mirror of https://github.com/bsnes-emu/bsnes.git
Setting sweep period to 0 cancels pending calculate event
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@ -483,6 +483,12 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.is_active[GB_SQUARE_1] = false;
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gb->apu.is_active[GB_SQUARE_1] = false;
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update_sample(gb, GB_SQUARE_1, 0, 0);
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update_sample(gb, GB_SQUARE_1, 0, 0);
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gb->apu.sweep_enabled = false;
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gb->apu.sweep_enabled = false;
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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if ((gb->io_registers[GB_IO_NR10] & 0x70) == 0) {
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/* Todo: what happens if we set period to 0 while a calculate event is scheduled, and then
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re-set it to non-zero? */
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gb->apu.square_sweep_calculate_countdown = 0;
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}
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}
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break;
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break;
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