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Update more docs for v107.
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@ -140,7 +140,11 @@ are placed in a `higan` sub-folder:
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All information present in
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[the Cheat Editor](../interface/higan-tools.md#the-cheat-editor)
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is stored here.
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- `notes.txt`:
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Everything entered in the [Game Notes] is stored here.
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- `states/quick/slot-*.bst`:
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All [Quick States](save-states.md#quick-states) are stored here.
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- `states/managed/slot-*.bst`:
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All [Manager States](save-states.md#manager-states) are stored here.
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[Game Notes]: ../interface/higan-tools.md#game-notes
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@ -9,8 +9,7 @@ reproduce the scanlines and blurring of the original display,
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or any other visual effect.
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The available video shaders are listed in
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the "Video Shaders" sub-menu of
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[the Settings menu](../interface/higan.md#the-settings-menu).
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the "Video Shaders" sub-menu of the [Settings menu].
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Which shaders are available depends on
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the [video driver](drivers.md#video) higan is configured to use.
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Most drivers only support these shaders:
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@ -68,11 +67,11 @@ it should contain a file named `manifest.bml`,
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and probably some `*.fs` or `*.vs` files.
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Place the shader folder inside
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the `Video Shaders` folder
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the `shaders` folder
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of your higan installation.
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If you don't have a `Video Shaders` folder,
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create it beside the `*.sys` folders
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like `Game Boy Advance.sys` and `Super Famicom.sys`.
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If you don't have a `shaders` folder,
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create it beside the `systems` folder
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and `settings.bml`.
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- On Windows,
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this is probably the folder containing `higan.exe`
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@ -213,3 +212,5 @@ The PC Engine does not support an interlaced mode,
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but its horizontal resolution is much more flexible
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than the Super Famicom or Mega Drive,
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and so it has the same problems with shaders as those consoles.
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[Settings menu]: ../interface/higan.md#the-settings-menu
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