mirror of https://github.com/bsnes-emu/bsnes.git
Basic colorization
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parent
d42cbcdee2
commit
e5e7ce8203
66
Core/sgb.c
66
Core/sgb.c
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@ -5,6 +5,7 @@ enum {
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PAL23 = 0x01,
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PAL03 = 0x02,
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PAL12 = 0x03,
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ATTR_BLK = 0x04,
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PAL_SET = 0x0A,
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PAL_TRN = 0x0B,
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DATA_SND = 0x0f,
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@ -84,6 +85,56 @@ static void command_ready(GB_gameboy_t *gb)
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case PAL12:
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pal_command(gb, 1, 2);
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break;
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case ATTR_BLK: {
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struct {
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uint8_t count;
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struct {
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uint8_t control;
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uint8_t palettes;
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uint8_t left, top, right, bottom;
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} data[];
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} *command = (void *)(gb->sgb->command + 1);
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if (command->count > 0x12) return;
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for (unsigned i = 0; i < command->count; i++) {
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bool inside = command->data[i].control & 1;
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bool middle = command->data[i].control & 2;
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bool outside = command->data[i].control & 4;
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uint8_t inside_palette = command->data[i].palettes & 0x3;
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uint8_t middle_palette = (command->data[i].palettes >> 2) & 0x3;
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uint8_t outside_palette = (command->data[i].palettes >> 4) & 0x3;
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if (inside && !middle && !outside) {
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middle = true;
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middle_palette = inside_palette;
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}
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else if (outside && !middle && !inside) {
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middle = true;
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middle_palette = outside_palette;
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}
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for (unsigned y = 0; y < 18; y++) {
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for (unsigned x = 0; x < 20; x++) {
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if (x < command->data[i].left || x > command->data[i].right ||
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y < command->data[i].top || y > command->data[i].bottom) {
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if (outside) {
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gb->sgb->attribute_map[x + 20 * y] = outside_palette;
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}
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}
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else if (x > command->data[i].left && x < command->data[i].right &&
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y > command->data[i].top && y < command->data[i].bottom) {
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if (inside) {
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gb->sgb->attribute_map[x + 20 * y] = inside_palette;
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}
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}
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else if(middle) {
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gb->sgb->attribute_map[x + 20 * y] = middle_palette;
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}
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}
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}
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}
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break;
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}
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case PAL_SET:
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memcpy(&gb->sgb->effective_palettes[0],
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[1] + (gb->sgb->command[2] & 1) * 0x100)],
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@ -250,13 +301,6 @@ void GB_sgb_render(GB_gameboy_t *gb)
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{
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if (!gb->screen || !gb->rgb_encode_callback) return;
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uint32_t colors[] = {
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convert_rgb15(gb, gb->sgb->effective_palettes[0]),
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convert_rgb15(gb, gb->sgb->effective_palettes[1]),
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convert_rgb15(gb, gb->sgb->effective_palettes[2]),
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convert_rgb15(gb, gb->sgb->effective_palettes[3]),
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};
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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case MASK_DISABLED:
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memcpy(gb->sgb->effective_screen_buffer,
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@ -315,11 +359,17 @@ void GB_sgb_render(GB_gameboy_t *gb)
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}
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}
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uint32_t colors[4 * 4];
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for (unsigned i = 0; i < 4 * 4; i++) {
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colors[i] = convert_rgb15(gb, gb->sgb->effective_palettes[i]);
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}
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uint32_t *output = &gb->screen[48 + 40 * 256];
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uint8_t *input = gb->sgb->effective_screen_buffer;
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for (unsigned y = 0; y < 144; y++) {
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for (unsigned x = 0; x < 160; x++) {
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*(output++) = colors[*(input++) & 3];
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uint8_t palette = gb->sgb->attribute_map[x / 8 + y / 8 * 20] & 3;
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*(output++) = colors[(*(input++) & 3) + palette * 4];
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}
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output += 256 - 160;
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}
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@ -44,6 +44,7 @@ struct GB_sgb_s {
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/* Colorization */
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uint16_t effective_palettes[4 * 4];
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uint16_t ram_palettes[4 * 512];
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uint8_t attribute_map[20 * 18];
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};
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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