mirror of https://github.com/bsnes-emu/bsnes.git
Refactor CPU code so handling access conflicts is possible
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@ -437,6 +437,8 @@ struct GB_gameboy_internal_s {
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GB_MBC1M_WIRING,
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} mbc1_wiring;
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unsigned pending_cycles;
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/* Various RAMs */
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uint8_t *ram;
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uint8_t *vram;
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455
Core/z80_cpu.c
455
Core/z80_cpu.c
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