mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v036r07? release.
New WIP. This adds all the aforementioned fixes. I got the speed hit to ~1% with no light gun, and ~7% with. All three light gun modes allow you to go offscreen by 16 pixels in either direction, and Super Scope's offscreen flag is now supported. Mouse still needs the speed bits supported. I also modified the cursor just a bit by adding dots to each side of the circle. Makes it look a lot better. Not sure if I should add a shadow around the cursor or not. It really helps on red screens, but it seems kind of obtrusive to the view everywhere else. Oh, and the cursor works as expected in hires and/or interlace modes now. Also, x_axis, y_axis, button_NN is now mouse.x_axis, mouse.y_axis, mouse.buttonNN. joypadNN.button_NN and joypadNN.axis_NN are now joypadNN.buttonNN and joypadNN.axisNN. So be sure to update the config file again. Hopefully for the last time. I have not added the new input changes just yet, so the mouse button 0 still auto-assigns in the GUI. Use the spacebar or enter to bring up the assignment window for now. That also means that joypad analog axes won't work well for mouse simulation still. Other than what I mentioned above, please let me know if you spot any bugs this time around. Especially regarding the shots not going where you expect them to. I didn't test Yoshi's Safari myself, but it should be fine now. [No archive available]
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