mirror of https://github.com/bsnes-emu/bsnes.git
Improved serial interrupt timing, fixes boot_sclk_align.
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623f92378d
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@ -479,6 +479,8 @@ void GB_reset(GB_gameboy_t *gb)
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}
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gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = 0xFF;
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}
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/* The serial interrupt always occur on the 0xF8th cycle of every 0x100 cycle since boot. */
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gb->serial_cycles = 0x100 - 0xF8;
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gb->io_registers[GB_IO_SC] = 0x7E;
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gb->magic = (uintptr_t)'SAME';
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}
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@ -329,7 +329,9 @@ struct GB_gameboy_internal_s {
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uint32_t display_cycles;
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uint32_t div_cycles;
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uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
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uint16_t serial_cycles;
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GB_PADDING(uint16_t, serial_cycles);
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uint16_t serial_cycles; /* This field changed its meaning in v0.10 */
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uint16_t serial_length;
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);
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/* APU */
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@ -617,13 +617,15 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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}
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gb->io_registers[GB_IO_SC] = value | (~0x83);
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if ((value & 0x80) && (value & 0x1) ) {
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gb->serial_cycles = gb->cgb_mode && (value & 2)? 128 : 4096;
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gb->serial_length = gb->cgb_mode && (value & 2)? 128 : 4096;
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/* Todo: This is probably incorrect for CGB's faster clock mode. */
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gb->serial_cycles &= 0xFF;
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if (gb->serial_transfer_start_callback) {
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gb->serial_transfer_start_callback(gb, gb->io_registers[GB_IO_SB]);
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}
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}
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else {
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gb->serial_cycles = 0;
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gb->serial_length = 0;
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}
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return;
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@ -107,9 +107,11 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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}
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}
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if (gb->serial_cycles) {
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if (gb->serial_cycles <= cycles) {
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gb->serial_cycles = 0;
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uint16_t previous_serial_cycles = gb->serial_cycles;
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gb->serial_cycles += cycles;
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if (gb->serial_length) {
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if ((gb->serial_cycles & gb->serial_length) != (previous_serial_cycles & gb->serial_length)) {
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gb->serial_length = 0;
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gb->io_registers[GB_IO_SC] &= ~0x80;
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/* TODO: Does SB "update" bit by bit? */
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if (gb->serial_transfer_end_callback) {
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@ -121,9 +123,6 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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gb->io_registers[GB_IO_IF] |= 8;
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}
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else {
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gb->serial_cycles -= cycles;
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}
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}
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gb->debugger_ticks += cycles;
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