mirror of https://github.com/bsnes-emu/bsnes.git
Spell-check the documentation.
Changes include a few typos, a few capitalization changes, and a lot of hyphenation of compound words that were not as widely used as I thought.
This commit is contained in:
parent
6b8c003ff8
commit
c557d68ec4
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@ -3,7 +3,7 @@ Contributing to higan
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If you would like to propose a change to higan,
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If you would like to propose a change to higan,
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you should create an account on the [official forums][f],
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you should create an account on the [official forums][f],
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go to the "Projects" forum and the "higan" subforum,
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go to the "Projects" forum and the "higan" sub-forum,
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and post your idea in a new topic there.
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and post your idea in a new topic there.
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[f]: https://board.byuu.org/
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[f]: https://board.byuu.org/
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@ -1,7 +1,7 @@
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The unofficial higan repository
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The unofficial higan repository
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===============================
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===============================
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higan emulates a number of classic videogame consoles of the 1980s and 1990s,
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higan emulates a number of classic video-game consoles of the 1980s and 1990s,
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allowing you to play classic games on a modern general-purpose computer.
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allowing you to play classic games on a modern general-purpose computer.
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This repository includes
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This repository includes
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@ -134,7 +134,7 @@ to all emulators that support them:
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Holds streamable audio for [the MSU-1][msu1].
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Holds streamable audio for [the MSU-1][msu1].
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Files that are only useful to higan specifically
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Files that are only useful to higan specifically
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are placed in a `higan` subfolder:
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are placed in a `higan` sub-folder:
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- `cheats.bml`:
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- `cheats.bml`:
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All information present in
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All information present in
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@ -4,13 +4,13 @@ is the folder where all the
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When [icarus](../interface/icarus.md) imports a game,
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When [icarus](../interface/icarus.md) imports a game,
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it creates or updates
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it creates or updates
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the corresponding game folder in the game library.
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the corresponding game folder in the game library.
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When you use the console submenu items
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When you use the console sub-menu items
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in [higan's Library menu](../interface/higan.md#the-library-menu),
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in [higan's Library menu](../interface/higan.md#the-library-menu),
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it higan shows you the games for that console
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it higan shows you the games for that console
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that are already in the library.
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that are already in the library.
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Inside the game library folder
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Inside the game library folder
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there is a subfolder for each system.
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there is a sub-folder for each system.
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Inside each system folder
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Inside each system folder
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are the game folders
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are the game folders
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for each imported game.
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for each imported game.
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@ -96,7 +96,7 @@ If games are running way too fast, here's some things to check:
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in [the Advanced settings](interface/higan-settings.md#advanced)
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in [the Advanced settings](interface/higan-settings.md#advanced)
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(remember to restart higan if you change driver settings)
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(remember to restart higan if you change driver settings)
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- Make sure your computer has speakers or headphones connected
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- Make sure your computer has speakers or headphones connected
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(some computers disable all audio if no ouputs are available)
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(some computers disable all audio if no outputs are available)
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- If you want the game to be silent,
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- If you want the game to be silent,
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tick "Mute Audio" in
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tick "Mute Audio" in
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[the Settings menu](interface/higan.md#the-settings-menu)
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[the Settings menu](interface/higan.md#the-settings-menu)
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@ -116,7 +116,7 @@ Full-speed emulation for the Super Famicom base unit
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requires an Intel Core 2 Duo (or AMD equivalent),
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requires an Intel Core 2 Duo (or AMD equivalent),
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full-speed for games with the SuperFX chip
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full-speed for games with the SuperFX chip
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requires an Intel Ivy Bridge (or equivalent),
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requires an Intel Ivy Bridge (or equivalent),
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full-speed for the wireframe animations in Mega Man X2
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full-speed for the wire-frame animations in Mega Man X2
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requires an even faster computer.
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requires an even faster computer.
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Low-power CPUs like ARM chips,
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Low-power CPUs like ARM chips,
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or Intel Atom and Celeron CPUs
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or Intel Atom and Celeron CPUs
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@ -256,8 +256,8 @@ do their work in exactly the same amount of time
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as their hardware counterparts.
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as their hardware counterparts.
