mirror of https://github.com/bsnes-emu/bsnes.git
Merge branch 'master' of https://github.com/LIJI32/SameBoy
This commit is contained in:
commit
ca24f54bee
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@ -14,12 +14,12 @@ Start:
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ld h, $D0
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call ClearMemoryPage
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ld [c], a
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; Clear chosen input palette
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ldh [InputPalette], a
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; Clear title checksum
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ldh [TitleChecksum], a
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ld a, $80
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ldh [$26], a
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ldh [$11], a
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@ -36,7 +36,7 @@ Start:
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cpl
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dec c
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jr nz, .waveformLoop
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; Clear OAM
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ld h, $fe
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@ -45,7 +45,7 @@ Start:
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ldi [hl], a
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dec c
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jr nz, .clearOAMLoop
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; Init BG palette
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ld a, $fc
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ldh [$47], a
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@ -148,13 +148,13 @@ ENDC
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; One white
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ld [hli], a
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ld [hli], a
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; Mixed with white
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ld a, [de]
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inc e
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or $20
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ld b, a
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ld a, [de]
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dec e
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or $84
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@ -163,26 +163,25 @@ ENDC
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ld [hl], b
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inc l
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ld [hli], a
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; One black
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xor a
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ld [hli], a
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ld [hli], a
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; One color
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ld a, [de]
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inc e
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ld [hli], a
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ld a, [de]
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inc e
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ld [hli], a
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ld [hli], a
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xor a
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dec c
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jr nz, .expandPalettesLoop
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ld hl, BgPalettes
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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; Turn on LCD
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ld a, $91
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@ -205,7 +204,7 @@ IF !DEF(FAST)
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; Play second sound
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ld a, $c1
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call PlaySound
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.waitLoop
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call GetInputPaletteIndex
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call WaitFrame
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@ -530,7 +529,7 @@ Palettes:
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dw $7FFF, $7FEA, $7D5F, $0000 ; CGA 1
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dw $4778, $3290, $1D87, $0861 ; DMG LCD
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KeyCombinationPalettes
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KeyCombinationPalettes:
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db 1 * 3 ; Right
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db 48 * 3 ; Left
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db 5 * 3 ; Up
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@ -548,7 +547,7 @@ KeyCombinationPalettes
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db 52 * 3 ; Left + A + B
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db 53 * 3 ; Up + A + B
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db 54 * 3 ; Down + A + B
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TrademarkSymbol:
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db $3c,$42,$b9,$a5,$b9,$a5,$42,$3c
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@ -795,10 +794,9 @@ IF !DEF(FAST)
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.fadeLoop
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ld c, 32 ; 32 colors to fade
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ld hl, BgPalettes
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push hl
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.frameLoop
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push bc
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; Brighten Color
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ld a, [hli]
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ld e, a
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@ -843,13 +841,12 @@ IF !DEF(FAST)
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adc b
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ld [hli], a
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pop bc
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dec c
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jr nz, .frameLoop
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call WaitFrame
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pop hl
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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call WaitFrame
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dec b
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jr nz, .fadeLoop
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@ -860,21 +857,21 @@ ENDC
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call ClearVRAMViaHDMA ; A = $40, so it's bank 0
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ld a, $ff
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ldh [$00], a
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; Final values for CGB mode
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ld d, a
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ld e, c
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ld l, $0d
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ld a, [$143]
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bit 7, a
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call z, EmulateDMG
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bit 7, a
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ldh [$4C], a
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ldh a, [TitleChecksum]
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ld b, a
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jr z, .skipDMGForCGBCheck
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ldh a, [InputPalette]
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and a
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@ -904,10 +901,10 @@ ENDC
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ldh [$4C], a
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ld a, $1
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ret
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GetKeyComboPalette:
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ld hl, KeyCombinationPalettes - 1 ; Return value is 1-based, 0 means nothing down
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ld c ,a
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ld c, a
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ld b, 0
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add hl, bc
