Italicise more game names.

Also, it turns out the canonical spelling is "Mega Man", not "Megaman".
This commit is contained in:
Tim Allen 2017-08-31 14:56:46 +10:00
parent 2956930d1c
commit a1eaec493a
3 changed files with 4 additions and 4 deletions

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@ -116,7 +116,7 @@ Full-speed emulation for the Super Famicom base unit
requires an Intel Core 2 Duo (or AMD equivalent), requires an Intel Core 2 Duo (or AMD equivalent),
full-speed for games with the SuperFX chip full-speed for games with the SuperFX chip
requires an Intel Ivy Bridge (or equivalent), requires an Intel Ivy Bridge (or equivalent),
full-speed for the wire-frame animations in Mega Man X2 full-speed for the wire-frame animations in *Mega Man X2*
requires an even faster computer. requires an even faster computer.
Low-power CPUs like ARM chips, Low-power CPUs like ARM chips,
or Intel Atom and Celeron CPUs or Intel Atom and Celeron CPUs

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@ -84,7 +84,7 @@ To import a game that requires co-processor firmware,
you must put a copy of the required firmware files you must put a copy of the required firmware files
beside the game you want to import. beside the game you want to import.
For example, For example,
if you want to import Megaman X2 for the Super Famicom, if you want to import *Mega Man X2* for the Super Famicom,
which is stored in the file `mmx2.sfc`, which is stored in the file `mmx2.sfc`,
the file `cx4.data.rom` the file `cx4.data.rom`
must be placed in the same folder must be placed in the same folder

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@ -129,8 +129,8 @@ that aren't technically part of the console itself:
of the cheap LCD screens these consoles used of the cheap LCD screens these consoles used
by blending each output frame with the previous one. by blending each output frame with the previous one.
- Games like - Games like
Jurassic Park for the Super Famicom *Jurassic Park* for the Super Famicom
or Chikyuu Kaihou Gun ZAS for the Game Boy or *Chikyuu Kaihou Gun ZAS* for the Game Boy
depend on this to emulate a transparency effect. depend on this to emulate a transparency effect.
- **Colors** - **Colors**
simulates the way a console's display device simulates the way a console's display device