mirror of https://github.com/bsnes-emu/bsnes.git
Major improvements to accuracy: Fixed instruction timing, DMA timing, and IO reg masking. Passes most of mooneye-gb acceptance tests.
This commit is contained in:
parent
47e3300b66
commit
d098458ee4
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@ -207,7 +207,7 @@ typedef struct GB_gameboy_s {
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/* Registers */
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/* Registers */
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uint16_t pc;
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uint16_t pc;
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uint16_t registers[GB_REGISTERS_16_BIT];
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uint16_t registers[GB_REGISTERS_16_BIT];
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bool ime;
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uint8_t ime;
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uint8_t interrupt_enable;
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uint8_t interrupt_enable;
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uint8_t cgb_ram_bank;
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uint8_t cgb_ram_bank;
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@ -218,6 +218,7 @@ typedef struct GB_gameboy_s {
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bool halted;
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bool halted;
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bool stopped;
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bool stopped;
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bool boot_rom_finished;
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bool boot_rom_finished;
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bool ime_toggle; /* ei (and di in CGB) have delayed effects.*/
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/* Misc state*/
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/* Misc state*/
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/* IR */
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/* IR */
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@ -129,7 +129,21 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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case GB_IO_STAT:
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case GB_IO_STAT:
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return gb->io_registers[GB_IO_STAT] | 0x80;
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return gb->io_registers[GB_IO_STAT] | 0x80;
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case GB_IO_DMG_EMULATION_INDICATION:
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case GB_IO_DMG_EMULATION_INDICATION:
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if (!gb->is_cgb) {
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return 0xFF;
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}
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return gb->io_registers[GB_IO_DMG_EMULATION_INDICATION] | 0xFE;
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return gb->io_registers[GB_IO_DMG_EMULATION_INDICATION] | 0xFE;
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case GB_IO_HDMA1:
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case GB_IO_HDMA2:
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case GB_IO_HDMA3:
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case GB_IO_HDMA4:
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case GB_IO_PCM_12:
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case GB_IO_PCM_34:
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if (!gb->is_cgb) {
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return 0xFF;
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}
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/* Fall through */
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case GB_IO_JOYP:
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case GB_IO_JOYP:
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case GB_IO_DIV:
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case GB_IO_DIV:
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case GB_IO_TIMA:
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case GB_IO_TIMA:
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@ -144,15 +158,12 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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case GB_IO_OBP1:
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case GB_IO_OBP1:
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case GB_IO_WY:
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case GB_IO_WY:
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case GB_IO_WX:
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case GB_IO_WX:
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case GB_IO_HDMA1:
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case GB_IO_HDMA2:
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case GB_IO_HDMA3:
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case GB_IO_HDMA4:
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case GB_IO_PCM_12:
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case GB_IO_PCM_34:
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case GB_IO_SB:
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case GB_IO_SB:
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return gb->io_registers[addr & 0xFF];
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return gb->io_registers[addr & 0xFF];
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case GB_IO_HDMA5:
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case GB_IO_HDMA5:
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if (!gb->is_cgb) {
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return 0xFF;
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}
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return (gb->io_registers[GB_IO_HDMA5] & 0x80) | ((gb->hdma_steps_left - 1) & 0x7F);
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return (gb->io_registers[GB_IO_HDMA5] & 0x80) | ((gb->hdma_steps_left - 1) & 0x7F);
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case GB_IO_SVBK:
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case GB_IO_SVBK:
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if (!gb->cgb_mode) {
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if (!gb->cgb_mode) {
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@ -380,6 +391,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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return;
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return;
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case GB_IO_DIV:
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case GB_IO_DIV:
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gb->div_cycles = 0;
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gb->io_registers[GB_IO_DIV] = 0;
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gb->io_registers[GB_IO_DIV] = 0;
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return;
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return;
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@ -507,7 +519,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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if (addr == 0xFFFF) {
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if (addr == 0xFFFF) {
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/* Interrupt mask */
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/* Interrupt mask */
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gb->interrupt_enable = value & 0x1F;
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gb->interrupt_enable = value;
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return;
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return;
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}
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}
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@ -539,7 +551,9 @@ void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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void GB_dma_run(GB_gameboy_t *gb)