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The problem is forty years of technology
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The problem is forty years of technology
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designed to make programs run as fast as possible:
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designed to make programs run as fast as possible:
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optimizing compilers
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optimising compilers
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and superscalar, out-of-order CPU architectures
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and super-scalar, out-of-order CPU architectures
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change programs to make them faster,
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change programs to make them faster,
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speeding up some programs more than others
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speeding up some programs more than others
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in ways that are very difficult to understand and predict.
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in ways that are very difficult to understand and predict.
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|
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@ -123,7 +123,7 @@ On Linux:
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**Note:**
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**Note:**
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By default,
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By default,
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higan uses the audio driver to regulate its emulation speed.
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higan uses the audio driver to regulate its emulation speed.
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If games run too faston your computer,
|
If games run too fast on your computer,
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see [Games run too fast](../faq.md#games-run-too-fast) in the FAQ.
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see [Games run too fast](../faq.md#games-run-too-fast) in the FAQ.
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Input
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Input
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@ -15,7 +15,7 @@ higan's importing tool, icarus, can import games
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in the most commonly-used formats
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in the most commonly-used formats
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for each supported console,
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for each supported console,
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and also those same formats inside `.zip` files
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and also those same formats inside `.zip` files
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(as long as tthe `.zip` file contains only one game).
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(as long as the `.zip` file contains only one game).
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More advanced compression formats
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More advanced compression formats
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like RAR or 7-zip are not supported.
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like RAR or 7-zip are not supported.
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|
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@ -36,7 +36,7 @@ See [the icarus documentation](../interface/icarus.md) for details.
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|
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To play a game for a particular console from your library,
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To play a game for a particular console from your library,
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open the Library menu,
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open the Library menu,
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pick the console manufacturer submenu
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pick the console manufacturer sub-menu
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(Nintendo for the Super Famicom,
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(Nintendo for the Super Famicom,
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Bandai for the WonderSwan,
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Bandai for the WonderSwan,
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etc.)
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etc.)
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@ -270,7 +270,7 @@ which in English is
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[wpbsx]: https://en.wikipedia.org/wiki/Satellaview
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[wpbsx]: https://en.wikipedia.org/wiki/Satellaview
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|
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The control cartridge had a slot that accepted
|
The control cartridge had a slot that accepted
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rewritable "memory paks",
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re-writable "memory paks",
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so that people could store the games and data they downloaded.
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so that people could store the games and data they downloaded.
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A small number of games that did not use the Satellaview modem
|
A small number of games that did not use the Satellaview modem
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also had a memory pak slot,
|
also had a memory pak slot,
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@ -313,7 +313,7 @@ If you load the control cartridge into higan,
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make sure the emulated Satellaview
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make sure the emulated Satellaview
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||||||
is connected to the emulated Super Famicom's expansion port
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is connected to the emulated Super Famicom's expansion port
|
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by opening the "Super Famicom" menu,
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by opening the "Super Famicom" menu,
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selecting the "Expansion Port" submenu,
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selecting the "Expansion Port" sub-menu,
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and choosing "Satellaview".
|
and choosing "Satellaview".
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If the expansion port was previously
|
If the expansion port was previously
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configured with a different option,
|
configured with a different option,
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@ -398,7 +398,7 @@ beyond the original Super Game Boy,
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but importing and playing games
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but importing and playing games
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works the same way in higan.
|
works the same way in higan.
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|
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The Super Game Boy cartrige includes
|
The Super Game Boy cartridge includes
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the complete hardware of an original
|
the complete hardware of an original
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(black-and-white)
|
(black-and-white)
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Game Boy,
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Game Boy,
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|
|
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@ -9,7 +9,7 @@ reproduce the scanlines and blurring of the original display,
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||||||
or any other visual effect.
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or any other visual effect.
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|
|
||||||
The available video shaders are listed in
|
The available video shaders are listed in
|
||||||
the "Video Shaders" submenu of
|
the "Video Shaders" sub-menu of
|
||||||
[the Settings menu](../interface/higan.md#the-settings-menu).
|
[the Settings menu](../interface/higan.md#the-settings-menu).
