More false-negative fixes

This commit is contained in:
Lior Halphon 2016-09-09 19:29:14 +03:00
parent 7bafb6a843
commit ad604036a5
1 changed files with 20 additions and 6 deletions

View File

@ -20,7 +20,7 @@ static char *bmp_filename;
static char *log_filename; static char *log_filename;
static FILE *log_file; static FILE *log_file;
static void replace_extension(const char *src, size_t length, char *dest, const char *ext); static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
static bool push_start_a, nekojara_fix; static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster;
static unsigned int test_length = 60 * 40; static unsigned int test_length = 60 * 40;
GB_gameboy_t gb; GB_gameboy_t gb;
@ -45,7 +45,11 @@ static void vblank(GB_gameboy_t *gb)
screenshot to be taken while the LCD is off if the press makes the game screenshot to be taken while the LCD is off if the press makes the game
load graphics. */ load graphics. */
if (push_start_a && frames < test_length - 120) { if (push_start_a && frames < test_length - 120) {
switch (frames % (nekojara_fix? 60 : 40)) { /* Nekojara's first menu item is continue, so the normal hueristic won't work. */ unsigned combo_length = 40;
if (start_is_not_first) combo_length = 60; /* The start item in the menu is not the first, so also push down */
else if (a_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
switch ((push_faster? frames * 2 : frames) % combo_length) {
case 0: case 0:
gb->keys[7] = true; // Start down gb->keys[7] = true; // Start down
break; break;
@ -53,13 +57,15 @@ static void vblank(GB_gameboy_t *gb)
gb->keys[7] = false; // Start up gb->keys[7] = false; // Start up
break; break;
case 20: case 20:
gb->keys[4] = true; // A down gb->keys[b_is_confirm? 5: 4] = true; // A down (or B)
break; break;
case 30: case 30:
gb->keys[4] = false; // A up gb->keys[b_is_confirm? 5: 4] = false; // A up (or B)
break; break;
case 40: case 40:
if (gb->boot_rom_finished) {
gb->keys[3] = true; // D-Pad Down down gb->keys[3] = true; // D-Pad Down down
}
break; break;
case 50: case 50:
gb->keys[3] = false; // D-Pad Down up gb->keys[3] = false; // D-Pad Down up
@ -278,7 +284,15 @@ int main(int argc, char **argv)
perror("Failed to load ROM"); perror("Failed to load ROM");
exit(1); exit(1);
} }
nekojara_fix = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0; /* It's OK. No overflow is possilbe here. */
/* Game specific hacks for start attempt automations */
/* It's OK. No overflow is possible here. */
start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0;
b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0;
push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0;
/* Run emulation */ /* Run emulation */
running = true; running = true;
gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true; gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;