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void GB_dma_run(GB_gameboy_t *gb)
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{
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{
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while (gb->dma_cycles >= 4 && gb->dma_steps_left) {
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/* + 1 as a compensation over the fact that DMA is never started in the first internal cycle of an opcode,
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and SameBoy isn't sub-cycle accurate (yet?) . */
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while (gb->dma_cycles >= 4 + 1 && gb->dma_steps_left) {
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/* Todo: measure this value */
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/* Todo: measure this value */
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gb->dma_cycles -= 4;
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gb->dma_cycles -= 4;
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gb->dma_steps_left--;
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gb->dma_steps_left--;
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@ -552,7 +566,9 @@ void GB_dma_run(GB_gameboy_t *gb)
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void GB_hdma_run(GB_gameboy_t *gb)
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void GB_hdma_run(GB_gameboy_t *gb)
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{
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{
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if (!gb->hdma_on) return;
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if (!gb->hdma_on) return;
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while (gb->hdma_cycles >= 8) {
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/* + 1 as a compensation over the fact that HDMA is never started in the first internal cycle of an opcode,
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and SameBoy isn't sub-cycle accurate (yet?) . */
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while (gb->hdma_cycles >= 8 + 1) {
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gb->hdma_cycles -= 8;
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gb->hdma_cycles -= 8;
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// The CGB boot rom uses the dest in "absolute" space, while some games use it relative to VRAM.
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// The CGB boot rom uses the dest in "absolute" space, while some games use it relative to VRAM.
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// This "normalizes" the dest to the CGB address space.
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// This "normalizes" the dest to the CGB address space.
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111
Core/z80_cpu.c
111
Core/z80_cpu.c
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@ -61,9 +61,11 @@ static void ld_rr_d16(GB_gameboy_t *gb, uint8_t opcode)
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static void ld_drr_a(GB_gameboy_t *gb, uint8_t opcode)
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static void ld_drr_a(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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uint8_t register_id;
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uint8_t register_id;
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GB_advance_cycles(gb, 8);
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GB_advance_cycles(gb, 4);
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register_id = (GB_read_memory(gb, gb->pc++) >> 4) + 1;
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register_id = (opcode >> 4) + 1;
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gb->pc++;
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GB_write_memory(gb, gb->registers[register_id], gb->registers[GB_REGISTER_AF] >> 8);
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GB_write_memory(gb, gb->registers[register_id], gb->registers[GB_REGISTER_AF] >> 8);
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GB_advance_cycles(gb, 4);
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}
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}
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static void inc_rr(GB_gameboy_t *gb, uint8_t opcode)
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static void inc_rr(GB_gameboy_t *gb, uint8_t opcode)
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@ -183,10 +185,12 @@ static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode)
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static void ld_a_drr(GB_gameboy_t *gb, uint8_t opcode)
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static void ld_a_drr(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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uint8_t register_id;
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uint8_t register_id;
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GB_advance_cycles(gb, 8);
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register_id = (opcode >> 4) + 1;
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register_id = (GB_read_memory(gb, gb->pc++) >> 4) + 1;
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GB_advance_cycles(gb, 4);
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gb->pc++;
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gb->registers[GB_REGISTER_AF] &= 0xFF;
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gb->registers[GB_REGISTER_AF] &= 0xFF;
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gb->registers[GB_REGISTER_AF] |= GB_read_memory(gb, gb->registers[register_id]) << 8;
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gb->registers[GB_REGISTER_AF] |= GB_read_memory(gb, gb->registers[register_id]) << 8;
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GB_advance_cycles(gb, 4);
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}
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}
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static void dec_rr(GB_gameboy_t *gb, uint8_t opcode)
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static void dec_rr(GB_gameboy_t *gb, uint8_t opcode)
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@ -713,10 +717,13 @@ static void ret_cc(GB_gameboy_t *gb, uint8_t opcode)
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static void pop_rr(GB_gameboy_t *gb, uint8_t opcode)
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static void pop_rr(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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uint8_t register_id;
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uint8_t register_id;
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GB_advance_cycles(gb, 12);
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GB_advance_cycles(gb, 4);
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register_id = ((GB_read_memory(gb, gb->pc++) >> 4) + 1) & 3;
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register_id = ((opcode >> 4) + 1) & 3;
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gb->registers[register_id] = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]) |
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gb->pc++;
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(GB_read_memory(gb, gb->registers[GB_REGISTER_SP] + 1) << 8);
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GB_advance_cycles(gb, 4);
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gb->registers[register_id] = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]);
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GB_advance_cycles(gb, 4);
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gb->registers[register_id] |= GB_read_memory(gb, gb->registers[GB_REGISTER_SP] + 1) << 8;
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gb->registers[GB_REGISTER_AF] &= 0xFFF0; // Make sure we don't set impossible flags on F! See Blargg's PUSH AF test.