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||||||
Which shaders are available depends on
|
Which shaders are available depends on
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[video driver](drivers.md#video) higan is configured to use.
|
[video driver](drivers.md#video) higan is configured to use.
|
||||||
|
@ -43,7 +43,7 @@ higan's emulation of certain consoles
|
||||||
can produce surprising behaviour
|
can produce surprising behaviour
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in certain shaders,
|
in certain shaders,
|
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particularly shaders that compare each console pixel
|
particularly shaders that compare each console pixel
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with its neigbours.
|
with its neighbours.
|
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See [Video Shaders and TV-based consoles][vstv] for details.
|
See [Video Shaders and TV-based consoles][vstv] for details.
|
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|
|
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[vstv]: #video-shaders-and-tv-based-consoles
|
[vstv]: #video-shaders-and-tv-based-consoles
|
||||||
|
@ -92,7 +92,7 @@ you'll need to restart higan
|
||||||
for the change to take effect.
|
for the change to take effect.
|
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|
|
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Open the Settings menu again,
|
Open the Settings menu again,
|
||||||
choose the "Video Shader" submenu,
|
choose the "Video Shader" sub-menu,
|
||||||
and now the shaders you installed
|
and now the shaders you installed
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||||||
should be listed at the bottom of the menu.
|
should be listed at the bottom of the menu.
|
||||||
|
|
||||||
|
@ -132,7 +132,7 @@ but some are particularly noteworthy:
|
||||||
and shimmer
|
and shimmer
|
||||||
that most game players would have seen
|
that most game players would have seen
|
||||||
on real televisions.
|
on real televisions.
|
||||||
Some games depend on NTSC artifacts
|
Some games depend on NTSC artefacts
|
||||||
to display colours outside the console's official palette
|
to display colours outside the console's official palette
|
||||||
or to create effects like transparency.
|
or to create effects like transparency.
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
higan, the multi-system emulator
|
higan, the multi-system emulator
|
||||||
================================
|
================================
|
||||||
|
|
||||||
higan emulates a number of classic videogame consoles of the 1980s and 1990s,
|
higan emulates a number of classic video-game consoles of the 1980s and 1990s,
|
||||||
allowing you to play classic games on a modern general-purpose computer.
|
allowing you to play classic games on a modern general-purpose computer.
|
||||||
|
|
||||||
To get started with higan right away,
|
To get started with higan right away,
|
||||||
|
@ -15,24 +15,24 @@ As of v104,
|
||||||
higan has top-tier support for the following consoles:
|
higan has top-tier support for the following consoles:
|
||||||
|
|
||||||
- Nintendo Super Famicom/Super Nintendo Entertainment System,
|
- Nintendo Super Famicom/Super Nintendo Entertainment System,
|
||||||
including addon hardware:
|
including add-on hardware:
|
||||||
- Super Game Boy
|
- Super Game Boy
|
||||||
- Sufami Turbo
|
- Sufami Turbo
|
||||||
- Nintendo Game Boy Advance
|
- Nintendo Game Boy Advance
|
||||||
|
|
||||||
It also includes some level of support for these consoles:
|
It also includes some level of support for these consoles:
|
||||||
|
|
||||||
- Satellaview addon for the Super Famicom
|
- Satellaview add-on for the Super Famicom
|
||||||
- Nintendo Famicom/Nintendo Entertainment System
|
- Nintendo Famicom/Nintendo Entertainment System
|
||||||
- Nintendo Game Boy
|
- Nintendo Game Boy
|
||||||
- Nintendo Game Boy Color
|
- Nintendo Game Boy Color
|
||||||
- Sega Master System
|
- Sega Master System
|
||||||
- Sega Game Gear
|
- Sega Game Gear
|
||||||
- Sega Megadrive/Genesis
|
- Sega Mega Drive/Genesis
|
||||||
- NEC PC Engine/TurboGrafx 16 (but not the CD-ROM² System/TurboGrafx-CD)
|
- NEC PC Engine/TurboGrafx 16 (but not the CD-ROM² System/TurboGrafx-CD)
|
||||||
- NEC SuperGrafx
|
- NEC SuperGrafx
|
||||||
- Bandai WonderSwan
|
- Bandai WonderSwan
|
||||||
- Bandai Wonderswan Color
|
- Bandai WonderSwan Color
|
||||||
|
|
||||||
**Note:** Some consoles were released under different names
|
**Note:** Some consoles were released under different names
|
||||||
in different geographic regions.
|
in different geographic regions.
