mirror of https://github.com/bsnes-emu/bsnes.git
Fixed lcdon_write_timing.
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@ -266,8 +266,10 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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gb->hdma_steps_left = 0xff;
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}
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gb->oam_blocked = false;
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gb->vram_blocked = false;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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/* Keep sending vblanks to user even if the screen is off */
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gb->display_cycles += cycles;
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@ -319,8 +321,11 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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ly_for_comparison = gb->io_registers[GB_IO_LY] = 0;
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/* Todo: verify timing */
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gb->oam_blocked = true;
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gb->vram_blocked = false;
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gb->oam_read_blocked = true;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = false;
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/* Reset window rendering state */
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gb->current_window_line = 0xFF;
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@ -353,22 +358,28 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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/* Handle line 0 right after turning the LCD on */
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else if (gb->first_scanline) {
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/* OAM and VRAM blocking is not delayed in the very first scanline */
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/* OAM and VRAM blocking is not rushed in the very first scanline */
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if (gb->display_cycles == atomic_increase) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_blocked = false;
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gb->vram_blocked = false;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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}
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else if (gb->display_cycles == MODE2_LENGTH) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->io_registers[GB_IO_STAT] |= 3;
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gb->oam_blocked = true;
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gb->vram_blocked = true;
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gb->oam_read_blocked = true;
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gb->vram_read_blocked = true;
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gb->oam_write_blocked = true;
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gb->vram_write_blocked = true;
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}
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else if (gb->display_cycles == MODE2_LENGTH + MODE3_LENGTH) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->oam_blocked = false;
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gb->vram_blocked = false;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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}
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}
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@ -377,13 +388,27 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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unsigned position_in_line = gb->display_cycles % LINE_LENGTH;
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/* Handle OAM and VRAM blocking */
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/* Todo: verify CGB timing for write blocking */
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if (position_in_line == stat_delay - oam_blocking_rush ||
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// In case stat_delay is 0
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(position_in_line == LINE_LENGTH + stat_delay - oam_blocking_rush && gb->io_registers[GB_IO_LY] != 143)) {
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gb->oam_blocked = true;
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gb->oam_read_blocked = true;
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gb->oam_write_blocked = gb->is_cgb;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay - vram_blocking_rush) {
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gb->vram_blocked = true;
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gb->vram_read_blocked = true;
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gb->vram_write_blocked = gb->is_cgb;
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}
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if (position_in_line == stat_delay) {
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gb->oam_write_blocked = true;
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}
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else if (!gb->is_cgb && position_in_line == MODE2_LENGTH + stat_delay - oam_blocking_rush) {
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gb->oam_write_blocked = false;
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}
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else if (position_in_line == MODE2_LENGTH + stat_delay) {
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gb->vram_write_blocked = true;
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gb->oam_write_blocked = true;
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}
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/* Handle everything else */
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@ -411,8 +436,10 @@ static void update_display_state(GB_gameboy_t *gb, uint8_t cycles)
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}
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else if (position_in_line == MODE2_LENGTH + MODE3_LENGTH + stat_delay + scx_delay) {
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gb->io_registers[GB_IO_STAT] &= ~3;
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gb->vram_blocked = false;
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gb->oam_blocked = false;
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gb->oam_read_blocked = false;
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gb->vram_read_blocked = false;
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gb->oam_write_blocked = false;
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gb->vram_write_blocked = false;
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if (gb->hdma_on_hblank) {
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gb->hdma_on = true;
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gb->hdma_cycles = 0;
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@ -376,8 +376,10 @@ struct GB_gameboy_internal_s {
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GB_FRAMESKIP_SECOND_FRAME_RENDERED,
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} frame_skip_state;
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bool first_scanline; // The very first scan line after turning the LCD behaves differently.
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bool oam_blocked;
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bool vram_blocked;
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bool oam_read_blocked;
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bool vram_read_blocked;
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bool oam_write_blocked;
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bool vram_write_blocked;
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);
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/* Unsaved data. This includes all pointers, as well as everything that shouldn't be on a save state */
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@ -60,7 +60,7 @@ static uint8_t read_mbc_rom(GB_gameboy_t *gb, uint16_t addr)
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static uint8_t read_vram(GB_gameboy_t *gb, uint16_t addr)
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{
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if (gb->vram_blocked) {
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if (gb->vram_read_blocked) {
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return 0xFF;
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}
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return gb->vram[(addr & 0x1FFF) + (uint16_t) gb->cgb_vram_bank * 0x2000];
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@ -115,7 +115,7 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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}
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if (addr < 0xFEA0) {
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if (gb->oam_blocked || (gb->dma_steps_left && (gb->dma_cycles > 0 || gb->is_dma_restarting))) {
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if (gb->oam_read_blocked || (gb->dma_steps_left && (gb->dma_cycles > 0 || gb->is_dma_restarting))) {
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return 0xFF;
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}
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return gb->oam[addr & 0xFF];
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@ -338,7 +338,7 @@ static void write_mbc(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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static void write_vram(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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if (gb->vram_blocked) {
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if (gb->vram_write_blocked) {
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//GB_log(gb, "Wrote %02x to %04x (VRAM) during mode 3\n", value, addr);
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return;
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}
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@ -385,7 +385,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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}
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if (addr < 0xFEA0) {
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if (gb->oam_blocked|| (gb->dma_steps_left && (gb->dma_cycles > 0 || gb->is_dma_restarting))) {
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if (gb->oam_write_blocked|| (gb->dma_steps_left && (gb->dma_cycles > 0 || gb->is_dma_restarting))) {
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return;
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}
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gb->oam[addr & 0xFF] = value;
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