mirror of https://github.com/bsnes-emu/bsnes.git
Change the border format to SNES-style
This commit is contained in:
parent
8adaba237e
commit
e460b0a7b4
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@ -180,12 +180,17 @@ static void display_vblank(GB_gameboy_t *gb)
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continue;
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}
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uint16_t tile = LE16(gb->borrowed_border.map[tile_x + tile_y * 32]);
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uint8_t flip_x = (tile & 0x4000)? 0x7 : 0;
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uint8_t flip_y = (tile & 0x8000)? 0x7 : 0;
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uint8_t flip_x = (tile & 0x4000)? 0:7;
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uint8_t flip_y = (tile & 0x8000)? 7:0;
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uint8_t palette = (tile >> 10) & 3;
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for (unsigned y = 0; y < 8; y++) {
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unsigned base = (tile & 0xFF) * 32 + (y ^ flip_y) * 2;
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for (unsigned x = 0; x < 8; x++) {
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uint8_t color = gb->borrowed_border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
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uint8_t bit = 1 << (x ^ flip_x);
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uint8_t color = ((gb->borrowed_border.tiles[base] & bit) ? 1 : 0) |
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((gb->borrowed_border.tiles[base + 1] & bit) ? 2 : 0) |
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((gb->borrowed_border.tiles[base + 16] & bit) ? 4 : 0) |
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((gb->borrowed_border.tiles[base + 17] & bit) ? 8 : 0);
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uint32_t *output = gb->screen + tile_x * 8 + x + (tile_y * 8 + y) * 256;
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if (color == 0) {
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*output = border_colors[0];
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14
Core/gb.c
14
Core/gb.c
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@ -115,19 +115,7 @@ static void load_default_border(GB_gameboy_t *gb)
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#define LOAD_BORDER() do { \
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memcpy(gb->borrowed_border.map, tilemap, sizeof(tilemap));\
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memcpy(gb->borrowed_border.palette, palette, sizeof(palette));\
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\
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/* Expand tileset */\
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for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {\
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for (unsigned y = 0; y < 8; y++) {\
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for (unsigned x = 0; x < 8; x++) {\
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gb->borrowed_border.tiles[tile * 8 * 8 + y * 8 + x] =\
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(tiles[tile * 32 + y * 2 + 0] & (1 << (7 ^ x)) ? 1 : 0) |\
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(tiles[tile * 32 + y * 2 + 1] & (1 << (7 ^ x)) ? 2 : 0) |\
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(tiles[tile * 32 + y * 2 + 16] & (1 << (7 ^ x)) ? 4 : 0) |\
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(tiles[tile * 32 + y * 2 + 17] & (1 << (7 ^ x)) ? 8 : 0);\
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}\
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}\
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}\
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memcpy(gb->borrowed_border.tiles, tiles, sizeof(tiles));\
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} while (false);
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#ifdef GB_BIG_ENDIAN
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@ -324,8 +324,8 @@ static void sanitize_state(GB_gameboy_t *gb)
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if (gb->object_priority == GB_OBJECT_PRIORITY_UNDEFINED) {
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gb->object_priority = gb->cgb_mode? GB_OBJECT_PRIORITY_INDEX : GB_OBJECT_PRIORITY_X;
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}
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if (gb->sgb && !gb->sgb->v14_3) {
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#ifdef GB_BIG_ENDIAN
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if (gb->sgb && !gb->sgb->little_endian) {
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for (unsigned i = 0; i < sizeof(gb->sgb->border.raw_data) / 2; i++) {
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gb->sgb->border.raw_data[i] = LE16(gb->sgb->border.raw_data[i]);
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}
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@ -341,8 +341,36 @@ static void sanitize_state(GB_gameboy_t *gb)
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for (unsigned i = 0; i < sizeof(gb->sgb->ram_palettes) / 2; i++) {
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gb->sgb->ram_palettes[i] = LE16(gb->sgb->ram_palettes[i]);
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}
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}
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#endif
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uint8_t converted_tiles[sizeof(gb->sgb->border.tiles)] = {0,};
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for (unsigned tile = 0; tile < sizeof(gb->sgb->border.tiles_legacy) / 64; tile++) {
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for (unsigned y = 0; y < 8; y++) {
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unsigned base = tile * 32 + y * 2;
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for (unsigned x = 0; x < 8; x++) {
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uint8_t pixel = gb->sgb->border.tiles_legacy[tile * 8 * 8 + y * 8 + x];
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if (pixel & 1) converted_tiles[base] |= (1 << (7 ^ x));
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if (pixel & 2) converted_tiles[base + 1] |= (1 << (7 ^ x));
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if (pixel & 4) converted_tiles[base + 16] |= (1 << (7 ^ x));
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if (pixel & 8) converted_tiles[base + 17] |= (1 << (7 ^ x));
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}
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}
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}
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memcpy(gb->sgb->border.tiles, converted_tiles, sizeof(converted_tiles));
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memset(converted_tiles, 0, sizeof(converted_tiles));
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for (unsigned tile = 0; tile < sizeof(gb->sgb->pending_border.tiles_legacy) / 64; tile++) {
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for (unsigned y = 0; y < 8; y++) {
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unsigned base = tile * 32 + y * 2;
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for (unsigned x = 0; x < 8; x++) {
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uint8_t pixel = gb->sgb->pending_border.tiles_legacy[tile * 8 * 8 + y * 8 + x];
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if (pixel & 1) converted_tiles[base] |= (1 << (7 ^ x));
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if (pixel & 2) converted_tiles[base + 1] |= (1 << (7 ^ x));
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if (pixel & 4) converted_tiles[base + 16] |= (1 << (7 ^ x));
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if (pixel & 8) converted_tiles[base + 17] |= (1 << (7 ^ x));
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}
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}
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}
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memcpy(gb->sgb->pending_border.tiles, converted_tiles, sizeof(converted_tiles));
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}
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}
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static bool dump_section(virtual_file_t *file, const void *src, uint32_t size)
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@ -437,7 +465,7 @@ static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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uint32_t sgb_offset = 0;
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if (GB_is_hle_sgb(gb)) {
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gb->sgb->little_endian = true;
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gb->sgb->v14_3 = true;
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sgb_offset = file->tell(file) + 4;
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if (!dump_section(file, gb->sgb, sizeof(*gb->sgb))) goto error;
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}
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63
Core/sgb.c
63
Core/sgb.c
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@ -609,25 +609,18 @@ void GB_sgb_render(GB_gameboy_t *gb)
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if (gb->sgb->vram_transfer_countdown) {
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if (--gb->sgb->vram_transfer_countdown == 0) {
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if (gb->sgb->transfer_dest == TRANSFER_LOW_TILES || gb->sgb->transfer_dest == TRANSFER_HIGH_TILES) {
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uint8_t *base = &gb->sgb->pending_border.tiles[gb->sgb->transfer_dest == TRANSFER_HIGH_TILES ? 0x80 * 8 * 8 : 0];
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for (unsigned tile = 0; tile < 0x80; tile++) {
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unsigned tile_x = (tile % 10) * 16;
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unsigned tile_y = (tile / 10) * 8;
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for (unsigned y = 0; y < 0x8; y++) {
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for (unsigned x = 0; x < 0x8; x++) {
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base[tile * 8 * 8 + y * 8 + x] = gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] +
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gb->sgb->screen_buffer[(tile_x + x + 8) + (tile_y + y) * 160] * 4;
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}
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}
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}
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}
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else {
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unsigned size = 0;
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uint16_t *data = NULL;
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switch (gb->sgb->transfer_dest) {
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case TRANSFER_LOW_TILES:
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size = 0x100;
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data = (uint16_t *)gb->sgb->pending_border.tiles;
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break;
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case TRANSFER_HIGH_TILES:
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size = 0x100;
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data = (uint16_t *)gb->sgb->pending_border.tiles + 0x800;
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break;
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case TRANSFER_PALETTES:
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size = 0x100;
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data = gb->sgb->ram_palettes;
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@ -664,9 +657,19 @@ void GB_sgb_render(GB_gameboy_t *gb)
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}
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}
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}
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}
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if (!gb->screen || !gb->rgb_encode_callback || gb->disable_rendering) return;
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if (!gb->screen || !gb->rgb_encode_callback || gb->disable_rendering) {
