mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v025r02? release.
Alright, posted a new WIP with the BS-X skeleton. The BIOS needs to be named bsxbios.bin, and it can't have a header. There's also "Load Special -> Load BS-X Cartridge ...", but it doesn't work yet. It maps the flash cart into $[c0-ff]:[0000-ffff], but that doesn't do much good. The BIOS then detects the flash cart and starts probing the memory mapping registers and eventually deadlocks. To emulate the MMIO registers, I will have to _completely_ rework my memory mapping code to support dynamic remapping. Not necessarily a bad thing, I was planning to rewrite all of that anyway (per my diagram yesterday). Might as well kill two birds with one stone. Gonna take at least a few days of planning before I go at that. I want to get it right this time, so I don't have to do this again. In the meantime, have fun walking around the dead St. GIGA ghost town ;) > Byuu, that's some sweet ass shiz. You are a man on a mission this > week. Let me know when you feel you've supported it enough to remove > it from the list. Yeah, not sure what's up. I rarely have motivation to do anything anymore, but it always comes in bursts. So I'll take advantage of it now, and hope it doesn't burn out soon. I've a long way to go with BS-X before we can remove it, sadly. I think we can remove when I get >50-75% of games loading. I doubt we can reach 100%. There's missing info, corrupted / hacked BS ROMs galore, and I don't even have BS-X hardware to test with. > byuu, you always show something cool in a new version RIGHT after > your official releases Sorry about that, it's not intentional. The thing is that no BS-X games are even playable yet. I suppose when it's stable, I'll post another public version, assuming the core is still stable with all the plans I have for it. > I really enjoy following your development of bsnes. I can't wait for > the day I have a computer that is actually fast enough to play games > with it (I'm currently using an Athlon 1.1 GHz). Sorry about that :( --- Side note: I also posted v0.025a, which removes the warning message when SRM files don't exist. Nothing else is different, though. [No archive available]
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