mirror of https://github.com/bsnes-emu/bsnes.git
No need to use malloc here, the buffer never gets large
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8625b23c0d
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e063671816
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@ -23,7 +23,7 @@ int main()
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size--;
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}
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uint8_t *literals = NULL;
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uint8_t literals[8];
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size_t literals_size = 0;
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unsigned bits = 0;
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unsigned control = 0;
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@ -67,8 +67,7 @@ int main()
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}
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}
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if (!found) {
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literals = realloc(literals, ++literals_size);
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literals[literals_size - 1] = byte;
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literals[literals_size++] = byte;
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}
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}
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@ -87,9 +86,5 @@ int main()
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uint8_t end_byte = 1;
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write(STDOUT_FILENO, &end_byte, 1);
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if (literals) {
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free(literals);
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}
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return 0;
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}
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