|
||||||
|
@ -103,7 +103,7 @@ that you might want to check out.
|
||||||
- [BizHawk](http://tasvideos.org/BizHawk.html)
|
- [BizHawk](http://tasvideos.org/BizHawk.html)
|
||||||
is another multi-system emulator,
|
is another multi-system emulator,
|
||||||
specialising in the creation of
|
specialising in the creation of
|
||||||
tool-assisted speedruns.
|
tool-assisted speed-runs.
|
||||||
Its Super Famicom emulation is based on bsnes v087.
|
Its Super Famicom emulation is based on bsnes v087.
|
||||||
- [bsnes-plus](https://github.com/devinacker/bsnes-plus)
|
- [bsnes-plus](https://github.com/devinacker/bsnes-plus)
|
||||||
is a fork of bsnes v073
|
is a fork of bsnes v073
|
||||||
|
@ -119,4 +119,4 @@ that you might want to check out.
|
||||||
It also restores the "balanced" Super Famicom emulation core
|
It also restores the "balanced" Super Famicom emulation core
|
||||||
that was removed from higan in v099,
|
that was removed from higan in v099,
|
||||||
which is less CPU intensive
|
which is less CPU intensive
|
||||||
than the current accuracy-focussed core.
|
than the current accuracy-focused core.
|
||||||
|
|
|
@ -19,7 +19,7 @@ for the same legal reasons that commercial games
|
||||||
cannot be distributed with higan,
|
cannot be distributed with higan,
|
||||||
so you'll need to obtain a copy of the BIOS for yourself.
|
so you'll need to obtain a copy of the BIOS for yourself.
|
||||||
|
|
||||||
If you have a real GBA and a flashcart,
|
If you have a real GBA and a flash-cart,
|
||||||
the Internet contains many tools
|
the Internet contains many tools
|
||||||
that will extract the BIOS image so it can be copied
|
that will extract the BIOS image so it can be copied
|
||||||
to your desktop computer.
|
to your desktop computer.
|
||||||
|
|
|
@ -29,7 +29,7 @@ To remove higan's configuration:
|
||||||
1. Press Win+R to open the Run dialog
|
1. Press Win+R to open the Run dialog
|
||||||
2. Type `%LOCALAPPDATA%` and press Enter
|
2. Type `%LOCALAPPDATA%` and press Enter
|
||||||
to open the folder where higan's configuration data lives
|
to open the folder where higan's configuration data lives
|
||||||
3. Delete the subfolders named `icarus` and `higan`
|
3. Delete the sub-folders named `icarus` and `higan`
|
||||||
if they exist.
|
if they exist.
|
||||||
|
|
||||||
You might also want to remove
|
You might also want to remove
|
||||||
|
|
|
@ -5,7 +5,7 @@ Sometimes higan will need you
|
||||||
to choose a file or folder.
|
to choose a file or folder.
|
||||||
For this, it uses a special Filesystem Browser dialog.
|
For this, it uses a special Filesystem Browser dialog.
|
||||||
Although many operating systems provide a native filesystem browser,
|
Although many operating systems provide a native filesystem browser,
|
||||||
they do not all allow the same customizations.
|
they do not all allow the same customisations.
|
||||||
Therefore,
|
Therefore,
|
||||||
higan provides its own filesystem browser
|
higan provides its own filesystem browser
|
||||||
that works the same way on every platform.
|
that works the same way on every platform.
|
||||||
|
@ -55,7 +55,7 @@ you can choose one
|
||||||
by selecting it and clicking the "Select" button in the bottom-right.
|
by selecting it and clicking the "Select" button in the bottom-right.
|
||||||
Double-clicking
|
Double-clicking
|
||||||
or selecting and pressing Enter don't work,
|
or selecting and pressing Enter don't work,
|
||||||
they just switch to viewing the conents of that folder.
|
they just switch to viewing the contents of that folder.
|
||||||
|
|
||||||
The "Cancel" button in the bottom-right
|
The "Cancel" button in the bottom-right
|
||||||
closes the filesystem browser without selecting anything.
|
closes the filesystem browser without selecting anything.
