mirror of https://github.com/bsnes-emu/bsnes.git
GameBoy Camera support in Cocoa
This commit is contained in:
parent
479a64dca6
commit
b50b38c78a
109
Cocoa/Document.m
109
Cocoa/Document.m
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@ -1,3 +1,4 @@
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#include <AVFoundation/AVFoundation.h>
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#include <CoreAudio/CoreAudio.h>
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#include <CoreAudio/CoreAudio.h>
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#include "GBAudioClient.h"
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#include "GBAudioClient.h"
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#include "Document.h"
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#include "Document.h"
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@ -5,6 +6,7 @@
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#include "gb.h"
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#include "gb.h"
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#include "debugger.h"
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#include "debugger.h"
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#include "memory.h"
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#include "memory.h"
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#include "camera.h"
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#include "HexFiend/HexFiend.h"
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#include "HexFiend/HexFiend.h"
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#include "GBMemoryByteArray.h"
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#include "GBMemoryByteArray.h"
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@ -23,6 +25,11 @@
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NSString *lastConsoleInput;
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NSString *lastConsoleInput;
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HFLineCountingRepresenter *lineRep;
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HFLineCountingRepresenter *lineRep;
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CVImageBufferRef cameraImage;
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AVCaptureSession *cameraSession;
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AVCaptureConnection *cameraConnection;
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AVCaptureStillImageOutput *cameraOutput;
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}
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}
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@property GBAudioClient *audioClient;
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@property GBAudioClient *audioClient;
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@ -30,6 +37,8 @@
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- (void) log: (const char *) log withAttributes: (GB_log_attributes) attributes;
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- (void) log: (const char *) log withAttributes: (GB_log_attributes) attributes;
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- (const char *) getDebuggerInput;
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- (const char *) getDebuggerInput;
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- (const char *) getAsyncDebuggerInput;
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- (const char *) getAsyncDebuggerInput;
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- (void) cameraRequestUpdate;
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- (uint8_t) cameraGetPixelAtX:(uint8_t)x andY:(uint8_t)y;
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@end
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@end
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static void vblank(GB_gameboy_t *gb)
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static void vblank(GB_gameboy_t *gb)
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@ -62,6 +71,18 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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return (r << 0) | (g << 8) | (b << 16);
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return (r << 0) | (g << 8) | (b << 16);
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}
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}
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static void cameraRequestUpdate(GB_gameboy_t *gb)
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{
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Document *self = (__bridge Document *)(gb->user_data);
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[self cameraRequestUpdate];
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}
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static uint8_t cameraGetPixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
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{
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Document *self = (__bridge Document *)(gb->user_data);
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return [self cameraGetPixelAtX:x andY:y];
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}
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@implementation Document
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@implementation Document
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{
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{
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GB_gameboy_t gb;
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GB_gameboy_t gb;
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@ -91,23 +112,26 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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{
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GB_init(&gb);
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GB_init(&gb);
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GB_load_boot_rom(&gb, [[[NSBundle mainBundle] pathForResource:@"dmg_boot" ofType:@"bin"] UTF8String]);
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GB_load_boot_rom(&gb, [[[NSBundle mainBundle] pathForResource:@"dmg_boot" ofType:@"bin"] UTF8String]);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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[self initCommon];
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GB_set_log_callback(&gb, (GB_log_callback_t) consoleLog);
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GB_set_input_callback(&gb, (GB_input_callback_t) consoleInput);
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GB_set_async_input_callback(&gb, (GB_input_callback_t) asyncConsoleInput);
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GB_set_rgb_encode_callback(&gb, rgbEncode);
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gb.user_data = (__bridge void *)(self);
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}
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}
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- (void) initCGB
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- (void) initCGB
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{
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{
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GB_init_cgb(&gb);
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GB_init_cgb(&gb);
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GB_load_boot_rom(&gb, [[[NSBundle mainBundle] pathForResource:@"cgb_boot" ofType:@"bin"] UTF8String]);
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GB_load_boot_rom(&gb, [[[NSBundle mainBundle] pathForResource:@"cgb_boot" ofType:@"bin"] UTF8String]);
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[self initCommon];
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}
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- (void) initCommon
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{
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_log_callback(&gb, (GB_log_callback_t) consoleLog);
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GB_set_log_callback(&gb, (GB_log_callback_t) consoleLog);
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GB_set_input_callback(&gb, (GB_input_callback_t) consoleInput);
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GB_set_input_callback(&gb, (GB_input_callback_t) consoleInput);
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GB_set_async_input_callback(&gb, (GB_input_callback_t) asyncConsoleInput);
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GB_set_async_input_callback(&gb, (GB_input_callback_t) asyncConsoleInput);
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GB_set_rgb_encode_callback(&gb, rgbEncode);
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GB_set_rgb_encode_callback(&gb, rgbEncode);
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GB_set_camera_get_pixel_callback(&gb, cameraGetPixel);
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GB_set_camera_update_request_callback(&gb, cameraRequestUpdate);
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gb.user_data = (__bridge void *)(self);
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gb.user_data = (__bridge void *)(self);
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}
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}
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@ -222,6 +246,9 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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- (void)dealloc
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- (void)dealloc
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{
