Temporarily disable bsnes binaries at byuu's request.

Once it gets to the point of actually doing something, we can re-enable them.
This commit is contained in:
Tim Allen 2018-05-19 12:52:59 +10:00
parent 7acbf5c3dd
commit d8bd1fca1f
1 changed files with 39 additions and 39 deletions

View File

@ -24,22 +24,22 @@ higan-linux-x86_64-binaries:
paths:
- higan-nightly/*
bsnes-linux-x86_64-binaries:
script:
- apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl1.2-dev libxv-dev libao-dev libopenal-dev libudev-dev
- make -C icarus
- make -C higan target=bsnes
- mkdir bsnes-nightly
- cp -a icarus/out/icarus bsnes-nightly/icarus
- cp -a icarus/database bsnes-nightly/
- cp -a icarus/firmware bsnes-nightly/
- cp -a higan/out/bsnes bsnes-nightly/bsnes
- cp -a higan/systems/ bsnes-nightly/
- cp -a shaders bsnes-nightly/
- cp -a GPLv3.txt bsnes-nightly/
artifacts:
paths:
- bsnes-nightly/*
#bsnes-linux-x86_64-binaries:
# script:
# - apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl1.2-dev libxv-dev libao-dev libopenal-dev libudev-dev
# - make -C icarus
# - make -C higan target=bsnes
# - mkdir bsnes-nightly
# - cp -a icarus/out/icarus bsnes-nightly/icarus
# - cp -a icarus/database bsnes-nightly/
# - cp -a icarus/firmware bsnes-nightly/
# - cp -a higan/out/bsnes bsnes-nightly/bsnes
# - cp -a higan/systems/ bsnes-nightly/
# - cp -a shaders bsnes-nightly/
# - cp -a GPLv3.txt bsnes-nightly/
# artifacts:
# paths:
# - bsnes-nightly/*
higan-windows-x86_64-binaries:
# This is a normal Windows cross-compile process, except that
@ -68,29 +68,29 @@ higan-windows-x86_64-binaries:
paths:
- higan-nightly/*
bsnes-windows-x86_64-binaries:
# This is a normal Windows cross-compile process, except that
# nall::chrono tries to use clock_gettime on Windows even
# though it's a POSIX function, and for some weird reason mingw has
# clock_gettime() in the pthread library.
script:
- apt-get update && apt-get -y install build-essential mingw-w64
- sed -i -e 's/-lole32/& -static -lpthread/' nall/GNUmakefile
# genius does not currently build on Windows due to lack of a combo edit control in hiro
#- make -C genius platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
- make -C icarus platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
- make -C higan target=bsnes platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
- mkdir bsnes-nightly
- cp -a icarus/out/icarus bsnes-nightly/icarus.exe
- cp -a icarus/database bsnes-nightly/
- cp -a icarus/firmware bsnes-nightly/
- cp -a higan/out/bsnes bsnes-nightly/bsnes.exe
- cp -a higan/systems/ bsnes-nightly/
- cp -a shaders bsnes-nightly/
- cp -a GPLv3.txt bsnes-nightly/
artifacts:
paths:
- bsnes-nightly/*
#bsnes-windows-x86_64-binaries:
# # This is a normal Windows cross-compile process, except that
# # nall::chrono tries to use clock_gettime on Windows even
# # though it's a POSIX function, and for some weird reason mingw has
# # clock_gettime() in the pthread library.
# script:
# - apt-get update && apt-get -y install build-essential mingw-w64
# - sed -i -e 's/-lole32/& -static -lpthread/' nall/GNUmakefile
# # genius does not currently build on Windows due to lack of a combo edit control in hiro
# #- make -C genius platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
# - make -C icarus platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
# - make -C higan target=bsnes platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
# - mkdir bsnes-nightly
# - cp -a icarus/out/icarus bsnes-nightly/icarus.exe
# - cp -a icarus/database bsnes-nightly/
# - cp -a icarus/firmware bsnes-nightly/
# - cp -a higan/out/bsnes bsnes-nightly/bsnes.exe
# - cp -a higan/systems/ bsnes-nightly/
# - cp -a shaders bsnes-nightly/
# - cp -a GPLv3.txt bsnes-nightly/
# artifacts:
# paths:
# - bsnes-nightly/*
libretro-test:
script: