mirror of https://github.com/bsnes-emu/bsnes.git
Implement GitHub Actions Based CI.
This is lightly adapted from the implementation in Higan. For more information, see that PR in higan-emu/higan#118. The main difference is that we only compile one binary here, and packaging is similar to (but adapted from) packaging byuu.
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name: Build
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on:
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push:
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branches: [ master ]
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tags: [ 'v*' ]
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pull_request:
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branches: [ master ]
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jobs:
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build:
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strategy:
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matrix:
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os:
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- name: ubuntu
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version: latest
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- name: windows
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version: latest
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- name: macos
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version: latest
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runs-on: ${{ matrix.os.name }}-${{ matrix.os.version }}
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steps:
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- uses: actions/checkout@v2
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- name: Install Dependencies
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if: matrix.os.name == 'ubuntu'
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run: |
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sudo apt-get update -y -qq
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sudo apt-get install \
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libgtk2.0-dev libpulse-dev mesa-common-dev libgtksourceview2.0-dev libcairo2-dev \
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libsdl2-dev libxv-dev libao-dev libopenal-dev libudev-dev
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- name: Make
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run: make -j4 -C bsnes local=false
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- name: Upload
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uses: actions/upload-artifact@v2
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with:
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name: bsnes-${{ matrix.os.name }}
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path: bsnes/out/bsnes*
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release:
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if: github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/tags/')
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runs-on: ubuntu-latest
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needs:
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- build
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steps:
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- uses: actions/checkout@v2
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with:
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path: 'src'
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- name: Download Artifacts
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uses: actions/download-artifact@v2
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with:
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path: 'bin'
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- name: Package Artifacts
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run: |
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set -eu
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case ${GITHUB_REF} in
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refs/tags/*) suffix="-${GITHUB_REF#refs/tags/}" ;;
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refs/heads/master) suffix="-nightly" ;;
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*) suffix="" ;;
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esac
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srcdir="${GITHUB_WORKSPACE}/src"
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bindir="${GITHUB_WORKSPACE}/bin"
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# Hack: Workaround for GitHub artifacts losing attributes.
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for program in bsnes
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do
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chmod +x ${bindir}/${program}-ubuntu/${program}
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chmod +x ${bindir}/${program}-macos/${program}.app/Contents/MacOS/${program}
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done
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for os in ubuntu windows macos
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do
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mkdir "${os}"
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cd "${os}"
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# Package bsnes.
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outdir=bsnes${suffix}
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mkdir ${outdir}
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mkdir ${outdir}/Database
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mkdir ${outdir}/Firmware
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cp -ar ${bindir}/bsnes-${os}/* ${outdir}
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cp -a ${srcdir}/bsnes/Database/* ${outdir}/Database
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cp -a ${srcdir}/shaders ${outdir}/Shaders
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cp -a ${srcdir}/GPLv3.txt ${outdir}
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zip -r ../bsnes-${os}.zip ${outdir}
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cd -
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done
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- name: Create Release
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id: release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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set -eu
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github_rest()
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{
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local method="${1}"
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local url="https://api.github.com${2}"
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shift 2
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>&2 echo "${method} ${url}"
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curl \
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--fail \
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-H "Accept: application/vnd.github.v3+json" \
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-H "Authorization: token ${GITHUB_TOKEN}" \
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-X "${method}" \
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"${url}" \
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"$@"
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}
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github_get_release_id_for_tag()
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{
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payload=$(github_rest GET "/repos/${GITHUB_REPOSITORY}/releases/tags/${1}") || return
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echo "${payload}" | jq .id
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}
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github_delete_release_by_id()
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{
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github_rest DELETE "/repos/${GITHUB_REPOSITORY}/releases/${1}"
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}
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github_create_release()
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{
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local payload="{
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\"tag_name\": \"${1}\",
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\"target_commitish\": \"${2}\",
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\"name\": \"${3}\",
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\"body\": \"${4}\",
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\"draft\": ${5},
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\"prerelease\": ${6}
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}"
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github_rest POST "/repos/${GITHUB_REPOSITORY}/releases" -d "${payload}"
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}
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make_nightly_release()
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{
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github_create_release \
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nightly \
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"${GITHUB_SHA}" \
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"bsnes nightly $(date +"%Y-%m-%d")" \
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"Auto-generated nightly release on $(date -u +"%Y-%m-%d %T %Z")" \
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false \
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true
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}
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make_version_release()
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{
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github_create_release \
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"${1}" \
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"${GITHUB_SHA}" \
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"bsnes ${1}" \
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"This is bsnes ${1}, released on $(date +"%Y-%m-%d")." \
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false \
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false
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}
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case ${GITHUB_REF} in
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refs/tags/*)
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# Create a new version release using the current revision.
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echo "UPLOAD_URL=$(make_version_release ${GITHUB_REF#refs/tags/} | jq -r .upload_url)" >> $GITHUB_ENV
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;;
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refs/heads/master)
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# Check for an existing nightly release.
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{ release_id=$(github_get_release_id_for_tag nightly); status=$?; } || true
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# Delete existing nightly release if it exists.
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case ${status} in
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0) github_delete_release_by_id "${release_id}" ;;
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22) >&2 echo "No current nightly release; skipping tag deletion." ;;
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*) >&2 echo "API call failed unexpectedly." && exit 1 ;;
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esac
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# Create a new nightly release using the current revision.
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echo "UPLOAD_URL=$(make_nightly_release | jq -r .upload_url)" >> $GITHUB_ENV
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;;
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esac
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- name: Upload bsnes-ubuntu
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-ubuntu.zip', asset_name: 'bsnes-ubuntu.zip', asset_content_type: 'application/zip' }
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- name: Upload bsnes-windows
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-windows.zip', asset_name: 'bsnes-windows.zip', asset_content_type: 'application/zip' }
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- name: Upload bsnes-macos
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uses: actions/upload-release-asset@v1
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env: { GITHUB_TOKEN: '${{ secrets.GITHUB_TOKEN }}' }
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with: { upload_url: '${{ env.UPLOAD_URL }}', asset_path: 'bsnes-macos.zip', asset_name: 'bsnes-macos.zip', asset_content_type: 'application/zip' }
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