Update more docs for v107.

This commit is contained in:
Tim Allen 2018-05-17 20:10:57 +10:00
parent e5f19e49d4
commit cd5dde0f62
2 changed files with 11 additions and 6 deletions

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@ -140,7 +140,11 @@ are placed in a `higan` sub-folder:
All information present in
[the Cheat Editor](../interface/higan-tools.md#the-cheat-editor)
is stored here.
- `notes.txt`:
Everything entered in the [Game Notes] is stored here.
- `states/quick/slot-*.bst`:
All [Quick States](save-states.md#quick-states) are stored here.
- `states/managed/slot-*.bst`:
All [Manager States](save-states.md#manager-states) are stored here.
[Game Notes]: ../interface/higan-tools.md#game-notes

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@ -9,8 +9,7 @@ reproduce the scanlines and blurring of the original display,
or any other visual effect.
The available video shaders are listed in
the "Video Shaders" sub-menu of
[the Settings menu](../interface/higan.md#the-settings-menu).
the "Video Shaders" sub-menu of the [Settings menu].
Which shaders are available depends on
the [video driver](drivers.md#video) higan is configured to use.
Most drivers only support these shaders:
@ -68,11 +67,11 @@ it should contain a file named `manifest.bml`,
and probably some `*.fs` or `*.vs` files.
Place the shader folder inside
the `Video Shaders` folder
the `shaders` folder
of your higan installation.
If you don't have a `Video Shaders` folder,
create it beside the `*.sys` folders
like `Game Boy Advance.sys` and `Super Famicom.sys`.
If you don't have a `shaders` folder,
create it beside the `systems` folder
and `settings.bml`.
- On Windows,
this is probably the folder containing `higan.exe`
@ -213,3 +212,5 @@ The PC Engine does not support an interlaced mode,
but its horizontal resolution is much more flexible
than the Super Famicom or Mega Drive,
and so it has the same problems with shaders as those consoles.
[Settings menu]: ../interface/higan.md#the-settings-menu