mirror of https://github.com/bsnes-emu/bsnes.git
Convert div counter to the SM mechanism
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5974092c94
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c48097a484
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@ -289,8 +289,8 @@ void GB_apu_div_event(GB_gameboy_t *gb)
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void GB_apu_run(GB_gameboy_t *gb)
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void GB_apu_run(GB_gameboy_t *gb)
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{
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{
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/* Convert 4MHZ to 2MHz. apu_cycles is always even. */
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/* Convert 4MHZ to 2MHz. apu_cycles is always divisable by 4. */
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uint8_t cycles = gb->apu.apu_cycles >> 1;
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uint8_t cycles = gb->apu.apu_cycles >> 2;
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gb->apu.apu_cycles = 0;
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gb->apu.apu_cycles = 0;
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if (!cycles) return;
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if (!cycles) return;
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@ -333,7 +333,8 @@ struct GB_gameboy_internal_s {
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/* Timing */
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/* Timing */
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GB_SECTION(timing,
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GB_SECTION(timing,
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uint32_t display_cycles; // In 8 MHz units
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uint32_t display_cycles; // In 8 MHz units
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uint32_t div_cycles;
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GB_UNIT(div);
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uint32_t div_counter;
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uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
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uint8_t tima_reload_state; /* After TIMA overflows, it becomes 0 for 4 cycles before actually reloading. */
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uint16_t serial_cycles;
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uint16_t serial_cycles;
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uint16_t serial_length;
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uint16_t serial_length;
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@ -176,7 +176,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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}
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return gb->io_registers[GB_IO_TIMA];
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return gb->io_registers[GB_IO_TIMA];
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case GB_IO_DIV:
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case GB_IO_DIV:
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return gb->div_cycles >> 8;
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return gb->div_counter >> 8;
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case GB_IO_HDMA5:
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case GB_IO_HDMA5:
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if (!gb->cgb_mode) return 0xFF;
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if (!gb->cgb_mode) return 0xFF;
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return ((gb->hdma_on || gb->hdma_on_hblank)? 0 : 0x80) | ((gb->hdma_steps_left - 1) & 0x7F);
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return ((gb->hdma_on || gb->hdma_on_hblank)? 0 : 0x80) | ((gb->hdma_steps_left - 1) & 0x7F);
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@ -484,7 +484,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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return;
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return;
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case GB_IO_DIV:
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case GB_IO_DIV:
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GB_set_internal_div_counter(gb, 0);
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gb->div_state = 0; // Reset the div state machine
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return;
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return;
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case GB_IO_JOYP:
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case GB_IO_JOYP:
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@ -6,6 +6,8 @@
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#include <sys/time.h>
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#include <sys/time.h>
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#endif
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#endif
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static const unsigned int GB_TAC_RATIOS[] = {1024, 16, 64, 256};
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#ifndef DISABLE_TIMEKEEPING
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#ifndef DISABLE_TIMEKEEPING
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static int64_t get_nanoseconds(void)
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static int64_t get_nanoseconds(void)
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{
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{
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@ -105,25 +107,56 @@ static void advance_tima_state_machine(GB_gameboy_t *gb)
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}
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}
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}
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}
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static bool counter_overflow_check(uint32_t old, uint32_t new, uint32_t max)
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{
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return (old & (max >> 1)) && !(new & (max >> 1));
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}
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static void increase_tima(GB_gameboy_t *gb)
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{
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->tima_reload_state = GB_TIMA_RELOADING;
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}
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}
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static void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
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{
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/* TIMA increases when a specific high-bit becomes a low-bit. */
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value &= INTERNAL_DIV_CYCLES - 1;
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if ((gb->io_registers[GB_IO_TAC] & 4) &&
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counter_overflow_check(gb->div_counter, value, GB_TAC_RATIOS[gb->io_registers[GB_IO_TAC] & 3])) {
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increase_tima(gb);
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}
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if (counter_overflow_check(gb->div_counter, value, gb->cgb_double_speed? 0x4000 : 0x2000)) {
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GB_apu_run(gb);
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GB_apu_div_event(gb);
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}
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gb->div_counter = value;
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}
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static void GB_timers_run(GB_gameboy_t *gb, uint8_t cycles)
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{
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GB_STATE_MACHINE(gb, div, cycles) {
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GB_STATE(gb, div, 1);
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}
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GB_set_internal_div_counter(gb, 0);
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while (true) {
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advance_tima_state_machine(gb);
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GB_set_internal_div_counter(gb, gb->div_counter + 4);
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gb->apu.apu_cycles += 4 << !gb->cgb_double_speed;
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GB_SLEEP(gb, div, 1, 4);
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}
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}
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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{
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{
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// Affected by speed boost
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// Affected by speed boost
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gb->dma_cycles += cycles;
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gb->dma_cycles += cycles;
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advance_tima_state_machine(gb);
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GB_timers_run(gb, cycles);
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for (int i = 0; i < cycles; i += 4) {
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/* This is a bit tricky. The DIV and APU are tightly coupled, but DIV is affected
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by the speed boost while the APU is not */
