mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v037r06? release.
What about calling the "Default" button on the paths window "Auto" instead? And no, label text does not wrap. That's why I have the forced line breaks. New WIP: - fixes the tiledata cache glitch for Super Buster Bros V1.0; possibly others - adds updated nall templates: copy constructor vector class with amortized constant growth being the most notable change. Resisted the CC approach before because it's slower; but the amortized growth avoids most of the overhead, and I'd rather do things through the CC than possibly change the internal object memory base address transparently (invalidating self-pointers and such.) - adds snes.hide_light_cursors or something similar for Panzer88 Panzer88, I'd appreciate input on the last one. My fear is that because the system is 100% relative, if you move your Wii remote too far to the side, it will appear to "throw off" the alignment after the cursor sticks to one end. Only way around that would be to use absolute positioning. It'd be really difficult to support both relative and absolute systems at the same time, due to the way the drivers work. Absolute cannot work with the mouse by its very design, and it'd be sketchy with different window sizes and such for the light guns. And even if no game uses it -- it _is_ possible to use a mouse on port 1, and a scope on port 2. [No archive available]
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