mirror of https://github.com/bsnes-emu/bsnes.git
Update importing docs for v107.
This commit is contained in:
parent
c6ed8bb4b1
commit
e5f19e49d4
|
@ -23,7 +23,8 @@ open the [Systems menu],
|
|||
choose "Load ROM File ..."
|
||||
to open a [filesystem browser],
|
||||
choose the ROM file of the game you want to play,
|
||||
and it will be imported into the library and start playing.
|
||||
and it will be imported into the library
|
||||
and (if possible) start playing.
|
||||
|
||||
**Note:**
|
||||
If you want to import many games,
|
||||
|
@ -31,7 +32,7 @@ run icarus directly.
|
|||
See [icarus] documentation for details.
|
||||
|
||||
To play a game for a particular console from your library,
|
||||
open the Systems menu,
|
||||
open the [Systems menu],
|
||||
then choose the appropriate console menu item.
|
||||
A filesystem browser will appear
|
||||
listing all the games in the library
|
||||
|
@ -67,10 +68,10 @@ higan requires a copy of the co-processor firmware
|
|||
as well as the actual game data.
|
||||
Unfortunately,
|
||||
like games themselves,
|
||||
co-processor firmware cannot legally be distributed,
|
||||
so you'll need to obtain
|
||||
copies of the relevant firmware data
|
||||
yourself.
|
||||
most co-processor firmware cannot legally be distributed,
|
||||
so you'll need to
|
||||
obtain copies of the relevant firmware data
|
||||
for yourself.
|
||||
|
||||
To import a game that requires co-processor firmware,
|
||||
the easiest approach is to drop the firmware files into
|
||||
|
@ -80,11 +81,11 @@ The directory should be beside the icarus executable,
|
|||
or it can be `%LOCALAPPDATA%\icarus\firmware` (on Windows)
|
||||
or `~/.local/share/icarus/firmware/` (on Linux).
|
||||
|
||||
When icarus imports a game that requires firmware
|
||||
it tries to guess which firmware that game needs,
|
||||
but it does not always guess correctly.
|
||||
If the easy approach doesn't work for a particular game,
|
||||
it may be because icarus has incorrectly guessed
|
||||
which firmware that game needs.
|
||||
To ensure icarus uses specific firmware with a specific game,
|
||||
you must first combine the game data and the firmware into a single file.
|
||||
you must combine the game data and the firmware into a single file.
|
||||
For example,
|
||||
let's say you want to import *Super Bases Loaded 2* for the Super Famicom,
|
||||
which is stored in the file `sbl2.sfc`
|
||||
|
@ -108,7 +109,7 @@ cat dsp1.program.rom dsp1.data.rom >> sbl2.sfc
|
|||
|
||||
**Note:**
|
||||
For co-processor chips with multiple firmware files,
|
||||
you must put the "program" file before the "data" file.
|
||||
always put the "program" file before the "data" file.
|
||||
|
||||
Wikipedia [lists which Super Famicom games use which co-processors][wpec],
|
||||
although not all co-processors require separate firmware.
|
||||
|
@ -236,29 +237,25 @@ but fixes some bugs.
|
|||
Note that icarus' heuristics cannot distinguish between
|
||||
a game that uses the DSP1
|
||||
and one that uses the DSP1B,
|
||||
so if it cannot find your game in its manifest database,
|
||||
so if it cannot find your game in its database,
|
||||
it will assume it uses DSP1B.
|
||||
Many games work just as well with either variant,
|
||||
but *Pilotwings* requires the DSP1 firmware,
|
||||
while *Ballz 3D* requires the DSP1B.
|
||||
|
||||
If you try to import a game
|
||||
using the "Import ROM Files ..." option
|
||||
in [the Library menu](../interface/higan.md#the-library-menu)
|
||||
(or using icarus directly)
|
||||
but it does not include the correct firmware data,
|
||||
If you try to import a game with icarus,
|
||||
but it cannot find the required firmware files,
|
||||
a window will appear saying
|
||||
"Import completed, but with 1 errors. View log?"
|
||||
(or however many games were lacking the correct firmware).
|
||||
(or however many games were lacking firmware).
