mirror of https://github.com/bsnes-emu/bsnes.git
More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB)
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0f8385a798
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@ -247,9 +247,13 @@ void GB_STAT_update(GB_gameboy_t *gb)
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gb->stat_interrupt_line = gb->oam_interrupt_line;
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/* Set LY=LYC bit */
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if (gb->ly_for_comparison == gb->io_registers[GB_IO_LYC]) {
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gb->lyc_interrupt_line = true;
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gb->io_registers[GB_IO_STAT] |= 4;
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}
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else {
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if (gb->ly_for_comparison != (uint16_t)-1) {
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gb->lyc_interrupt_line = false;
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}
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gb->io_registers[GB_IO_STAT] &= ~4;
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}
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@ -262,7 +266,7 @@ void GB_STAT_update(GB_gameboy_t *gb)
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}
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/* User requested a LY=LYC interrupt and the LY=LYC bit is on */
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if ((gb->io_registers[GB_IO_STAT] & 0x44) == 0x44) {
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if ((gb->io_registers[GB_IO_STAT] & 0x40) && gb->lyc_interrupt_line) {
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gb->stat_interrupt_line = true;
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}
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@ -423,6 +423,7 @@ struct GB_gameboy_internal_s {
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uint8_t extra_penalty_for_sprite_at_0;
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bool is_first_line_mode2;
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bool oam_interrupt_line;
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bool lyc_interrupt_line;
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -13,18 +13,20 @@ typedef enum {
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GB_CONFLICT_READ_NEW,
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/* If the CPU writes while another component reads, it reads a bitwise OR between the new and old values */
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GB_CONFLICT_READ_OR,
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/* If the CPU and another component write at the same time, the CPU's value "wins"*/
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/* If the CPU and another component write at the same time, the CPU's value "wins" */
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GB_CONFLICT_WRITE_CPU,
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} GB_conflict_t;
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/* Todo: How does double speed mode affect these? */
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static const GB_conflict_t cgb_conflict_map[0x80] = {
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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/* Todo: most values not verified, and probably differ between revisions */
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};
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static const GB_conflict_t dmg_conflict_map[0x80] = {
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[GB_IO_IF] = GB_CONFLICT_WRITE_CPU,
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[GB_IO_LYC] = GB_CONFLICT_READ_OLD,
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/* Todo: these are GB_CONFLICT_READ_NEW on MGB/SGB2 */
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[GB_IO_BGP] = GB_CONFLICT_READ_OR,
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@ -40,7 +42,6 @@ static const GB_conflict_t dmg_conflict_map[0x80] = {
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/* Todo: these were not verified at all */
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[GB_IO_WY] = GB_CONFLICT_READ_NEW,
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[GB_IO_WX] = GB_CONFLICT_READ_NEW,
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[GB_IO_LYC] = GB_CONFLICT_READ_NEW,
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};
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static uint8_t cycle_read(GB_gameboy_t *gb, uint16_t addr)
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