|
||||||
|
|
|
@ -30,7 +30,7 @@ of the emulated console's video output:
|
||||||
This is in addition to
|
This is in addition to
|
||||||
any adjustment applied by
|
any adjustment applied by
|
||||||
the "Colors" option
|
the "Colors" option
|
||||||
in the "Video Emulation" submenu
|
in the "Video Emulation" sub-menu
|
||||||
of the [Settings menu](higan.md#the-settings-menu).
|
of the [Settings menu](higan.md#the-settings-menu).
|
||||||
- **Luminance** adjusts the overall brightness,
|
- **Luminance** adjusts the overall brightness,
|
||||||
where 100% is normal,
|
where 100% is normal,
|
||||||
|
@ -87,7 +87,7 @@ in a normal window.
|
||||||
whenever it changes size
|
whenever it changes size
|
||||||
(because the user loaded a game for a different console,
|
(because the user loaded a game for a different console,
|
||||||
chose a different option from
|
chose a different option from
|
||||||
the [Video Scale submenu](higan.md#the-settings-menu),
|
the [Video Scale sub-menu](higan.md#the-settings-menu),
|
||||||
toggled Aspect Correction, etc.)
|
toggled Aspect Correction, etc.)
|
||||||
When disabled,
|
When disabled,
|
||||||
higan generally respects manual resizing.
|
higan generally respects manual resizing.
|
||||||
|
|
|
@ -8,7 +8,7 @@ the running game's video output.
|
||||||
The Library menu
|
The Library menu
|
||||||
----------------
|
----------------
|
||||||
|
|
||||||
Manufacturer submenus
|
Manufacturer sub-menus
|
||||||
allow you to play
|
allow you to play
|
||||||
games you've already imported
|
games you've already imported
|
||||||
into higan's
|
into higan's
|
||||||
|
@ -145,7 +145,7 @@ that aren't technically part of the console itself:
|
||||||
how the low-resolution video output of the emulated console
|
how the low-resolution video output of the emulated console
|
||||||
is scaled up to suit modern high-resolution displays.
|
is scaled up to suit modern high-resolution displays.
|
||||||
[Using video shaders](../guides/shaders.md)
|
[Using video shaders](../guides/shaders.md)
|
||||||
describes all the options in this submenu.
|
describes all the options in this sub-menu.
|
||||||
|
|
||||||
**Synchronize Audio**
|
**Synchronize Audio**
|
||||||
causes higan to wait for audio playback to complete
|
causes higan to wait for audio playback to complete
|
||||||
|
@ -154,7 +154,7 @@ This should reduce popping and glitching noises,
|
||||||
and slows the emulation down to approximately the correct speed.
|
and slows the emulation down to approximately the correct speed.
|
||||||
If your PC cannot emulate at full-speed,
|
If your PC cannot emulate at full-speed,
|
||||||
(60fps for most consoles, 75fps for WonderSwan)
|
(60fps for most consoles, 75fps for WonderSwan)
|
||||||
this has no noticable effect.
|
this has no noticeable effect.
|
||||||
|
|
||||||
**Mute Audio**
|
**Mute Audio**
|
||||||
causes higan to not output sound from the emulated console.
|
causes higan to not output sound from the emulated console.
|
||||||
|
@ -236,7 +236,7 @@ Before any game is loaded,
|
||||||
the status bar displays "No cartridge loaded".
|
the status bar displays "No cartridge loaded".
|
||||||
|
|
||||||
When a game is loaded and running,
|
When a game is loaded and running,
|
||||||
the status bar displays the current emulation speeed
|
the status bar displays the current emulation speed
|
||||||
in frames-per-second.
|
in frames-per-second.
|
||||||
For PAL-based consoles,
|
For PAL-based consoles,
|
||||||
this should be around 50 FPS for "full speed" emulation,
|
this should be around 50 FPS for "full speed" emulation,
|
||||||
|
@ -271,7 +271,7 @@ The status bar briefly displays "Slot X quick state does not exist"
|
||||||
(where X is one of the Quick State slot numbers)
|
(where X is one of the Quick State slot numbers)
|
||||||
when you choose a slot from the
|
when you choose a slot from the
|
||||||
[Tools](#the-tools-menu) → "Load Quick State"
|
[Tools](#the-tools-menu) → "Load Quick State"
|
||||||
submenu that has not had a save-state saved to it,
|
sub-menu that has not had a save-state saved to it,
|
||||||
or when you press the "Load Quick State" hotkey
|
or when you press the "Load Quick State" hotkey
|
||||||
while the current Quick State slot has not had a save-state saved to it,
|
while the current Quick State slot has not had a save-state saved to it,
|
||||||
|
|
||||||
|
|
|
@ -60,7 +60,7 @@ The icarus Settings dialog contains the following settings:
|
||||||
if it's importing a game it recognises.