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{
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GB_free(&gb);
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GB_free(&gb);
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if (cameraImage) {
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CVBufferRelease(cameraImage);
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}
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}
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}
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- (void)windowControllerDidLoadNib:(NSWindowController *)aController {
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- (void)windowControllerDidLoadNib:(NSWindowController *)aController {
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@ -680,4 +707,74 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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return YES;
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return YES;
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}
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}
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- (void)cameraRequestUpdate
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{
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dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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@try {
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if (!cameraSession) {
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NSError *error;
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AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithMediaType: AVMediaTypeVideo];
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AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice: device error: &error];
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CMVideoDimensions dimensions = CMVideoFormatDescriptionGetDimensions([[[device formats] firstObject] formatDescription]);
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if (!input) {
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GB_camera_updated(&gb);
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return;
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}
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cameraOutput = [[AVCaptureStillImageOutput alloc] init];
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/* Greyscale is not widely supported, so we use YUV, whose first element is the brightness. */
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[cameraOutput setOutputSettings: @{(id)kCVPixelBufferPixelFormatTypeKey: @(kYUVSPixelFormat),
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(id)kCVPixelBufferWidthKey: @(MAX(128, 112 * dimensions.width / dimensions.height)),
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(id)kCVPixelBufferHeightKey: @(MAX(112, 128 * dimensions.height / dimensions.width)),}];
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cameraSession = [AVCaptureSession new];
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cameraSession.sessionPreset = AVCaptureSessionPresetPhoto;
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[cameraSession addInput: input];
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[cameraSession addOutput: cameraOutput];
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/* ARC will stop the session when the window is closed. */
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[cameraSession startRunning];
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cameraConnection = [cameraOutput connectionWithMediaType: AVMediaTypeVideo];
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}
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[cameraOutput captureStillImageAsynchronouslyFromConnection: cameraConnection completionHandler: ^(CMSampleBufferRef sampleBuffer, NSError *error) {
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if (error) {
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GB_camera_updated(&gb);
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}
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else {
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if (cameraImage) {
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CVBufferRelease(cameraImage);
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cameraImage = NULL;
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}
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cameraImage = CVBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer));
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/* We only need the actual buffer, no need to ever unlock it. */
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CVPixelBufferLockBaseAddress(cameraImage, 0);
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}
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GB_camera_updated(&gb);
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}];
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}
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@catch (NSException *exception) {
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/* I have not tested camera support on many devices, so we catch exceptions just in case. */
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GB_camera_updated(&gb);
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}
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});
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}
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- (uint8_t)cameraGetPixelAtX:(uint8_t)x andY:(uint8_t) y
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{
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if (!cameraImage) {
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return rand();
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}
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uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(cameraImage);
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size_t bytesPerRow = CVPixelBufferGetBytesPerRow(cameraImage);
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uint8_t offsetX = (CVPixelBufferGetWidth(cameraImage) - 128) / 2;
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uint8_t offsetY = (CVPixelBufferGetHeight(cameraImage) - 112) / 2;
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uint8_t ret = baseAddress[(x + offsetX) * 2 + (y + offsetY) * bytesPerRow];
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return ret;
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}
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@end
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@end
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2
Makefile
2
Makefile
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@ -161,7 +161,7 @@ $(BIN)/Sameboy.app: $(BIN)/Sameboy.app/Contents/MacOS/Sameboy \
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$(BIN)/Sameboy.app/Contents/MacOS/Sameboy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
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$(BIN)/Sameboy.app/Contents/MacOS/Sameboy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
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-@$(MKDIR) -p $(dir $@)
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit
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$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit -framework AVFoundation -framework CoreVideo -framework CoreMedia
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ifeq ($(CONF), release)
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ifeq ($(CONF), release)
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strip $@
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strip $@
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endif
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endif
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@ -26,6 +26,7 @@ Features currently supported only with the Cocoa version:
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* Retina display support, allowing a wider range of scaling factors without artifacts
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* Retina display support, allowing a wider range of scaling factors without artifacts
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* Optional frame blending
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* Optional frame blending
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* Several [scaling algorithms](SCALING.md) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
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* Several [scaling algorithms](SCALING.md) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
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* GameBoy Camera support
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## Compatibility
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## Compatibility
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SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please report any broken ROM. The latest results for SameBoy's automatic tester are available [here](http://htmlpreview.github.io/?https://github.com/LIJI32/SameBoy/blob/automation_results/results.html).
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SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please report any broken ROM. The latest results for SameBoy's automatic tester are available [here](http://htmlpreview.github.io/?https://github.com/LIJI32/SameBoy/blob/automation_results/results.html).
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