mirror of https://github.com/bsnes-emu/bsnes.git
Italicise more game names.
Also, it turns out the canonical spelling is "Mega Man", not "Megaman".
This commit is contained in:
parent
2956930d1c
commit
a1eaec493a
|
@ -116,7 +116,7 @@ Full-speed emulation for the Super Famicom base unit
|
|||
requires an Intel Core 2 Duo (or AMD equivalent),
|
||||
full-speed for games with the SuperFX chip
|
||||
requires an Intel Ivy Bridge (or equivalent),
|
||||
full-speed for the wire-frame animations in Mega Man X2
|
||||
full-speed for the wire-frame animations in *Mega Man X2*
|
||||
requires an even faster computer.
|
||||
Low-power CPUs like ARM chips,
|
||||
or Intel Atom and Celeron CPUs
|
||||
|
|
|
@ -84,7 +84,7 @@ To import a game that requires co-processor firmware,
|
|||
you must put a copy of the required firmware files
|
||||
beside the game you want to import.
|
||||
For example,
|
||||
if you want to import Megaman X2 for the Super Famicom,
|
||||
if you want to import *Mega Man X2* for the Super Famicom,
|
||||
which is stored in the file `mmx2.sfc`,
|
||||
the file `cx4.data.rom`
|
||||
must be placed in the same folder
|
||||
|
|
|
@ -129,8 +129,8 @@ that aren't technically part of the console itself:
|
|||
of the cheap LCD screens these consoles used
|
||||
by blending each output frame with the previous one.
|
||||
- Games like
|
||||
Jurassic Park for the Super Famicom
|
||||
or Chikyuu Kaihou Gun ZAS for the Game Boy
|
||||
*Jurassic Park* for the Super Famicom
|
||||
or *Chikyuu Kaihou Gun ZAS* for the Game Boy
|
||||
depend on this to emulate a transparency effect.
|
||||
- **Colors**
|
||||
simulates the way a console's display device
|
||||
|
|
Loading…
Reference in New Issue