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GB_set_internal_div_counter(gb, gb->div_cycles + 4);
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gb->apu.apu_cycles += 4 >> gb->cgb_double_speed;
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}
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if (cycles > 4) {
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advance_tima_state_machine(gb);
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if (cycles > 8) {
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advance_tima_state_machine(gb);
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}
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}
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uint16_t previous_serial_cycles = gb->serial_cycles;
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uint16_t previous_serial_cycles = gb->serial_cycles;
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gb->serial_cycles += cycles;
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gb->serial_cycles += cycles;
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@ -161,38 +194,6 @@ void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles)
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GB_ir_run(gb);
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GB_ir_run(gb);
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}
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}
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/* Standard Timers */
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static const unsigned int GB_TAC_RATIOS[] = {1024, 16, 64, 256};
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static void increase_tima(GB_gameboy_t *gb)
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{
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gb->io_registers[GB_IO_TIMA]++;
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if (gb->io_registers[GB_IO_TIMA] == 0) {
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gb->io_registers[GB_IO_TIMA] = gb->io_registers[GB_IO_TMA];
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gb->tima_reload_state = GB_TIMA_RELOADING;
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}
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}
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static bool counter_overflow_check(uint32_t old, uint32_t new, uint32_t max)
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{
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return (old & (max >> 1)) && !(new & (max >> 1));
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}
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void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value)
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{
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/* TIMA increases when a specific high-bit becomes a low-bit. */
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value &= INTERNAL_DIV_CYCLES - 1;
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if ((gb->io_registers[GB_IO_TAC] & 4) &&
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counter_overflow_check(gb->div_cycles, value, GB_TAC_RATIOS[gb->io_registers[GB_IO_TAC] & 3])) {
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increase_tima(gb);
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}
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if (counter_overflow_check(gb->div_cycles, value, gb->cgb_double_speed? 0x4000 : 0x2000)) {
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GB_apu_run(gb);
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GB_apu_div_event(gb);
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}
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gb->div_cycles = value;
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}
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/*
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/*
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This glitch is based on the expected results of mooneye-gb rapid_toggle test.
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This glitch is based on the expected results of mooneye-gb rapid_toggle test.
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This glitch happens because how TIMA is increased, see GB_set_internal_div_counter.
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This glitch happens because how TIMA is increased, see GB_set_internal_div_counter.
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@ -207,9 +208,9 @@ void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac)
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unsigned int new_clocks = GB_TAC_RATIOS[new_tac & 3];
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unsigned int new_clocks = GB_TAC_RATIOS[new_tac & 3];
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/* The bit used for overflow testing must have been 1 */
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/* The bit used for overflow testing must have been 1 */
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if (gb->div_cycles & (old_clocks >> 1)) {
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if (gb->div_counter & (old_clocks >> 1)) {
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/* And now either the timer must be disabled, or the new bit used for overflow testing be 0. */
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/* And now either the timer must be disabled, or the new bit used for overflow testing be 0. */
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if (!(new_tac & 4) || gb->div_cycles & (new_clocks >> 1)) {
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if (!(new_tac & 4) || gb->div_counter & (new_clocks >> 1)) {
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increase_tima(gb);
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increase_tima(gb);
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}
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}
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}
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}
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@ -4,18 +4,40 @@
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#ifdef GB_INTERNAL
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#ifdef GB_INTERNAL
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
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void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value);
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void GB_rtc_run(GB_gameboy_t *gb);
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void GB_rtc_run(GB_gameboy_t *gb);
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void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
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void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
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bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */
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bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */
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void GB_timing_sync(GB_gameboy_t *gb);
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void GB_timing_sync(GB_gameboy_t *gb);
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enum {
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enum {
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GB_TIMA_RUNNING = 0,
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GB_TIMA_RUNNING = 0,
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GB_TIMA_RELOADING = 1,
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GB_TIMA_RELOADING = 1,
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GB_TIMA_RELOADED = 2
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GB_TIMA_RELOADED = 2
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};
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};
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#define GB_HALT_VALUE (0xFFFF)
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#define GB_SLEEP(gb, unit, state, cycles) do {\
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(gb)->unit##_cycles -= cycles; \
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if ((gb)->unit##_cycles <= 0) {\
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(gb)->unit##_state = state;\
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return;\
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unit##state:; \
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}\
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} while (0)
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#define GB_HALT(gb, unit) (gb)->unit##_cycles = GB_HALT_VALUE
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#define GB_STATE_MACHINE(gb, unit, cycles) \
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(gb)->unit##_cycles += cycles; \
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if ((gb)->unit##_cycles <= 0 || (gb)->unit##_cycles == GB_HALT_VALUE) {\
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return;\
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}\
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switch ((gb)->unit##_state)
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#endif
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#endif
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#define GB_STATE(gb, unit, state) case state: goto unit##state
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#define GB_UNIT(unit) uint32_t unit##_cycles, unit##_state
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#endif /* timing_h */
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#endif /* timing_h */
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