|
if it's importing a game it recognises.
|
||||||
For unrecognised games,
|
For unrecognised games,
|
||||||
and for all games if this box is unticked,
|
and for all games if this box is unticked,
|
||||||
icarus gueses the manifest data.
|
icarus guesses the manifest data.
|
||||||
This option is still relevant when "Create Manifests" is unticked:
|
This option is still relevant when "Create Manifests" is unticked:
|
||||||
higan uses icarus to generate a manifest when a game is loaded,
|
higan uses icarus to generate a manifest when a game is loaded,
|
||||||
not just at import-time.
|
not just at import-time.
|
||||||
|
|
|
@ -37,7 +37,7 @@ Playing Game Boy Color games in Game Boy mode
|
||||||
|
|
||||||
Games for the original Game Boy
|
Games for the original Game Boy
|
||||||
came in solid grey cartridges,
|
came in solid grey cartridges,
|
||||||
and only supported four-shade greyscale graphics.
|
and only supported four-shade grey-scale graphics.
|
||||||
ROM files for these games
|
ROM files for these games
|
||||||
typically have filenames ending in `.gb`.
|
typically have filenames ending in `.gb`.
|
||||||
|
|
||||||
|
@ -54,7 +54,7 @@ typically have filenames ending in `.gbc`.
|
||||||
However,
|
However,
|
||||||
there were also some games
|
there were also some games
|
||||||
that could use colour if it was available,
|
that could use colour if it was available,
|
||||||
but would stick to greyscale if it wasn't.
|
but would stick to grey-scale if it wasn't.
|
||||||
These games came in black cartridges.
|
These games came in black cartridges.
|
||||||
ROM files for these games
|
ROM files for these games
|
||||||
typically have filenames ending in `.gbc`
|
typically have filenames ending in `.gbc`
|
||||||
|
@ -153,9 +153,9 @@ Rumble compatibility for Game Boy Advance
|
||||||
The original Game Boy Advance
|
The original Game Boy Advance
|
||||||
and the Game Boy Advance SP
|
and the Game Boy Advance SP
|
||||||
did not support any kind of rumble or force-feedback system,
|
did not support any kind of rumble or force-feedback system,
|
||||||
but the Game Boy Player addon for the Gamecube
|
but the Game Boy Player add-on for the GameCube
|
||||||
allowed Game Boy Advance games
|
allowed Game Boy Advance games
|
||||||
to use the rumble feature in Gamecube controllers.
|
to use the rumble feature in GameCube controllers.
|
||||||
|
|
||||||
Because rumble is a feature of the Game Boy Player,
|
Because rumble is a feature of the Game Boy Player,
|
||||||
to experience the rumble effect in higan
|
to experience the rumble effect in higan
|
||||||
|
|
|
@ -79,11 +79,11 @@ that's a Super Famicom game
|
||||||
so there will be a Super Famicom menu.
|
so there will be a Super Famicom menu.
|
||||||
|
|
||||||
Open [the console menu](interface/higan.md#the-console-menu),
|
Open [the console menu](interface/higan.md#the-console-menu),
|
||||||
and if there is a submenu for a controller port,
|
and if there is a sub-menu for a controller port,
|
||||||
make sure the port is using
|
make sure the port is using
|
||||||
the controller you [set up previously](#configuring-inputs).
|
the controller you [set up previously](#configuring-inputs).
|
||||||
If you configured inputs for a Gamepad in Controller Port 1,
|
If you configured inputs for a Gamepad in Controller Port 1,
|
||||||
the Controller Port 1 submenu
|
the Controller Port 1 sub-menu
|
||||||
should be set to Gamepad.
|
should be set to Gamepad.
|
||||||
Like a real console,
|
Like a real console,
|
||||||
higan's controller ports
|
higan's controller ports
|
||||||
|
|
Loading…
Reference in New Issue