mirror of https://github.com/bsnes-emu/bsnes.git
More false-negative fixes
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parent
7bafb6a843
commit
ad604036a5
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@ -20,7 +20,7 @@ static char *bmp_filename;
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static char *log_filename;
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static char *log_filename;
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static FILE *log_file;
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static FILE *log_file;
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
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static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
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static bool push_start_a, nekojara_fix;
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static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster;
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static unsigned int test_length = 60 * 40;
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static unsigned int test_length = 60 * 40;
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GB_gameboy_t gb;
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GB_gameboy_t gb;
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@ -45,7 +45,11 @@ static void vblank(GB_gameboy_t *gb)
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screenshot to be taken while the LCD is off if the press makes the game
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screenshot to be taken while the LCD is off if the press makes the game
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load graphics. */
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load graphics. */
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if (push_start_a && frames < test_length - 120) {
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if (push_start_a && frames < test_length - 120) {
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switch (frames % (nekojara_fix? 60 : 40)) { /* Nekojara's first menu item is continue, so the normal hueristic won't work. */
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unsigned combo_length = 40;
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if (start_is_not_first) combo_length = 60; /* The start item in the menu is not the first, so also push down */
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else if (a_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
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switch ((push_faster? frames * 2 : frames) % combo_length) {
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case 0:
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case 0:
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gb->keys[7] = true; // Start down
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gb->keys[7] = true; // Start down
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break;
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break;
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@ -53,13 +57,15 @@ static void vblank(GB_gameboy_t *gb)
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gb->keys[7] = false; // Start up
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gb->keys[7] = false; // Start up
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break;
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break;
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case 20:
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case 20:
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gb->keys[4] = true; // A down
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gb->keys[b_is_confirm? 5: 4] = true; // A down (or B)
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break;
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break;
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case 30:
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case 30:
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gb->keys[4] = false; // A up
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gb->keys[b_is_confirm? 5: 4] = false; // A up (or B)
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break;
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break;
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case 40:
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case 40:
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if (gb->boot_rom_finished) {
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gb->keys[3] = true; // D-Pad Down down
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gb->keys[3] = true; // D-Pad Down down
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}
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break;
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break;
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case 50:
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case 50:
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gb->keys[3] = false; // D-Pad Down up
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gb->keys[3] = false; // D-Pad Down up
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@ -278,7 +284,15 @@ int main(int argc, char **argv)
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perror("Failed to load ROM");
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perror("Failed to load ROM");
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exit(1);
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exit(1);
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}
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}
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nekojara_fix = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0; /* It's OK. No overflow is possilbe here. */
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/* Game specific hacks for start attempt automations */
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/* It's OK. No overflow is possible here. */
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start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
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strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
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a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0;
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b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0;
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push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0;
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/* Run emulation */
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/* Run emulation */
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running = true;
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running = true;
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gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
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gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
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