mirror of https://github.com/bsnes-emu/bsnes.git
Temporarily disable bsnes binaries at byuu's request.
Once it gets to the point of actually doing something, we can re-enable them.
This commit is contained in:
parent
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@ -24,22 +24,22 @@ higan-linux-x86_64-binaries:
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paths:
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- higan-nightly/*
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bsnes-linux-x86_64-binaries:
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script:
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- apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl1.2-dev libxv-dev libao-dev libopenal-dev libudev-dev
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- make -C icarus
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- make -C higan target=bsnes
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- mkdir bsnes-nightly
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- cp -a icarus/out/icarus bsnes-nightly/icarus
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- cp -a icarus/database bsnes-nightly/
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- cp -a icarus/firmware bsnes-nightly/
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- cp -a higan/out/bsnes bsnes-nightly/bsnes
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- cp -a higan/systems/ bsnes-nightly/
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- cp -a shaders bsnes-nightly/
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- cp -a GPLv3.txt bsnes-nightly/
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artifacts:
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paths:
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- bsnes-nightly/*
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#bsnes-linux-x86_64-binaries:
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# script:
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# - apt-get update && apt-get -y install build-essential libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev libsdl1.2-dev libxv-dev libao-dev libopenal-dev libudev-dev
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# - make -C icarus
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# - make -C higan target=bsnes
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# - mkdir bsnes-nightly
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# - cp -a icarus/out/icarus bsnes-nightly/icarus
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# - cp -a icarus/database bsnes-nightly/
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# - cp -a icarus/firmware bsnes-nightly/
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# - cp -a higan/out/bsnes bsnes-nightly/bsnes
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# - cp -a higan/systems/ bsnes-nightly/
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# - cp -a shaders bsnes-nightly/
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# - cp -a GPLv3.txt bsnes-nightly/
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# artifacts:
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# paths:
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# - bsnes-nightly/*
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higan-windows-x86_64-binaries:
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# This is a normal Windows cross-compile process, except that
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@ -68,29 +68,29 @@ higan-windows-x86_64-binaries:
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paths:
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- higan-nightly/*
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bsnes-windows-x86_64-binaries:
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# This is a normal Windows cross-compile process, except that
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# nall::chrono tries to use clock_gettime on Windows even
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# though it's a POSIX function, and for some weird reason mingw has
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# clock_gettime() in the pthread library.
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script:
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- apt-get update && apt-get -y install build-essential mingw-w64
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- sed -i -e 's/-lole32/& -static -lpthread/' nall/GNUmakefile
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# genius does not currently build on Windows due to lack of a combo edit control in hiro
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#- make -C genius platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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- make -C icarus platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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- make -C higan target=bsnes platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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- mkdir bsnes-nightly
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- cp -a icarus/out/icarus bsnes-nightly/icarus.exe
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- cp -a icarus/database bsnes-nightly/
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- cp -a icarus/firmware bsnes-nightly/
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- cp -a higan/out/bsnes bsnes-nightly/bsnes.exe
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- cp -a higan/systems/ bsnes-nightly/
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- cp -a shaders bsnes-nightly/
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- cp -a GPLv3.txt bsnes-nightly/
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artifacts:
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paths:
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- bsnes-nightly/*
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#bsnes-windows-x86_64-binaries:
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# # This is a normal Windows cross-compile process, except that
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# # nall::chrono tries to use clock_gettime on Windows even
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# # though it's a POSIX function, and for some weird reason mingw has
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# # clock_gettime() in the pthread library.
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# script:
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# - apt-get update && apt-get -y install build-essential mingw-w64
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# - sed -i -e 's/-lole32/& -static -lpthread/' nall/GNUmakefile
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# # genius does not currently build on Windows due to lack of a combo edit control in hiro
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# #- make -C genius platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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# - make -C icarus platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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# - make -C higan target=bsnes platform=windows compiler="x86_64-w64-mingw32-g++ -static-libgcc -static-libstdc++" windres="x86_64-w64-mingw32-windres"
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# - mkdir bsnes-nightly
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# - cp -a icarus/out/icarus bsnes-nightly/icarus.exe
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# - cp -a icarus/database bsnes-nightly/
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# - cp -a icarus/firmware bsnes-nightly/
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# - cp -a higan/out/bsnes bsnes-nightly/bsnes.exe
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# - cp -a higan/systems/ bsnes-nightly/
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# - cp -a shaders bsnes-nightly/
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# - cp -a GPLv3.txt bsnes-nightly/
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# artifacts:
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# paths:
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# - bsnes-nightly/*
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libretro-test:
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script:
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