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if (gb->sgb->border_animation > 32) {
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gb->sgb->border_animation--;
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}
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else if (gb->sgb->border_animation != 0) {
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gb->sgb->border_animation--;
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}
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if (gb->sgb->border_animation == 32) {
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memcpy(&gb->sgb->border, &gb->sgb->pending_border, sizeof(gb->sgb->border));
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}
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return;
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}
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uint32_t colors[4 * 4];
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for (unsigned i = 0; i < 4 * 4; i++) {
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@ -764,12 +767,18 @@ void GB_sgb_render(GB_gameboy_t *gb)
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continue;
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}
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uint16_t tile = LE16(gb->sgb->border.map[tile_x + tile_y * 32]);
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uint8_t flip_x = (tile & 0x4000)? 0x7 : 0;
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uint8_t flip_y = (tile & 0x8000)? 0x7 : 0;
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uint8_t flip_x = (tile & 0x4000)? 0:7;
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uint8_t flip_y = (tile & 0x8000)? 7:0;
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uint8_t palette = (tile >> 10) & 3;
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for (unsigned y = 0; y < 8; y++) {
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unsigned base = (tile & 0xFF) * 32 + (y ^ flip_y) * 2;
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for (unsigned x = 0; x < 8; x++) {
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uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
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uint8_t bit = 1 << (x ^ flip_x);
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uint8_t color = ((gb->sgb->border.tiles[base] & bit) ? 1: 0) |
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((gb->sgb->border.tiles[base + 1] & bit) ? 2: 0) |
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((gb->sgb->border.tiles[base + 16] & bit) ? 4: 0) |
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((gb->sgb->border.tiles[base + 17] & bit) ? 8: 0);
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uint32_t *output = gb->screen;
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if (gb->border_mode == GB_BORDER_NEVER) {
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output += (tile_x - 6) * 8 + x + ((tile_y - 5) * 8 + y) * 160;
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@ -806,19 +815,7 @@ void GB_sgb_load_default_data(GB_gameboy_t *gb)
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memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap));
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memcpy(gb->sgb->border.palette, palette, sizeof(palette));
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#endif
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/* Expand tileset */
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for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {
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for (unsigned y = 0; y < 8; y++) {
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for (unsigned x = 0; x < 8; x++) {
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gb->sgb->border.tiles[tile * 8 * 8 + y * 8 + x] =
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(tiles[tile * 32 + y * 2 + 0] & (1 << (7 ^ x)) ? 1 : 0) |
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(tiles[tile * 32 + y * 2 + 1] & (1 << (7 ^ x)) ? 2 : 0) |
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(tiles[tile * 32 + y * 2 + 16] & (1 << (7 ^ x)) ? 4 : 0) |
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(tiles[tile * 32 + y * 2 + 17] & (1 << (7 ^ x)) ? 8 : 0);
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}
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}
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}
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memcpy(gb->sgb->border.tiles, tiles, sizeof(tiles));
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if (gb->model != GB_MODEL_SGB2) {
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/* Delete the "2" */
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@ -6,7 +6,10 @@
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typedef struct GB_sgb_s GB_sgb_t;
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typedef struct {
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uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
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union {
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uint8_t tiles[0x100 * 8 * 4];
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uint8_t tiles_legacy[0x100 * 8 * 8]; /* High nibble not used; TODO: Remove when breaking save-state compatibility! */
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};
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union {
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struct {
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uint16_t map[32 * 32];
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@ -59,7 +62,7 @@ struct GB_sgb_s {
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/* Multiplayer (cont) */
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bool mlt_lock;
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bool little_endian; // True on save states created on 0.14.3 or newer
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bool v14_3; // True on save states created on 0.14.3 or newer; Remove when breaking save state compatibility!
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};
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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