|
||||
If you press "Yes",
|
||||
a new window will appear listing the games that couldn't be imported,
|
||||
and what problem was detected:
|
||||
|
||||
> [sbl2.sfc] ROM image is missing DSP1 firmware data
|
||||
> [sbl2.sfc] ROM image is missing data: dsp1.program.rom; dsp1.data.rom
|
||||
|
||||
If you try to import a game
|
||||
using the "Load ROM File ..." option
|
||||
in [the Library menu](../interface/higan.md#the-library-menu)
|
||||
using the "Load ROM File ..." option in the [Systems menu]
|
||||
but it does not include the correct firmware data,
|
||||
nothing will happen,
|
||||
and higan will just sit there
|
||||
|
@ -328,8 +325,7 @@ Rename the file and it should work beautifully.
|
|||
Playing a game that has a slot for a memory pak
|
||||
is just like playing a regular game,
|
||||
but after you have selected which game you want to play
|
||||
higan will open another
|
||||
[filesystem browser](../interface/common.md#the-filesystem-browser)
|
||||
higan will open another [filesystem browser]
|
||||
to let you pick which previously-imported memory pak
|
||||
you want to insert into the game.
|
||||
If you press "Cancel" at this point,
|
||||
|
@ -363,7 +359,7 @@ see [the BS-X Project](https://bsxproj.superfamicom.org/).
|
|||
Sufami Turbo games
|
||||
------------------
|
||||
|
||||
The [Sufami Turbo][wpst]
|
||||
The [Sufami Turbo]
|
||||
was a special cartridge released
|
||||
for the Super Famicom in Japan.
|
||||
The Sufami Turbo on its own does nothing,
|
||||
|
@ -399,8 +395,7 @@ Rename the file and it should work beautifully.
|
|||
|
||||
To play a Sufami Turbo game,
|
||||
load the Sufami Turbo cartridge like any other game.
|
||||
higan will open another
|
||||
[filesystem browser](../interface/common.md#the-filesystem-browser)
|
||||
higan will open another [filesystem browser]
|
||||
to let you pick which previously-imported mini-cartridge
|
||||
you want to insert into slot A.
|
||||
If you press "Cancel" at this point,
|
||||
|
@ -416,7 +411,12 @@ to let you choose a mini-cartridge for slot B.
|
|||
If you press "Cancel" at this point,
|
||||
the Sufami Turbo cartridge will boot without anything in slot B.
|
||||
|
||||
[wpst]: https://en.wikipedia.org/wiki/Sufami_Turbo
|
||||
If you play Sufami Turbo games regularly,
|
||||
you may want to add the Sufami Turbo base cartridge
|
||||
to the [Systems menu]
|
||||
so you don't have to tell higan where it is every time.
|
||||
|
||||
[Sufami Turbo]: https://en.wikipedia.org/wiki/Sufami_Turbo
|
||||
|
||||
Super Game Boy games
|
||||
--------------------
|
||||
|
@ -475,13 +475,17 @@ is just like [importing a regular game](#regular-games).
|
|||
|
||||
To play a Game Boy game in Super Game Boy mode,
|
||||
load the Super Game Boy cartridge like any other game.
|
||||
higan will open another
|
||||
[filesystem browser](../interface/common.md#the-filesystem-browser)
|
||||
higan will open another [filesystem browser]
|
||||
to let you pick which previously-imported Game Boy game
|
||||
you want to insert into the Super Game Boy.
|
||||
If you press "Cancel" at this point,
|
||||
higan will crash, so don't do that.
|
||||
|
||||
If you regularly play Game Boy games
|
||||
through the Super Game Boy,
|
||||
you may want to add it to the [Systems menu]
|
||||
so you don't have to tell higan where it is every time.
|
||||
|
||||
**Note:**
|
||||
Only games for the original, black-and-white Game Boy
|
||||
can be used with the Super Game Boy.
|
||||
|
@ -510,7 +514,7 @@ such as CD-quality music and full-motion video.
|
|||
|
||||
Although the MSU-1 was invented for higan,
|
||||
it is now supported by other Super Famicom emulators too.