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ld a, [hl]
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@ -1005,7 +1002,8 @@ GetPaletteIndex:
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.notNintendo
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xor a
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ret
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; optimizations in callers rely on this returning with b = 0
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GetPaletteCombo:
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ld hl, PaletteCombinations
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ld b, 0
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@ -1022,7 +1020,7 @@ LoadPalettesFromIndex: ; a = index of combination
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ld a, [hli]
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push hl
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ld hl, Palettes
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ld b, 0
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; b is already 0
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ld c, a
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add hl, bc
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ld d, 8
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@ -1035,15 +1033,15 @@ LoadPalettesFromIndex: ; a = index of combination
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jr .loadObjPalette
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.loadBGPalette
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;BG Palette
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ld a, [hli]
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ld c, [hl]
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; b is already 0
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ld hl, Palettes
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ld b, 0
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ld c, a
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add hl, bc
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ld d, 8
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jr LoadBGPalettes
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LoadBGPalettes64:
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LoadPalettesFromHRAM:
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ld hl, BgPalettes
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ld d, 64
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LoadBGPalettes:
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@ -1076,6 +1074,7 @@ _ClearVRAMViaHDMA:
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jr nz, .loop
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ret
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; clobbers AF and HL
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GetInputPaletteIndex:
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ld a, $20 ; Select directions
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ldh [$00], a
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@ -1083,11 +1082,10 @@ GetInputPaletteIndex:
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cpl
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and $F
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ret z ; No direction keys pressed, no palette
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push bc
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ld c, 0
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ld l, 0
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.directionLoop
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inc c
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inc l
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rra
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jr nc, .directionLoop
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@ -1100,15 +1098,13 @@ GetInputPaletteIndex:
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rla
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rla
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and $C
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add c
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ld b, a
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add l
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ld l, a
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ldh a, [InputPalette]
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ld c, a
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ld a, b
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ldh [InputPalette], a
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cp c
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pop bc
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cp l
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ret z ; No change, don't load
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ld a, l
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ldh [InputPalette], a
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; Slide into change Animation Palette
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ChangeAnimationPalette:
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call GetPaletteCombo
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inc l
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inc l
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ld a, [hl]
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ld c, [hl]
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ld hl, Palettes + 1
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hld]
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cp $7F ; Is white color?
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@ -1131,7 +1125,7 @@ ChangeAnimationPalette:
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.isWhite
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push af
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ld a, [hli]
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push hl
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ld hl, BgPalettes ; First color, all palettes
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call ReplaceColorInAllPalettes
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call ReplaceColorInAllPalettes
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pop hl
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ldh [BgPalettes + 7], a ; Fourth color, first palette
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pop af
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jr z, .isNotWhite
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inc hl
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@ -1173,12 +1167,12 @@ ChangeAnimationPalette:
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rra
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ld [BgPalettes + 7 * 8 + 2], a
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dec l
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ld a, [hli]
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ldh [BgPalettes + 7 * 8 + 6], a ; Fourth color, 7th palette
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ld a, [hli]
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ldh [BgPalettes + 7 * 8 + 7], a ; Fourth color, 7th palette
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ld a, [hli]
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ldh [BgPalettes + 4], a ; Third color, first palette
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ld a, [hli]
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@ -1186,8 +1180,7 @@ ChangeAnimationPalette:
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call WaitFrame
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ld hl, BgPalettes
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call LoadBGPalettes64
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call LoadPalettesFromHRAM
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; Delay the wait loop while the user is selecting a palette
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ld a, 45
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ldh [WaitLoopCounter], a
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@ -1223,11 +1216,11 @@ LoadDMGTilemap:
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.tilemapDone
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pop af
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ret
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HDMAData:
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db $88, $00, $98, $A0, $12
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db $88, $00, $80, $00, $40
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BootEnd:
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IF BootEnd > $900
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FAIL "BootROM overflowed: {BootEnd}"
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Loading…
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