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gb->registers[GB_REGISTER_AF] &= 0xFFF0; // Make sure we don't set impossible flags on F! See Blargg's PUSH AF test.
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gb->registers[GB_REGISTER_SP] += 2;
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gb->registers[GB_REGISTER_SP] += 2;
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}
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}
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@ -725,8 +732,13 @@ static void jp_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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gb->pc++;
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gb->pc++;
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if (condition_code(gb, opcode)) {
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if (condition_code(gb, opcode)) {
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GB_advance_cycles(gb, 16);
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GB_advance_cycles(gb, 4);
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gb->pc = GB_read_memory(gb, gb->pc) | (GB_read_memory(gb, gb->pc + 1) << 8);
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uint16_t addr = GB_read_memory(gb, gb->pc);
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GB_advance_cycles(gb, 4);
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addr |= (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 8);
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gb->pc = addr;
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}
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}
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else {
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else {
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GB_advance_cycles(gb, 12);
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GB_advance_cycles(gb, 12);
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@ -736,20 +748,30 @@ static void jp_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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static void jp_a16(GB_gameboy_t *gb, uint8_t opcode)
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static void jp_a16(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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GB_advance_cycles(gb, 16);
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gb->pc++;
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gb->pc++;
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gb->pc = GB_read_memory(gb, gb->pc) | (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 4);
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}
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uint16_t addr = GB_read_memory(gb, gb->pc);
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GB_advance_cycles(gb, 4);
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addr |= (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 8);
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gb->pc = addr;}
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static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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gb->pc++;
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gb->pc++;
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if (condition_code(gb, opcode)) {
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if (condition_code(gb, opcode)) {
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GB_advance_cycles(gb, 24);
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GB_advance_cycles(gb, 4);
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gb->registers[GB_REGISTER_SP] -= 2;
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gb->registers[GB_REGISTER_SP] -= 2;
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 2) & 0xFF);
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uint16_t addr = GB_read_memory(gb, gb->pc);
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GB_advance_cycles(gb, 4);
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addr |= (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 2) >> 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 2) >> 8);
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gb->pc = GB_read_memory(gb, gb->pc) | (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 4);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 2) & 0xFF);
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GB_advance_cycles(gb, 4);
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gb->pc = addr;
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GB_debugger_call_hook(gb);
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GB_debugger_call_hook(gb);
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}
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}
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else {
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else {
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@ -761,12 +783,14 @@ static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode)
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static void push_rr(GB_gameboy_t *gb, uint8_t opcode)
