mirror of https://github.com/bsnes-emu/bsnes.git
RTC accuracy fix
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a2d3b8c174
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@ -543,7 +543,7 @@ struct GB_gameboy_internal_s {
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GB_SECTION(rtc,
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GB_rtc_time_t rtc_real, rtc_latched;
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uint64_t last_rtc_second;
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bool rtc_latch;
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GB_PADDING(bool, rtc_latch);
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uint32_t rtc_cycles;
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uint8_t tpp1_mr4;
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);
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@ -541,10 +541,7 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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gb->mbc3_rtc_mapped = value & 8;
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break;
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case 0x6000: case 0x7000:
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if (!gb->rtc_latch && (value & 1)) { /* Todo: verify condition is correct */
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memcpy(&gb->rtc_latched, &gb->rtc_real, sizeof(gb->rtc_real));
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}
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gb->rtc_latch = value & 1;
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memcpy(&gb->rtc_latched, &gb->rtc_real, sizeof(gb->rtc_real));
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break;
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}
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break;
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@ -781,7 +778,7 @@ static void write_mbc_ram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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if (gb->mbc_ram_bank == 0) {
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gb->rtc_cycles = 0;
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}
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gb->rtc_latched.data[gb->mbc_ram_bank] = gb->rtc_real.data[gb->mbc_ram_bank] = value;
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gb->rtc_real.data[gb->mbc_ram_bank] = value;
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}
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return;
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}
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