|
||||
The [SD2SNES][sd2snes] programmable cartridge
|
||||
The [SD2SNES] programmable cartridge
|
||||
even allows you to play MSU-1 games on a real console.
|
||||
There are a number of homebrew games
|
||||
that make use of the MSU-1,
|
||||
|
@ -548,7 +552,7 @@ To import an MSU-1 game:
|
|||
|
||||
1. If you have a single, large file
|
||||
with the `.msu1` extension,
|
||||
that is a pack for use with [Mercurial Magic][mermag],
|
||||
that is a pack for use with [Mercurial Magic],
|
||||
which can automatically set up a game folder
|
||||
in the correct format.
|
||||
Go read Mercurial Magic's documentation
|
||||
|
@ -564,12 +568,11 @@ To import an MSU-1 game:
|
|||
there will probably be a patch file
|
||||
whose name ends in `.ips` or `.bps`.
|
||||
Get a copy of the correct version of the commercial game,
|
||||
apply the patch with a tool like [Flips][flips],
|
||||
apply the patch with a tool like [Flips],
|
||||
then import the patched file.
|
||||
- If there's "hardware" and "emulator" versions of the patch,
|
||||
see "One thing to be aware of..." above.
|
||||
3. Find the game folder in
|
||||
[the game library](../concepts/game-library.md)
|
||||
3. Find the game folder in the [game library]
|
||||
that icarus created when it imported the game.
|
||||
4. Copy the MSU-1 data file into the game folder.
|
||||
- This should be named `msu1.rom`
|
||||
|
@ -601,17 +604,17 @@ Once the game folder is set up,
|
|||
playing an MSU-1 game is just like
|
||||
[a regular game](#regular-games).
|
||||
|
||||
[sd2snes]: https://sd2snes.de/
|
||||
[flips]: http://www.romhacking.net/utilities/1040/
|
||||
[SD2SNES]: https://sd2snes.de/
|
||||
[Flips]: http://www.romhacking.net/utilities/1040/
|
||||
[msu1vol]: http://blog.qwertymodo.com/2017/07/the-msu-1-volume-fiasco-explained.html
|
||||
[mermag]: https://github.com/hex-usr/Mercurial-Magic/
|
||||
[Mercurial Magic]: https://github.com/hex-usr/Mercurial-Magic/
|
||||
|
||||
Patched games
|
||||
-------------
|
||||
|
||||
The console emulation community
|
||||
has a long and vibrant history of game modding,
|
||||
or [ROM hacking][rhdn],
|
||||
or [ROM hacking],
|
||||
including fan-translations,
|
||||
new levels for existing games,
|
||||
and more.
|
||||
|
@ -620,7 +623,7 @@ would be copyright infringement,
|
|||
the changes are typically distributed as "patches",
|
||||
a file containing a list of modifications to make,
|
||||
that can be automatically applied by a "patcher" tool
|
||||
like [Flips][flips].
|
||||
like [Flips].
|
||||
|
||||
higan does not support soft-patching,
|
||||
so if you want to play a patched game in higan,
|
||||
|
@ -630,7 +633,7 @@ creating a new, patched copy of the game.
|
|||
Then you can import and play the patched game just like
|
||||
[a regular game](#regular-games).
|
||||
|
||||
[rhdn]: http://www.romhacking.net/
|
||||
[ROM hacking]: http://www.romhacking.net/
|
||||
|
||||
Game Boy Advance games
|
||||
----------------------
|
||||
|
@ -731,7 +734,10 @@ collect all the files mentioned above, then:
|
|||
create a `PowerFest '94.sfc` folder
|
||||
(the `.sfc` extension is important,
|
||||
but you can choose a different base name if you want).
|
||||
3. Copy the various ROM files into the `PowerFest '94.sfc` folder.
|
||||
3. Copy `program.rom` and the `slot-*.rom` files
|
||||
into the `PowerFest '94.sfc` folder.
|
||||
4. Copy the `dsp1.*.rom` files into the `PowerFest '94.sfc` folder,
|
||||
but rename them to `upd7725.*.rom`.
|
||||
|
||||
To play *PowerFest '94*,
|
||||
open the Library menu,
|
||||
|
|
Loading…
Reference in New Issue