mirror of https://github.com/bsnes-emu/bsnes.git
Fix a deadlock
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69fb2ad0a3
commit
c492022ae6
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@ -35,6 +35,8 @@ static bool axesEmulateButtons = false;
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static bool axes2DEmulateButtons = false;
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static bool hatsEmulateButtons = false;
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static NSLock *globalPWMThreadLock;
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@interface JOYController ()
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+ (void)controllerAdded:(IOHIDDeviceRef) device;
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+ (void)controllerRemoved:(IOHIDDeviceRef) device;
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@ -111,9 +113,9 @@ typedef struct __attribute__((packed)) {
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JOYElement *_connectedElement;
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NSMutableDictionary<NSValue *, JOYElement *> *_iokitToJOY;
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NSString *_serialSuffix;
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bool _isSwitch; // Does thie controller use the Switch protocol?
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bool _isSwitch; // Does this controller use the Switch protocol?
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JOYSwitchPacket _lastSwitchPacket;
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NSCondition *_rumblePWMThreadLock;
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NSLock *_rumblePWMThreadLock;
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volatile double _rumblePWMRatio;
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bool _physicallyConnected;
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bool _logicallyConnected;
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@ -149,7 +151,7 @@ typedef struct __attribute__((packed)) {
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_hatEmulatedButtons = [NSMutableDictionary dictionary];
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_multiElements = [NSMutableDictionary dictionary];
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_iokitToJOY = [NSMutableDictionary dictionary];
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_rumblePWMThreadLock = [[NSCondition alloc] init];
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_rumblePWMThreadLock = [[NSLock alloc] init];
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//NSMutableArray *axes3d = [NSMutableArray array];
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@ -606,13 +608,6 @@ typedef struct __attribute__((packed)) {
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- (void)pwmThread
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{
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/* TODO: This does not handle correctly the case of having a multi-port controller where more than one controller
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uses rumble. At least make sure any sibling controllers don't have their PWM thread running. */
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for (JOYController *controller in [JOYController allControllers]) {
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if (controller != self && controller->_device == _device) {
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[controller _forceStopPWMThread];
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}
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}
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unsigned rumbleCounter = 0;
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while (self.connected && !_forceStopPWMThread) {
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if ([_rumbleElement setValue:rumbleCounter < round(_rumblePWMRatio * PWM_RESOLUTION)]) {
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@ -678,9 +673,20 @@ typedef struct __attribute__((packed)) {
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_rumblePWMRatio = amp;
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if (!_rumblePWMThreadRunning) { // PWM thread not running, start it.
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if (amp != 0) {
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/* TODO: The PWM thread does not handle correctly the case of having a multi-port controller where more
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than one controller uses rumble. At least make sure any sibling controllers don't have their
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PWM thread running. */
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[globalPWMThreadLock lock];
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for (JOYController *controller in [JOYController allControllers]) {
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if (controller != self && controller->_device == _device) {
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[controller _forceStopPWMThread];
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}
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}
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_rumblePWMRatio = amp;
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_rumblePWMThreadRunning = true;
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[self performSelectorInBackground:@selector(pwmThread) withObject:nil];
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[globalPWMThreadLock unlock];
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}
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}
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[_rumblePWMThreadLock unlock];
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@ -765,6 +771,7 @@ typedef struct __attribute__((packed)) {
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controllers = [NSMutableDictionary dictionary];
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exposedControllers = [NSMutableArray array];
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globalPWMThreadLock = [[NSLock alloc] init];
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NSArray *array = @[
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CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick),
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CreateHIDDeviceMatchDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad),
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