElement.max == 1 && _rumbleElement.min == 0) {
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while (self.connected && !_forceStopRumbleThread) {
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if ([_rumbleElement setValue:rumbleCounter < round(_rumblePWMRatio * PWM_RESOLUTION)]) {
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break;
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}
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@ -743,11 +744,17 @@ typedef union {
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rumbleCounter -= PWM_RESOLUTION;
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}
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}
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[_rumblePWMThreadLock lock];
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}
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else {
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while (self.connected && !_forceStopRumbleThread) {
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[_rumbleElement setValue:_rumblePWMRatio * (_rumbleElement.max - _rumbleElement.min) + _rumbleElement.min];
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}
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}
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[_rumbleThreadLock lock];
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[_rumbleElement setValue:0];
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_rumblePWMThreadRunning = false;
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_forceStopPWMThread = false;
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[_rumblePWMThreadLock unlock];
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_rumbleThreadRunning = false;
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_forceStopRumbleThread = false;
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[_rumbleThreadLock unlock];
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}
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- (void)setRumbleAmplitude:(double)amp /* andFrequency: (double)frequency */
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@ -799,32 +806,27 @@ typedef union {
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[self sendReport:[NSData dataWithBytes:&_lastVendorSpecificOutput.ds3Output length:sizeof(_lastVendorSpecificOutput.ds3Output)]];
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}
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else {
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if (_rumbleElement.max == 1 && _rumbleElement.min == 0) {
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[_rumblePWMThreadLock lock];
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[_rumbleThreadLock lock];
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_rumblePWMRatio = amp;
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if (!_rumblePWMThreadRunning) { // PWM thread not running, start it.
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if (!_rumbleThreadRunning) { // PWM thread not running, start it.
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if (amp != 0) {
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/* TODO: The PWM thread does not handle correctly the case of having a multi-port controller where more
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than one controller uses rumble. At least make sure any sibling controllers don't have their
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PWM thread running. */
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[globalPWMThreadLock lock];
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[globalRumbleThreadLock lock];
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for (JOYController *controller in [JOYController allControllers]) {
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if (controller != self && controller->_device == _device) {
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[controller _forceStopPWMThread];
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[controller _forceStopRumbleThread];
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}
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}
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_rumblePWMRatio = amp;
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_rumblePWMThreadRunning = true;
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[self performSelectorInBackground:@selector(pwmThread) withObject:nil];
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[globalPWMThreadLock unlock];
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_rumbleThreadRunning = true;
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[self performSelectorInBackground:@selector(rumbleThread) withObject:nil];
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[globalRumbleThreadLock unlock];
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}
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}
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[_rumblePWMThreadLock unlock];
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}
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else {
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[_rumbleElement setValue:amp * (_rumbleElement.max - _rumbleElement.min) + _rumbleElement.min];
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}
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[_rumbleThreadLock unlock];
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}
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}
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@ -833,14 +835,14 @@ typedef union {
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return _logicallyConnected && _physicallyConnected;
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}
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- (void)_forceStopPWMThread
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- (void)_forceStopRumbleThread
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{
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[_rumblePWMThreadLock lock];
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if (_rumblePWMThreadRunning) {
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_forceStopPWMThread = true;
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[_rumbleThreadLock lock];
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if (_rumbleThreadRunning) {
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_forceStopRumbleThread = true;
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}
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[_rumblePWMThreadLock unlock];
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while (_rumblePWMThreadRunning);
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[_rumbleThreadLock unlock];
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while (_rumbleThreadRunning);
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}
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+ (void)controllerAdded:(IOHIDDeviceRef) device
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@ -900,7 +902,7 @@ typedef union {
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controllers = [NSMutableDictionary dictionary];
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exposedControllers = [NSMutableArray array];
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globalPWMThreadLock = [[NSLock alloc] init];
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globalRumbleThreadLock = [[NSLock alloc] init];
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NSArray *array = @[
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CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick),
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CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad),
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