mirror of https://github.com/bsnes-emu/bsnes.git
Use official register names
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@ -185,7 +185,7 @@ enum {
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// Unfortunately it is not readable or writable after boot has finished, so research of this
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// register is quite limited. The value written to this register, however, can be controlled
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// in some cases.
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GB_IO_MODE = 0x4c,
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GB_IO_KEY0 = 0x4c,
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/* General CGB features */
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GB_IO_KEY1 = 0x4d, // CGB Mode Only - Prepare Speed Switch
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@ -193,7 +193,7 @@ enum {
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/* Missing */
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GB_IO_VBK = 0x4f, // CGB Mode Only - VRAM Bank
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GB_IO_BIOS = 0x50, // Write to disable the BIOS mapping
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GB_IO_BANK = 0x50, // Write to disable the BIOS mapping
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/* CGB DMA */
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GB_IO_HDMA1 = 0x51, // CGB Mode Only - New DMA Source, High
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@ -212,7 +212,7 @@ enum {
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GB_IO_BGPD = 0x69, // CGB Mode Only - Background Palette Data
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GB_IO_OBPI = 0x6a, // CGB Mode Only - Sprite Palette Index
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GB_IO_OBPD = 0x6b, // CGB Mode Only - Sprite Palette Data
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GB_IO_OBJECT_PRIORITY = 0x6c, // Affects object priority (X based or index based)
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GB_IO_OPRI = 0x6c, // Affects object priority (X based or index based)
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/* Missing */
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@ -295,11 +295,11 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
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return gb->io_registers[GB_IO_TAC] | 0xF8;
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case GB_IO_STAT:
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return gb->io_registers[GB_IO_STAT] | 0x80;
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case GB_IO_OBJECT_PRIORITY:
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case GB_IO_OPRI:
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if (!GB_is_cgb(gb)) {
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return 0xFF;
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}
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return gb->io_registers[GB_IO_OBJECT_PRIORITY] | 0xFE;
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return gb->io_registers[GB_IO_OPRI] | 0xFE;
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case GB_IO_PCM_12:
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if (!GB_is_cgb(gb)) return 0xFF;
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@ -663,8 +663,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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case GB_IO_UNKNOWN5:
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gb->io_registers[addr & 0xFF] = value;
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return;
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case GB_IO_OBJECT_PRIORITY:
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if ((!gb->boot_rom_finished || (gb->io_registers[GB_IO_MODE] & 8)) && GB_is_cgb(gb)) {
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case GB_IO_OPRI:
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if ((!gb->boot_rom_finished || (gb->io_registers[GB_IO_KEY0] & 8)) && GB_is_cgb(gb)) {
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gb->io_registers[addr & 0xFF] = value;
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gb->object_priority = (value & 1) ? GB_OBJECT_PRIORITY_X : GB_OBJECT_PRIORITY_INDEX;
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}
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@ -785,14 +785,14 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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}
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return;
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case GB_IO_BIOS:
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case GB_IO_BANK:
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gb->boot_rom_finished = true;
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return;
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case GB_IO_MODE:
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case GB_IO_KEY0:
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if (GB_is_cgb(gb) && !gb->boot_rom_finished) {
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gb->cgb_mode = !(value & 0xC); /* The real "contents" of this register aren't quite known yet. */
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gb->io_registers[GB_IO_MODE] = value;
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gb->io_registers[GB_IO_KEY0] = value;
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}
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return;
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@ -41,10 +41,10 @@
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00:FF49 IO_OBP1
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00:FF4A IO_WY
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00:FF4B IO_WX
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00:FF4C IO_DMG_EMULATION
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00:FF4C IO_KEY0
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00:FF4D IO_KEY1
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00:FF4F IO_VBK
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00:FF50 IO_BIOS
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00:FF50 IO_BANK
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00:FF51 IO_HDMA1
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00:FF52 IO_HDMA2
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00:FF53 IO_HDMA3
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@ -55,7 +55,7 @@
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00:FF69 IO_BGPD
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00:FF6A IO_OBPI
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00:FF6B IO_OBPD
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00:FF6C IO_OBJECT_PRIORITY
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00:FF6C IO_OPRI
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00:FF70 IO_SVBK
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00:FF72 IO_UNKNOWN2
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00:FF73 IO_UNKNOWN3
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