mirror of https://github.com/bsnes-emu/bsnes.git
Palette transfer functions
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parent
91a3091b2e
commit
d42cbcdee2
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@ -650,7 +650,7 @@ void GB_reset(GB_gameboy_t *gb)
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}
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memset(gb->sgb, 0, sizeof(*gb->sgb));
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gb->sgb->player_count = 1;
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GB_sgb_load_default_border(gb);
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GB_sgb_load_default_data(gb);
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}
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else {
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100
Core/sgb.c
100
Core/sgb.c
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@ -1,10 +1,17 @@
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#include "gb.h"
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enum {
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MLT_REQ = 0x11,
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CHR_TRN = 0x13,
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PCT_TRN = 0x14,
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MASK_EN = 0x17,
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PAL01 = 0x00,
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PAL23 = 0x01,
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PAL03 = 0x02,
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PAL12 = 0x03,
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PAL_SET = 0x0A,
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PAL_TRN = 0x0B,
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DATA_SND = 0x0f,
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MLT_REQ = 0x11,
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CHR_TRN = 0x13,
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PCT_TRN = 0x14,
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MASK_EN = 0x17,
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};
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typedef enum {
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@ -15,6 +22,20 @@ typedef enum {
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} mask_mode_t;
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#define SGB_PACKET_SIZE 16
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static inline void pal_command(GB_gameboy_t *gb, unsigned first, unsigned second)
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{
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gb->sgb->effective_palettes[0] = gb->sgb->effective_palettes[4] =
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gb->sgb->effective_palettes[8] = gb->sgb->effective_palettes[12] =
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gb->sgb->command[1] | (gb->sgb->command[2] << 8);
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for (unsigned i = 0; i < 3; i++) {
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gb->sgb->effective_palettes[first * 4 + i + 1] = gb->sgb->command[3 + i * 2] | (gb->sgb->command[4 + i * 2] << 8);
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}
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for (unsigned i = 0; i < 3; i++) {
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gb->sgb->effective_palettes[second * 4 + i + 1] = gb->sgb->command[9 + i * 2] | (gb->sgb->command[10 + i * 2] << 8);
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}
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}
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static void command_ready(GB_gameboy_t *gb)
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{
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@ -50,8 +71,46 @@ static void command_ready(GB_gameboy_t *gb)
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return;
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}
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switch (gb->sgb->command[0] >> 3) {
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case PAL01:
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pal_command(gb, 0, 1);
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break;
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case PAL23:
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pal_command(gb, 2, 3);
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break;
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case PAL03:
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pal_command(gb, 0, 3);
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break;
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case PAL12:
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pal_command(gb, 1, 2);
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break;
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case PAL_SET:
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memcpy(&gb->sgb->effective_palettes[0],
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[1] + (gb->sgb->command[2] & 1) * 0x100)],
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8);
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memcpy(&gb->sgb->effective_palettes[4],
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[3] + (gb->sgb->command[4] & 1) * 0x100)],
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8);
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memcpy(&gb->sgb->effective_palettes[8],
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[5] + (gb->sgb->command[6] & 1) * 0x100)],
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8);
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memcpy(&gb->sgb->effective_palettes[12],
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&gb->sgb->ram_palettes[4 * (gb->sgb->command[7] + (gb->sgb->command[8] & 1) * 0x100)],
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8);
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if (gb->sgb->command[9] & 0x40) {
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gb->sgb->mask_mode = MASK_DISABLED;
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}
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break;
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case PAL_TRN:
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->tile_transfer = false;
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gb->sgb->data_transfer = true;
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gb->sgb->palette_transfer = true;
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break;
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case DATA_SND:
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// Not supported, but used by almost all SGB games for hot patching, so let's mute the warning for this
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break;
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case MLT_REQ:
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gb->sgb->player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb->command[1] & 3];
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gb->sgb->current_player = gb->sgb->player_count - 1;
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@ -69,6 +128,7 @@ static void command_ready(GB_gameboy_t *gb)
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gb->sgb->vram_transfer_countdown = 2;
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gb->sgb->tile_transfer = false;
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gb->sgb->data_transfer = true;
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gb->sgb->palette_transfer = false;
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break;
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default:
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GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3);
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@ -77,7 +137,6 @@ static void command_ready(GB_gameboy_t *gb)
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}
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GB_log(gb, "\n");
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;
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}
