mirror of https://github.com/bsnes-emu/bsnes.git
Fix the last remaining APU test
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@ -821,7 +821,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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case GB_IO_NR14:
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case GB_IO_NR24: {
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unsigned index = reg == GB_IO_NR24? GB_SQUARE_2: GB_SQUARE_1;
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bool was_active = gb->apu.is_active[index];
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/* TODO: When the sample length changes right before being updated, the countdown should change to the
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old length, but the current sample should not change. Because our write timing isn't accurate to
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the T-cycle, we hack around it by stepping the sample index backwards. */
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@ -876,7 +876,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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/* APU bug: if shift is nonzero, overflow check also occurs on trigger */
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gb->apu.square_sweep_calculate_countdown = (gb->io_registers[GB_IO_NR10] & 0x7) * 2 + 5 - gb->apu.lf_div;
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gb->apu.unshifted_sweep = false;
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if (gb->model > GB_MODEL_CGB_C) {
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if (gb->model > GB_MODEL_CGB_C && !was_active) {
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gb->apu.square_sweep_calculate_countdown += 2;
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}
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gb->apu.sweep_length_addend = gb->apu.square_channels[GB_SQUARE_1].sample_length;
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