mirror of https://github.com/bsnes-emu/bsnes.git
Symbol support in the expression evaluator
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c3a831db7d
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@ -498,7 +498,16 @@ value_t debugger_evaluate(GB_gameboy_t *gb, const char *string,
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return VALUE_16(GB_read_memory(gb, *watchpoint_address));
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}
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}
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GB_log(gb, "Unknown register: %.*s\n", length, string);
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char symbol_name[length + 1];
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memcpy(symbol_name, string, length);
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symbol_name[length] = 0;
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const GB_symbol_t *symbol = GB_reversed_map_find_symbol(&gb->reversed_symbol_map, symbol_name);
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if (symbol) {
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return (value_t){true, symbol->bank, symbol->addr};
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}
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GB_log(gb, "Unknown register or symbol: %.*s\n", length, string);
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*error = true;
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return ERROR;
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}
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@ -1361,7 +1370,10 @@ void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path)
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if (!gb->bank_symbols[bank]) {
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gb->bank_symbols[bank] = GB_map_alloc();
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}
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GB_map_add_symbol(gb->bank_symbols[bank], address, symbol);
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GB_bank_symbol_t *allocated_symbol = GB_map_add_symbol(gb->bank_symbols[bank], address, symbol);
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if (allocated_symbol) {
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GB_reversed_map_add_symbol(&gb->reversed_symbol_map, bank, allocated_symbol);
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}
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}
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}
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free(line);
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@ -142,6 +142,13 @@ void GB_free(GB_gameboy_t *gb)
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GB_map_free(gb->bank_symbols[i]);
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}
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}
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for (int i = 0x400; i--;) {
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if (gb->reversed_symbol_map.buckets[i]) {
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GB_symbol_t *next = gb->reversed_symbol_map.buckets[i]->next;
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free(gb->reversed_symbol_map.buckets[i]);
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gb->reversed_symbol_map.buckets[i] = next;
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}
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}
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}
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int GB_load_boot_rom(GB_gameboy_t *gb, const char *path)
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@ -360,8 +360,9 @@ typedef struct GB_gameboy_s {
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uint16_t n_watchpoints;
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struct GB_watchpoint_s *watchpoints;
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/* Symbol table */
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/* Symbol tables */
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GB_symbol_map_t *bank_symbols[0x200];
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GB_reversed_symbol_map_t reversed_symbol_map;
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/* Misc */
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bool turbo;
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@ -20,17 +20,18 @@ static size_t GB_map_find_symbol_index(GB_symbol_map_t *map, uint16_t addr)
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return (size_t) min;
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}
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void GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name)
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GB_bank_symbol_t *GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name)
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{
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size_t index = GB_map_find_symbol_index(map, addr);
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if (index < map->n_symbols && map->symbols[index].addr == addr) return;
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if (index < map->n_symbols && map->symbols[index].addr == addr) return NULL;
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map->symbols = realloc(map->symbols, (map->n_symbols + 1) * sizeof(map->symbols[0]));
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memmove(&map->symbols[index + 1], &map->symbols[index], (map->n_symbols - index) * sizeof(map->symbols[0]));
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map->symbols[index].addr = addr;
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map->symbols[index].name = strdup(name);
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map->n_symbols++;
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return &map->symbols[index];
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}
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const GB_bank_symbol_t *GB_map_find_symbol(GB_symbol_map_t *map, uint16_t addr)
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@ -64,4 +65,42 @@ void GB_map_free(GB_symbol_map_t *map)
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}
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free(map);
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}
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static int hash_name(const char *name)
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{
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int r = 0;
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while (*name) {
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r <<= 1;
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if (r & 0x400) {
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r ^= 0x401;
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}
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r += (unsigned char)*(name++);
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}
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return r & 0x3FF;
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}
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void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *bank_symbol)
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{
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int hash = hash_name(bank_symbol->name);
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GB_symbol_t *symbol = malloc(sizeof(*symbol));
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symbol->name = bank_symbol->name;
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symbol->addr = bank_symbol->addr;
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symbol->bank = bank;
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symbol->next = map->buckets[hash];
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map->buckets[hash] = symbol;
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}
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const GB_symbol_t *GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name)
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{
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int hash = hash_name(name);
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GB_symbol_t *symbol = map->buckets[hash];
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while (symbol) {
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if (strcmp(symbol->name, name) == 0) return symbol;
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symbol = symbol->next;
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}
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return NULL;
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}
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@ -5,19 +5,32 @@
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#include <string.h>
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typedef struct {
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uint16_t addr;
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char *name;
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uint16_t addr;
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} GB_bank_symbol_t;
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typedef struct GB_symbol_s {
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struct GB_symbol_s *next;
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const char *name;
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uint16_t bank;
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uint16_t addr;
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} GB_symbol_t;
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typedef struct {
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GB_bank_symbol_t *symbols;
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size_t n_symbols;
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} GB_symbol_map_t;
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void GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name);
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GB_bank_symbol_t *GB_map_add_symbol(GB_symbol_map_t *map, uint16_t addr, const char *name);
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const GB_bank_symbol_t *GB_map_find_symbol(GB_symbol_map_t *map, uint16_t addr);
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GB_symbol_map_t *GB_map_alloc(void);
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void GB_map_free(GB_symbol_map_t *map);
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typedef struct {
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GB_symbol_t *buckets[0x400];
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} GB_reversed_symbol_map_t;
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void GB_reversed_map_add_symbol(GB_reversed_symbol_map_t *map, uint16_t bank, GB_bank_symbol_t *symbol);
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const GB_symbol_t *GB_reversed_map_find_symbol(GB_reversed_symbol_map_t *map, const char *name);
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#endif /* symbol_hash_h */
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