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static void push_rr(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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uint8_t register_id;
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uint8_t register_id;
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GB_advance_cycles(gb, 16);
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GB_advance_cycles(gb, 8);
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gb->pc++;
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gb->pc++;
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register_id = ((opcode >> 4) + 1) & 3;
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register_id = ((opcode >> 4) + 1) & 3;
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gb->registers[GB_REGISTER_SP] -= 2;
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gb->registers[GB_REGISTER_SP] -= 2;
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->registers[register_id]) & 0xFF);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->registers[register_id]) >> 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->registers[register_id]) >> 8);
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GB_advance_cycles(gb, 4);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->registers[register_id]) & 0xFF);
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GB_advance_cycles(gb, 4);
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}
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}
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static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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@ -910,10 +934,12 @@ static void cp_a_d8(GB_gameboy_t *gb, uint8_t opcode)
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static void rst(GB_gameboy_t *gb, uint8_t opcode)
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static void rst(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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GB_advance_cycles(gb, 16);
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GB_advance_cycles(gb, 8);
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gb->registers[GB_REGISTER_SP] -= 2;
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gb->registers[GB_REGISTER_SP] -= 2;
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 1) & 0xFF);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 1) >> 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 1) >> 8);
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GB_advance_cycles(gb, 4);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 1) & 0xFF);
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GB_advance_cycles(gb, 4);
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gb->pc = opcode ^ 0xC7;
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gb->pc = opcode ^ 0xC7;
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GB_debugger_call_hook(gb);
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GB_debugger_call_hook(gb);
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}
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}
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@ -921,9 +947,11 @@ static void rst(GB_gameboy_t *gb, uint8_t opcode)
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static void ret(GB_gameboy_t *gb, uint8_t opcode)
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static void ret(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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GB_debugger_ret_hook(gb);
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GB_debugger_ret_hook(gb);
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GB_advance_cycles(gb, 16);
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GB_advance_cycles(gb, 4);
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gb->pc = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]) |
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gb->pc = GB_read_memory(gb, gb->registers[GB_REGISTER_SP]);
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(GB_read_memory(gb, gb->registers[GB_REGISTER_SP] + 1) << 8);
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GB_advance_cycles(gb, 4);
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gb->pc |= GB_read_memory(gb, gb->registers[GB_REGISTER_SP] + 1) << 8;
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GB_advance_cycles(gb, 8);
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gb->registers[GB_REGISTER_SP] += 2;
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gb->registers[GB_REGISTER_SP] += 2;
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}
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}
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@ -935,12 +963,18 @@ static void reti(GB_gameboy_t *gb, uint8_t opcode)
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static void call_a16(GB_gameboy_t *gb, uint8_t opcode)
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static void call_a16(GB_gameboy_t *gb, uint8_t opcode)
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{
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{
