mirror of https://github.com/bsnes-emu/bsnes.git
Further NR43 write glitch emulation
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parent
07e76a4ecf
commit
e384707615
48
Core/apu.c
48
Core/apu.c
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@ -710,7 +710,7 @@ uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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return gb->io_registers[reg] | read_mask[reg - GB_IO_NR10];
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}
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static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb)
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static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb, uint8_t nr43)
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{
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uint16_t effective_counter = gb->apu.noise_channel.counter;
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/* Ladies and gentlemen, I present you the holy grail glitch of revision detection! */
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@ -720,7 +720,14 @@ static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb)
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#if 0
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case GB_MODEL_CGB_B:
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if (effective_counter & 8) {
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effective_counter |= 0xE; // Seems to me F under some circumstances?
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// Verify this part
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if (gb->apu.channel_4_countdown_reloaded && !(effective_counter & 1)) {
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uint16_t lower_bits = ~(effective_counter & ~(effective_counter - 1)) & 0xF;
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effective_counter = (effective_counter & ~0xF) | lower_bits;
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}
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else {
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effective_counter |= 0xF;
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}
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}
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if (effective_counter & 0x80) {
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effective_counter |= 0xFF;
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@ -756,7 +763,16 @@ static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb)
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// case GB_MODEL_CGB_A:
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case GB_MODEL_CGB_C:
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if (effective_counter & 8) {
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effective_counter |= 0xE;
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if (gb->apu.channel_4_countdown_reloaded && !(effective_counter & 1)) {
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uint16_t lower_bits = ~(effective_counter & ~(effective_counter - 1)) & 0xF;
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effective_counter = (effective_counter & ~0xF) | lower_bits;
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if (!(nr43 >> 4)) {
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effective_counter &= ~1;
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}
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}
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else {
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effective_counter |= 0xE;
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}
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}
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if (effective_counter & 0x80) {
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effective_counter |= 0xFF;
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@ -820,6 +836,9 @@ static inline uint16_t effective_channel4_counter(GB_gameboy_t *gb)
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*/
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break;
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}
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if (gb->model <= GB_MODEL_CGB_C && gb->apu.channel_4_countdown_reloaded && (nr43 >> 4)) {
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effective_counter = (effective_counter & effective_counter - 1) | (effective_counter & 1);
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}
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return effective_counter;
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}
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@ -1181,16 +1200,22 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR43: {
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gb->apu.noise_channel.narrow = value & 8;
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uint16_t effective_counter = effective_channel4_counter(gb);
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uint16_t effective_counter = effective_channel4_counter(gb, value);
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bool old_bit = (effective_counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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gb->io_registers[GB_IO_NR43] = value;
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bool new_bit = (effective_counter >> (gb->io_registers[GB_IO_NR43] >> 4)) & 1;
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if (gb->apu.channel_4_countdown_reloaded) {
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unsigned divisor = (gb->io_registers[GB_IO_NR43] & 0x07) << 2;
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if (!divisor) divisor = 2;
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gb->apu.noise_channel.counter_countdown =
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divisor + (divisor == 2? 0 : (uint8_t[]){2, 1, 0, 3}[(gb->apu.noise_channel.alignment) & 3]);
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gb->apu.channel_4_delta = 0;
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if (gb->model > GB_MODEL_CGB_C) {
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gb->apu.noise_channel.counter_countdown =
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divisor + (divisor == 2? 0 : (uint8_t[]){2, 1, 0, 3}[(gb->apu.noise_channel.alignment) & 3]);
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}
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else {
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gb->apu.noise_channel.counter_countdown =
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divisor + (divisor == 2? 0 : (uint8_t[]){2, 1, 4, 3}[(gb->apu.noise_channel.alignment) & 3]);
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}
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gb->apu.channel_4_delta = 0;
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}
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/* Step LFSR */
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if (new_bit && (!old_bit || gb->model <= GB_MODEL_CGB_C)) {
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@ -1238,15 +1263,6 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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}
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/* TODO: These two are quite weird. Verify further */
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if (gb->model <= GB_MODEL_CGB_C && gb->cgb_double_speed) {
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if (!(gb->io_registers[GB_IO_NR43] & 0xF0) && (gb->io_registers[GB_IO_NR43] & 0x07)) {
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gb->apu.noise_channel.counter_countdown -= 1;
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}
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else if ((gb->io_registers[GB_IO_NR43] & 0xF0) && !(gb->io_registers[GB_IO_NR43] & 0x07)) {
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gb->apu.noise_channel.counter_countdown += 1;
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}
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}
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gb->apu.noise_channel.current_volume = gb->io_registers[GB_IO_NR42] >> 4;
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