mirror of https://github.com/bsnes-emu/bsnes.git
Fixing a bug where where zero-shift sweep wouldn't tick
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@ -394,7 +394,7 @@ static void trigger_sweep_calculation(GB_gameboy_t *gb)
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/* Recalculation and overflow check only occurs after a delay */
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 5 - gb->apu.lf_div;
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gb->apu.unshifted_sweep = !(gb->io_registers[GB_IO_NR10] & 0x7);
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7) ^ 7;
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}
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}
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@ -524,7 +524,7 @@ void GB_apu_run(GB_gameboy_t *gb)
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gb->apu.noise_channel.alignment += cycles;
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if (gb->apu.square_sweep_calculate_countdown &&
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((gb->io_registers[GB_IO_NR10] & 7) ||
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(((gb->io_registers[GB_IO_NR10] & 7) || gb->apu.unshifted_sweep) ||
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gb->apu.square_sweep_calculate_countdown <= (gb->model > GB_MODEL_CGB_C? 3 : 1))) { // Calculation is paused if the lower bits
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if (gb->apu.square_sweep_calculate_countdown > cycles) {
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gb->apu.square_sweep_calculate_countdown -= cycles;
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@ -875,6 +875,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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if (gb->io_registers[GB_IO_NR10] & 7) {
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/* APU bug: if shift is nonzero, overflow check also occurs on trigger */
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 5 - gb->apu.lf_div;
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gb->apu.unshifted_sweep = false;
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if (gb->model > GB_MODEL_CGB_C) {
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gb->apu.square_sweep_calculate_countdown += 2;
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}
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@ -884,7 +885,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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else {
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gb->apu.sweep_length_addend = 0;
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}
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gb->apu.channel_1_restart_hold = 4 - gb->apu.lf_div;
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gb->apu.channel_1_restart_hold = 2 - gb->apu.lf_div + GB_is_cgb(gb) * 2;
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gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7) ^ 7;
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}
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}
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@ -66,7 +66,7 @@ typedef struct
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uint8_t square_sweep_calculate_countdown; // In 2 MHz
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uint16_t sweep_length_addend;
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uint16_t shadow_sweep_sample_length;
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GB_PADDING(bool, sweep_enabled);
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bool unshifted_sweep;
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GB_PADDING(bool, sweep_decreasing);
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struct {
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