mirror of https://github.com/bsnes-emu/bsnes.git
add debugger command to enable and disable
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f105f28017
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abdece7737
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@ -832,6 +832,23 @@ static bool registers(GB_gameboy_t *gb, char *arguments, char *modifiers, const
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return true;
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}
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/* Enable or disable software breakpoints */
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static bool softbreak(GB_gameboy_t *gb, char *arguments, char *modifiers, const debugger_command_t *command)
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{
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NO_MODIFIERS
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if (strcmp(lstrip(arguments), "on") == 0) {
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gb->has_software_breakpoints = true;
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}
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else if(strcmp(lstrip(arguments), "off") == 0) {
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gb->has_software_breakpoints = false;
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}
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else {
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print_usage(gb, command);
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}
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return true;
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}
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/* Find the index of the closest breakpoint equal or greater to addr */
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static uint16_t find_breakpoint(GB_gameboy_t *gb, value_t addr)
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{
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@ -1780,6 +1797,7 @@ static const debugger_command_t commands[] = {
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"a more (c)ompact one, or a one-(l)iner", "", "(f|c|l)"},
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{"lcd", 3, lcd, "Displays information about the current state of the LCD controller"},
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{"palettes", 3, palettes, "Displays the current CGB palettes"},
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{"softbreak", 2, softbreak, "Enables or disables software breakpoints", "(on|off)"},
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{"breakpoint", 1, breakpoint, "Add a new breakpoint at the specified address/expression" HELP_NEWLINE
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"Can also modify the condition of existing breakpoints." HELP_NEWLINE
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"If the j modifier is used, the breakpoint will occur just before" HELP_NEWLINE
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@ -601,7 +601,7 @@ struct GB_gameboy_internal_s {
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/* Breakpoints */
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uint16_t n_breakpoints;
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struct GB_breakpoint_s *breakpoints;
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bool has_jump_to_breakpoints;
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bool has_jump_to_breakpoints, has_software_breakpoints;
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void *nontrivial_jump_state;
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bool non_trivial_jump_breakpoint_occured;
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@ -790,10 +790,12 @@ LD_X_Y(l,b) LD_X_Y(l,c) LD_X_Y(l,d) LD_X_Y(l,e) LD_X_Y(l,h) LD_X_DHL
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LD_DHL_Y(b) LD_DHL_Y(c) LD_DHL_Y(d) LD_DHL_Y(e) LD_DHL_Y(h) LD_DHL_Y(l) LD_DHL_Y(a)
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LD_X_Y(a,b) LD_X_Y(a,c) LD_X_Y(a,d) LD_X_Y(a,e) LD_X_Y(a,h) LD_X_Y(a,l) LD_X_DHL(a)
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// simply fire the debugger
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// fire the debugger if software breakpoints are enabled
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static void ld_b_b(GB_gameboy_t *gb, uint8_t opcode)
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{
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GB_debugger_break(gb);
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if(gb->has_software_breakpoints) {
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GB_debugger_break(gb);
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}
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}
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static void add_a_r(GB_gameboy_t *gb, uint8_t opcode)
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