mirror of https://github.com/bsnes-emu/bsnes.git
Add GBS APIs
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parent
39c71b40e7
commit
9996c7b4a2
123
Core/gb.c
123
Core/gb.c
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@ -308,6 +308,129 @@ int GB_load_rom(GB_gameboy_t *gb, const char *path)
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return 0;
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}
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void GB_gbs_switch_track(GB_gameboy_t *gb, uint8_t track)
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{
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GB_reset(gb);
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GB_write_memory(gb, 0xFF00 + GB_IO_LCDC, 0x80);
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GB_write_memory(gb, 0xFF00 + GB_IO_TAC, gb->gbs_header.TAC);
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GB_write_memory(gb, 0xFF00 + GB_IO_TMA, gb->gbs_header.TMA);
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GB_write_memory(gb, 0xFF00 + GB_IO_NR52, 0x80);
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GB_write_memory(gb, 0xFF00 + GB_IO_NR51, 0xFF);
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GB_write_memory(gb, 0xFF00 + GB_IO_NR50, 0x77);
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memset(gb->ram, 0, gb->ram_size);
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memset(gb->hram, 0, sizeof(gb->hram));
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memset(gb->oam, 0, sizeof(gb->oam));
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if (gb->gbs_header.TAC || gb->gbs_header.TMA) {
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GB_write_memory(gb, 0xFFFF, 0x04);
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}
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else {
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GB_write_memory(gb, 0xFFFF, 0x01);
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}
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if (gb->gbs_header.TAC & 0x80) {
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gb->cgb_double_speed = true; // Might mean double speed mode on a DMG
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}
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gb->sp = LE16(gb->gbs_header.sp);
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gb->pc = 0x100;
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gb->boot_rom_finished = true;
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gb->a = track;
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if (gb->sgb) {
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gb->sgb->intro_animation = GB_SGB_INTRO_ANIMATION_LENGTH;
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gb->sgb->disable_commands = true;
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}
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}
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int GB_load_gbs(GB_gameboy_t *gb, const char *path, GB_gbs_info_t *info)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open GBS: %s.\n", strerror(errno));
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return errno;
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}
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fread(&gb->gbs_header, sizeof(gb->gbs_header), 1, f);
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if (gb->gbs_header.magic != htonl('GBS\x01') ||
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LE16(gb->gbs_header.load_address) < 0x400 ||
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LE16(gb->gbs_header.load_address) >= 0x8000) {
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GB_log(gb, "Not a valid GBS file: %s.\n", strerror(errno));
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fclose(f);
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return -1;
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}
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fseek(f, 0, SEEK_END);
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size_t data_size = ftell(f) - sizeof(gb->gbs_header);
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gb->rom_size = (data_size + LE16(gb->gbs_header.load_address) + 0x3FFF) & ~0x3FFF; /* Round to bank */
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/* And then round to a power of two */
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while (gb->rom_size & (gb->rom_size - 1)) {
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/* I promise this works. */
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gb->rom_size |= gb->rom_size >> 1;
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gb->rom_size++;
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}
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if (gb->rom_size == 0) {
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gb->rom_size = 0x8000;
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}
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fseek(f, sizeof(gb->gbs_header), SEEK_SET);
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if (gb->rom) {
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free(gb->rom);
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}
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gb->rom = malloc(gb->rom_size);
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memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */
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fread(gb->rom + LE16(gb->gbs_header.load_address), 1, data_size, f);
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fclose(f);
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gb->cartridge_type = &GB_cart_defs[0x11];
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if (gb->mbc_ram) {
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free(gb->mbc_ram);
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gb->mbc_ram = NULL;
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}
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if (gb->cartridge_type->has_ram) {
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gb->mbc_ram_size = 0x2000;
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gb->mbc_ram = malloc(gb->mbc_ram_size);
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memset(gb->mbc_ram, 0xFF, gb->mbc_ram_size);
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}
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// Generate interrupt handlers
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for (unsigned i = 0; i <= 0x38; i += 8) {
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gb->rom[i] = 0xc3; // jp $XXXX
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gb->rom[i + 1] = (LE16(gb->gbs_header.load_address) + i);
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gb->rom[i + 2] = (LE16(gb->gbs_header.load_address) + i) >> 8;
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}
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for (unsigned i = 0x40; i <= 0x60; i += 8) {
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gb->rom[i] = 0xc9; // ret
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}
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// Generate entry
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memcpy(gb->rom + 0x100, (uint8_t[]) {
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0xCD, // Call $XXXX
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LE16(gb->gbs_header.init_address),
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LE16(gb->gbs_header.init_address) >> 8,
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0x76, // HALT
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0x00, // NOP
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0xAF, // XOR a
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0xE0, // LDH [$FFXX], a
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GB_IO_IF,
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0xCD, // Call $XXXX
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LE16(gb->gbs_header.play_address),
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LE16(gb->gbs_header.play_address) >> 8,
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0x18, // JR pc ± $XX
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-10 // To HALT
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}, 13);
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GB_gbs_switch_track(gb, gb->gbs_header.first_track - 1);
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if (info) {
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memset(info, 0, sizeof(*info));
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info->first_track = gb->gbs_header.first_track - 1;
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info->track_count = gb->gbs_header.track_count;
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memcpy(info->title, gb->gbs_header.title, sizeof(gb->gbs_header.title));
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memcpy(info->author, gb->gbs_header.author, sizeof(gb->gbs_header.author));
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memcpy(info->copyright, gb->gbs_header.copyright, sizeof(gb->gbs_header.copyright));
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}
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gb->tried_loading_sgb_border = true; // Don't even attempt on GBS files
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gb->has_sgb_border = false;
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load_default_border(gb);
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return 0;
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}
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int GB_load_isx(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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27
Core/gb.h
27
Core/gb.h
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@ -325,6 +325,29 @@ typedef struct {
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uint8_t write_end;
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} GB_fifo_t;
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typedef struct {
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uint32_t magic;
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uint8_t track_count;
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uint8_t first_track;
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uint16_t load_address;
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uint16_t init_address;
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uint16_t play_address;
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uint16_t sp;
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uint8_t TMA;
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uint8_t TAC;
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char title[32];
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char author[32];
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char copyright[32];
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} GB_gbs_header_t;
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typedef struct {
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uint8_t track_count;
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uint8_t first_track;
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char title[33];
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char author[33];
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char copyright[33];
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} GB_gbs_info_t;
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/* When state saving, each section is dumped independently of other sections.
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This allows adding data to the end of the section without worrying about future compatibility.
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Some other changes might be "safe" as well.
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@ -718,6 +741,8 @@ struct GB_gameboy_internal_s {
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/* Temporary state */
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bool wx_just_changed;
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bool tile_sel_glitch;
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GB_gbs_header_t gbs_header;
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);
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};
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@ -777,6 +802,8 @@ void GB_load_boot_rom_from_buffer(GB_gameboy_t *gb, const unsigned char *buffer,
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int GB_load_rom(GB_gameboy_t *gb, const char *path);
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void GB_load_rom_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t size);
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int GB_load_isx(GB_gameboy_t *gb, const char *path);
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int GB_load_gbs(GB_gameboy_t *gb, const char *path, GB_gbs_info_t *info);
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void GB_gbs_switch_track(GB_gameboy_t *gb, uint8_t track);
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int GB_save_battery_size(GB_gameboy_t *gb);
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int GB_save_battery_to_buffer(GB_gameboy_t *gb, uint8_t *buffer, size_t size);
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