mirror of https://github.com/bsnes-emu/bsnes.git
Allow building fat x86-64 and ARM64 macOS binaries
This commit is contained in:
parent
64f381fa23
commit
a7942d6a1f
27
Makefile
27
Makefile
|
@ -76,6 +76,13 @@ LDFLAGS += -march=native -mtune=native
|
|||
CFLAGS += -march=native -mtune=native
|
||||
endif
|
||||
|
||||
ifeq ($(CONF),fat_release)
|
||||
override CONF := release
|
||||
FAT_FLAGS += -arch x86_64 -arch arm64
|
||||
endif
|
||||
|
||||
|
||||
|
||||
# Set compilation and linkage flags based on target, platform and configuration
|
||||
|
||||
OPEN_DIALOG = OpenDialog/gtk.c
|
||||
|
@ -134,9 +141,9 @@ ifeq ($(SYSROOT),/Library/Developer/CommandLineTools/SDKs/)
|
|||
$(error Could not find a macOS SDK)
|
||||
endif
|
||||
|
||||
CFLAGS += -F/Library/Frameworks -mmacosx-version-min=10.9
|
||||
CFLAGS += -F/Library/Frameworks -mmacosx-version-min=10.9 -isysroot $(SYSROOT)
|
||||
OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT)
|
||||
LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit -mmacosx-version-min=10.9
|
||||
LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit -mmacosx-version-min=10.9 -isysroot $(SYSROOT)
|
||||
GL_LDFLAGS := -framework OpenGL
|
||||
endif
|
||||
CFLAGS += -Wno-deprecated-declarations
|
||||
|
@ -229,24 +236,24 @@ $(OBJ)/%.dep: %
|
|||
|
||||
$(OBJ)/Core/%.c.o: Core/%.c
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $(CFLAGS) -DGB_INTERNAL -c $< -o $@
|
||||
$(CC) $(CFLAGS) $(FAT_FLAGS) -DGB_INTERNAL -c $< -o $@
|
||||
|
||||
$(OBJ)/SDL/%.c.o: SDL/%.c
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $(CFLAGS) $(SDL_CFLAGS) $(GL_CFLAGS) -c $< -o $@
|
||||
$(CC) $(CFLAGS) $(FAT_FLAGS) $(SDL_CFLAGS) $(GL_CFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJ)/%.c.o: %.c
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $(CFLAGS) -c $< -o $@
|
||||
$(CC) $(CFLAGS) $(FAT_FLAGS) -c $< -o $@
|
||||
|
||||
# HexFiend requires more flags
|
||||
$(OBJ)/HexFiend/%.m.o: HexFiend/%.m
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@ -fno-objc-arc -include HexFiend/HexFiend_2_Framework_Prefix.pch
|
||||
$(CC) $(CFLAGS) $(FAT_FLAGS) $(OCFLAGS) -c $< -o $@ -fno-objc-arc -include HexFiend/HexFiend_2_Framework_Prefix.pch
|
||||
|
||||
$(OBJ)/%.m.o: %.m
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@
|
||||
$(CC) $(CFLAGS) $(FAT_FLAGS) $(OCFLAGS) -c $< -o $@
|
||||
|
||||
# Cocoa Port
|
||||
|
||||
|
@ -274,7 +281,7 @@ $(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
|
|||
|
||||
$(BIN)/SameBoy.app/Contents/MacOS/SameBoy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit -framework AVFoundation -framework CoreVideo -framework CoreMedia -framework IOKit
|
||||
$(CC) $^ -o $@ $(LDFLAGS) $(FAT_FLAGS) -framework OpenGL -framework AudioUnit -framework AVFoundation -framework CoreVideo -framework CoreMedia -framework IOKit
|
||||
ifeq ($(CONF), release)
|
||||
$(STRIP) $@
|
||||
endif
|
||||
|
@ -296,7 +303,7 @@ $(BIN)/SameBoy.qlgenerator: $(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL
|
|||
# once in the QL Generator. It should probably become a dylib instead.
|
||||
$(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL: $(CORE_OBJECTS) $(QUICKLOOK_OBJECTS)
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $^ -o $@ $(LDFLAGS) -Wl,-exported_symbols_list,QuickLook/exports.sym -bundle -framework Cocoa -framework Quicklook
|
||||
$(CC) $^ -o $@ $(LDFLAGS) $(FAT_FLAGS) -Wl,-exported_symbols_list,QuickLook/exports.sym -bundle -framework Cocoa -framework Quicklook
|
||||
|
||||
# cgb_boot_fast.bin is not a standard boot ROM, we don't expect it to exist in the user-provided
|
||||
# boot ROM directory.
|
||||
|
@ -309,7 +316,7 @@ $(BIN)/SameBoy.qlgenerator/Contents/Resources/cgb_boot_fast.bin: $(BIN)/BootROMs
|
|||
# Unix versions build only one binary
|
||||
$(BIN)/SDL/sameboy: $(CORE_OBJECTS) $(SDL_OBJECTS)
|
||||
-@$(MKDIR) -p $(dir $@)
|
||||
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) $(GL_LDFLAGS)
|
||||
$(CC) $^ -o $@ $(LDFLAGS) $(FAT_FLAGS) $(SDL_LDFLAGS) $(GL_LDFLAGS)
|
||||
ifeq ($(CONF), release)
|
||||
$(STRIP) $@
|
||||
endif
|
||||
|
|
|
@ -46,8 +46,8 @@ On Windows, SameBoy also requires:
|
|||
* [GnuWin](http://gnuwin32.sourceforge.net/)
|
||||
* Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, respectively.
|
||||
|
||||
To compile, simply run `make`. The targets are `cocoa` (Default for macOS), `sdl` (Default for everything else), `libretro`, `bootroms` and `tester`. You may also specify `CONF=debug` (default), `CONF=release` or `CONF=native_release` to control optimization and symbols. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. You may set `BOOTROMS_DIR=...` to a directory containing precompiled `dmg_boot.bin` and `cgb_boot.bin` files, otherwise the build system will compile and use SameBoy's own boot ROMs.
|
||||
To compile, simply run `make`. The targets are `cocoa` (Default for macOS), `sdl` (Default for everything else), `libretro`, `bootroms` and `tester`. You may also specify `CONF=debug` (default), `CONF=release`, `CONF=native_release` or `CONF=fat_release` to control optimization, symbols and multi-architectures. `native_release` is faster than `release`, but is optimized to the host's CPU and therefore is not portable. `fat_release` is exclusive to macOS and builds x86-64 and ARM64 fat binaries; this requires using a recent enough `clang` and macOS SDK using `xcode-select`, or setting them explicitly with `CC=` and `SYSROOT=`, respectively. All other configurations will build to your host architecture. You may set `BOOTROMS_DIR=...` to a directory containing precompiled boot ROM files, otherwise the build system will compile and use SameBoy's own boot ROMs.
|
||||
|
||||
By default, the SDL port will look for resource files with a path relative to executable. If you are packaging SameBoy, you may wish to override this by setting the `DATA_DIR` variable during compilation to the target path of the directory containing all files (apart from the executable, that's not necessary) from the `build/bin/SDL` directory in the source tree. Make sure the variable ends with a `/` character.
|
||||
|
||||
SameBoy was compiled and tested on macOS, Ubuntu and 32-bit Windows 7.
|
||||
SameBoy was compiled and tested on macOS, Ubuntu and 64-bit Windows 7.
|
||||
|
|
Loading…
Reference in New Issue