Update to bsnes v018r07? release.

> Overall, I have a small list of possibles. Will wait until after
> R-Type to explore.




               Damn :(
 I don't think the R-Type III fix will correct anything else. But,
cross your fingers I guess. The new WIP fixes the aforementioned game.

 My SNES tests seem to indicate that writing #$20 to $4200 when
VCOUNTER==VIRQ will trigger an IRQ, even after an IRQ has already
fired on said line. My tests today indicate that it will not trigger
an IRQ under the above circumstances when the I flag is set. I don't
know why, it's the only thing other than the final IRQ trigger test
that cares what the I flag is set to. I'm not happy with the fix, but
it's the only explanation I can come up with, and all IRQ sensitive
games are running, as well all IRQ tests are still passing. So for
now, it'll have to do.

 I'm going to attempt to document all of SNES IRQs and see if I can
figure out a more simple method of emulating them, but I'm not
hopeful.

 I also removed the "guessed" entries from my database. I've decided
not to add anything unless we definitively know its' PCB ID, or in the
case of ST games, if it doesn't have one.

 Lastly, rewrote my SDP page on my site. It now uses XHTML 1.0 + pure
CSS2, so it should be a little easier on the eyes and a lot easier to
write documentation pages for.

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byuu 2006-11-01 09:05:00 +00:00
parent 04118be59a
commit a7bf219d5d

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