mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v018r07? release.
> Overall, I have a small list of possibles. Will wait until after > R-Type to explore. Damn :( I don't think the R-Type III fix will correct anything else. But, cross your fingers I guess. The new WIP fixes the aforementioned game. My SNES tests seem to indicate that writing #$20 to $4200 when VCOUNTER==VIRQ will trigger an IRQ, even after an IRQ has already fired on said line. My tests today indicate that it will not trigger an IRQ under the above circumstances when the I flag is set. I don't know why, it's the only thing other than the final IRQ trigger test that cares what the I flag is set to. I'm not happy with the fix, but it's the only explanation I can come up with, and all IRQ sensitive games are running, as well all IRQ tests are still passing. So for now, it'll have to do. I'm going to attempt to document all of SNES IRQs and see if I can figure out a more simple method of emulating them, but I'm not hopeful. I also removed the "guessed" entries from my database. I've decided not to add anything unless we definitively know its' PCB ID, or in the case of ST games, if it doesn't have one. Lastly, rewrote my SDP page on my site. It now uses XHTML 1.0 + pure CSS2, so it should be a little easier on the eyes and a lot easier to write documentation pages for. [No archive available]
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