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}
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@ -192,10 +251,10 @@ void GB_sgb_render(GB_gameboy_t *gb)
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if (!gb->screen || !gb->rgb_encode_callback) return;
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uint32_t colors[] = {
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gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6),
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gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49),
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gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25),
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gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50)
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convert_rgb15(gb, gb->sgb->effective_palettes[0]),
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convert_rgb15(gb, gb->sgb->effective_palettes[1]),
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convert_rgb15(gb, gb->sgb->effective_palettes[2]),
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convert_rgb15(gb, gb->sgb->effective_palettes[3]),
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};
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switch ((mask_mode_t) gb->sgb->mask_mode) {
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@ -235,19 +294,23 @@ void GB_sgb_render(GB_gameboy_t *gb)
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}
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else if (gb->sgb->data_transfer) {
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for (unsigned tile = 0; tile < 0x88; tile++) {
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unsigned size = gb->sgb->palette_transfer? 0x100 : 0x88;
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uint16_t *data = gb->sgb->palette_transfer? gb->sgb->ram_palettes : gb->sgb->pending_border.raw_data;
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for (unsigned tile = 0; tile < size; tile++) {
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unsigned tile_x = (tile % 20) * 8;
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unsigned tile_y = (tile / 20) * 8;
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for (unsigned y = 0; y < 0x8; y++) {
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static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080};
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uint16_t *data = &gb->sgb->pending_border.raw_data[tile * 8 + y];
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*data = 0;
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for (unsigned x = 0; x < 8; x++) {
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*data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x;
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}
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data++;
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}
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}
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gb->sgb->border_animation = 64;
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if (!gb->sgb->palette_transfer) {
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gb->sgb->border_animation = 64;
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}
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}
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}
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}
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@ -298,15 +361,14 @@ void GB_sgb_render(GB_gameboy_t *gb)
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for (unsigned x = 0; x < 8; x++) {
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uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF;
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if (color == 0 && gb_area) continue;
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gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] =
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border_colors[palette * 16 + color];
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gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = border_colors[palette * 16 + color];
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}
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}
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}
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}
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}
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void GB_sgb_load_default_border(GB_gameboy_t *gb)
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void GB_sgb_load_default_data(GB_gameboy_t *gb)
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{
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#include "sgb_border.inc"
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@ -314,7 +376,6 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
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memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap));
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memcpy(gb->sgb->border.palette, palette, sizeof(palette));
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/* Expend tileset */
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for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) {
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for (unsigned y = 0; y < 8; y++) {
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@ -327,4 +388,9 @@ void GB_sgb_load_default_border(GB_gameboy_t *gb)
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}
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}
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}
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gb->sgb->effective_palettes[0] = 0x639E;
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gb->sgb->effective_palettes[1] = 0x263A;
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gb->sgb->effective_palettes[2] = 0x10D4;
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gb->sgb->effective_palettes[3] = 0x2866;
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}
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13
Core/sgb.h
13
Core/sgb.h
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@ -24,9 +24,11 @@ struct GB_sgb_s {
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/* Mask */
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uint8_t mask_mode;
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/* Border */
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/* Data Transfer */
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uint8_t vram_transfer_countdown;
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bool tile_transfer, tile_transfer_high, data_transfer;
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bool tile_transfer, tile_transfer_high, data_transfer, palette_transfer;
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/* Border */
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struct {
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uint8_t tiles[0x100 * 8 * 8]; /* High nibble not used*/
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union {
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};
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} border, pending_border;
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uint8_t border_animation;
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/* Colorization */
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uint16_t effective_palettes[4 * 4];
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uint16_t ram_palettes[4 * 512];
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};
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void GB_sgb_write(GB_gameboy_t *gb, uint8_t value);
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void GB_sgb_render(GB_gameboy_t *gb);
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void GB_sgb_load_default_border(GB_gameboy_t *gb);
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void GB_sgb_load_default_data(GB_gameboy_t *gb);
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#endif
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