mirror of https://github.com/bsnes-emu/bsnes.git
CI: Remove uses of the upload-release-asset action.
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parent
9560959fef
commit
a853807920
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@ -148,10 +148,30 @@ jobs:
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false \
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false
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}
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attach_release_asset()
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{
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# The upload URL may have a {template} in it,
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# which is hard to deal with from shell,
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# so we'll strip it.
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local upload_url="${1%{*}"
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local filename="$2"
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shift 2
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>&2 echo "Attach ${filename} to ${upload_url}"
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curl \
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--fail \
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-H "Accept: application/vnd.github.v3+json" \
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-H "Authorization: token ${GITHUB_TOKEN}" \
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-H "X-GitHub-Api-Version: 2022-11-28" \
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-H "Content-Type: application/zip" \
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-X "POST" \
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"${upload_url}?name=${filename}" \
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--data-binary "@${filename}"
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}
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UPLOAD_URL=""
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case ${GITHUB_REF} in
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refs/tags/*)
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# Create a new version release using the current revision.
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echo "UPLOAD_URL=$(make_version_release ${GITHUB_REF#refs/tags/} | jq -r .upload_url)" >> $GITHUB_ENV
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UPLOAD_URL="$(make_version_release ${GITHUB_REF#refs/tags/} | jq -r .upload_url)"
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;;
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refs/heads/master)
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# Check for an existing nightly release.
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@ -168,18 +188,13 @@ jobs:
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*) >&2 echo "API call failed unexpectedly." && exit 1 ;;
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esac
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# Create a new nightly release using the current revision.
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echo "UPLOAD_URL=$(make_nightly_release | jq -r .upload_url)" >> $GITHUB_ENV
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UPLOAD_URL="$(make_nightly_release | jq -r .upload_url)"
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;;
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esac
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- name: Upload bsnes-ubuntu
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-ubuntu.zip', asset_name: 'bsnes-ubuntu.zip', asset_content_type: 'application/zip' }
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- name: Upload bsnes-windows
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-windows.zip', asset_name: 'bsnes-windows.zip', asset_content_type: 'application/zip' }
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- name: Upload bsnes-macos
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-macos.zip', asset_name: 'bsnes-macos.zip', asset_content_type: 'application/zip' }
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if [ -n "$UPLOAD_URL" ]; then
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attach_release_asset "$UPLOAD_URL" "bsnes-ubuntu.zip"
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attach_release_asset "$UPLOAD_URL" "bsnes-windows.zip"
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attach_release_asset "$UPLOAD_URL" "bsnes-macos.zip"
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else
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>&2 echo "Did not get an asset upload URL, not attaching assets."
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fi
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