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GB_advance_cycles(gb, 24);
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gb->pc++;
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gb->pc++;
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GB_advance_cycles(gb, 4);
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gb->registers[GB_REGISTER_SP] -= 2;
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gb->registers[GB_REGISTER_SP] -= 2;
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 2) & 0xFF);
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uint16_t addr = GB_read_memory(gb, gb->pc);
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GB_advance_cycles(gb, 4);
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addr |= (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 2) >> 8);
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GB_write_memory(gb, gb->registers[GB_REGISTER_SP] + 1, (gb->pc + 2) >> 8);
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gb->pc = GB_read_memory(gb, gb->pc) | (GB_read_memory(gb, gb->pc + 1) << 8);
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GB_advance_cycles(gb, 4);
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||||||
|
GB_write_memory(gb, gb->registers[GB_REGISTER_SP], (gb->pc + 2) & 0xFF);
|
||||||
|
GB_advance_cycles(gb, 4);
|
||||||
|
gb->pc = addr;
|
||||||
GB_debugger_call_hook(gb);
|
GB_debugger_call_hook(gb);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -982,9 +1016,10 @@ static void add_sp_r8(GB_gameboy_t *gb, uint8_t opcode)
|
||||||
{
|
{
|
||||||
int16_t offset;
|
int16_t offset;
|
||||||
uint16_t sp = gb->registers[GB_REGISTER_SP];
|
uint16_t sp = gb->registers[GB_REGISTER_SP];
|
||||||
GB_advance_cycles(gb, 16);
|
GB_advance_cycles(gb, 4);
|
||||||
gb->pc++;
|
gb->pc++;
|
||||||
offset = (int8_t) GB_read_memory(gb, gb->pc++);
|
offset = (int8_t) GB_read_memory(gb, gb->pc++);
|
||||||
|
GB_advance_cycles(gb, 12);
|
||||||
gb->registers[GB_REGISTER_SP] += offset;
|
gb->registers[GB_REGISTER_SP] += offset;
|
||||||
|
|
||||||
gb->registers[GB_REGISTER_AF] &= 0xFF00;
|
gb->registers[GB_REGISTER_AF] &= 0xFF00;
|
||||||
|
@ -1030,23 +1065,30 @@ static void di(GB_gameboy_t *gb, uint8_t opcode)
|
||||||
{
|
{
|
||||||
GB_advance_cycles(gb, 4);
|
GB_advance_cycles(gb, 4);
|
||||||
gb->pc++;
|
gb->pc++;
|
||||||
gb->ime = false;
|
|
||||||
|
/* di is delayed in CGB */
|
||||||
|
if (!gb->is_cgb) {
|
||||||
|
gb->ime = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ei(GB_gameboy_t *gb, uint8_t opcode)
|
static void ei(GB_gameboy_t *gb, uint8_t opcode)
|
||||||
{
|
{
|
||||||
|
/* ei is actually "disable interrupts for one instruction, then enable them". */
|
||||||
GB_advance_cycles(gb, 4);
|
GB_advance_cycles(gb, 4);
|
||||||
gb->pc++;
|
gb->pc++;
|
||||||
gb->ime = true;
|
gb->ime = false;
|
||||||
|
gb->ime_toggle = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ld_hl_sp_r8(GB_gameboy_t *gb, uint8_t opcode)
|
static void ld_hl_sp_r8(GB_gameboy_t *gb, uint8_t opcode)
|
||||||
{
|
{
|
||||||
int16_t offset;
|
int16_t offset;
|
||||||
GB_advance_cycles(gb, 12);
|
GB_advance_cycles(gb, 4);
|
||||||
gb->pc++;
|
gb->pc++;
|
||||||
gb->registers[GB_REGISTER_AF] &= 0xFF00;
|
gb->registers[GB_REGISTER_AF] &= 0xFF00;
|
||||||
offset = (int8_t) GB_read_memory(gb, gb->pc++);
|
offset = (int8_t) GB_read_memory(gb, gb->pc++);
|
||||||
|
GB_advance_cycles(gb, 8);
|
||||||
gb->registers[GB_REGISTER_HL] = gb->registers[GB_REGISTER_SP] + offset;
|
gb->registers[GB_REGISTER_HL] = gb->registers[GB_REGISTER_SP] + offset;
|
||||||
|
|
||||||
if ((gb->registers[GB_REGISTER_SP] & 0xF) + (offset & 0xF) > 0xF) {
|
if ((gb->registers[GB_REGISTER_SP] & 0xF) + (offset & 0xF) > 0xF) {
|
||||||
|
@ -1321,6 +1363,10 @@ void GB_cpu_run(GB_gameboy_t *gb)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gb->ime && interrupt) {
|
if (gb->ime && interrupt) {
|
||||||
|
if (gb->ime_toggle) {
|
||||||
|
gb->ime = !gb->ime;
|
||||||
|
gb->ime_toggle = false;
|
||||||
|
}
|
||||||
uint8_t interrupt_bit = 0;
|
uint8_t interrupt_bit = 0;
|
||||||
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF];
|
uint8_t interrupt_queue = gb->interrupt_enable & gb->io_registers[GB_IO_IF];
|
||||||
while (!(interrupt_queue & 1)) {
|
while (!(interrupt_queue & 1)) {
|
||||||
|
@ -1329,12 +1375,17 @@ void GB_cpu_run(GB_gameboy_t *gb)
|
||||||
}
|
}
|
||||||
gb->io_registers[GB_IO_IF] &= ~(1 << interrupt_bit);
|
gb->io_registers[GB_IO_IF] &= ~(1 << interrupt_bit);
|
||||||
gb->ime = false;
|
gb->ime = false;
|
||||||
|
gb->ime_toggle = false;
|
||||||
nop(gb, 0);
|
nop(gb, 0);
|
||||||
gb->pc -= 2;
|
gb->pc -= 2;
|
||||||
/* Run pseudo instructions rst 40-60*/
|
/* Run pseudo instructions rst 40-60*/
|
||||||
rst(gb, 0x87 + interrupt_bit * 8);
|
rst(gb, 0x87 + interrupt_bit * 8);
|
||||||
}
|
}
|
||||||
else if(!gb->halted && !gb->stopped) {
|
else if(!gb->halted && !gb->stopped) {
|
||||||
|
if (gb->ime_toggle) {
|
||||||
|
gb->ime = !gb->ime;
|
||||||
|
gb->ime_toggle = false;
|
||||||
|
}
|
||||||
uint8_t opcode = GB_read_memory(gb, gb->pc);
|
uint8_t opcode = GB_read_memory(gb, gb->pc);
|
||||||
opcodes[opcode](gb, opcode);
|
opcodes[opcode](gb, opcode);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue