mirror of https://github.com/bsnes-emu/bsnes.git
CGB BG rendering
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a32f232bb1
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9083e883fe
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@ -24,8 +24,9 @@ static GB_fifo_item_t *fifo_pop(GB_fifo_t *fifo)
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return ret;
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}
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static void fifo_push_bg_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint8_t palette, bool bg_priority)
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static void fifo_push_bg_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint8_t palette, bool bg_priority, bool flip_x)
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{
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if (!flip_x) {
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for (unsigned i = 8; i--;) {
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fifo->fifo[fifo->write_end] = (GB_fifo_item_t) {
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(lower >> 7) | ((upper >> 7) << 1),
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@ -39,6 +40,22 @@ static void fifo_push_bg_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint
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fifo->write_end++;
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fifo->write_end &= 0xF;
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}
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}
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else {
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for (unsigned i = 8; i--;) {
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fifo->fifo[fifo->write_end] = (GB_fifo_item_t) {
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(lower & 1) | ((upper & 1) << 1),
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palette,
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0,
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bg_priority,
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};
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lower >>= 1;
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upper >>= 1;
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fifo->write_end++;
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fifo->write_end &= 0xF;
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}
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}
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}
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static void fifo_overlay_object_row(GB_fifo_t *fifo, uint8_t lower, uint8_t upper, uint8_t palette, bool bg_priority, uint8_t priority, bool flip_x)
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@ -475,6 +492,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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if (!gb->bg_fifo_paused) {
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fifo_item = fifo_pop(&gb->bg_fifo);
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bg_priority = fifo_item->bg_priority;
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}
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if (!gb->oam_fifo_paused && fifo_size(&gb->oam_fifo)) {
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@ -517,7 +535,7 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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if (!gb->cgb_mode) {
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pixel = ((gb->io_registers[GB_IO_BGP] >> (pixel << 1)) & 3);
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}
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[pixel];
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gb->screen[gb->position_in_line + gb->current_line * WIDTH] = gb->background_palettes_rgb[fifo_item->palette * 4 + pixel];
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}
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if (draw_oam) {
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@ -732,26 +750,41 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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gb->fetcher_y =
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gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]);
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gb->current_tile = gb->vram[map + gb->fetcher_x + gb->fetcher_y / 8 * 32];
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if (gb->is_cgb) {
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/* TODO: The timing is wrong (two reads a the same time)*/
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + gb->fetcher_y / 8 * 32 + 0x2000];
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}
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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}
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break;
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case GB_FETCHER_GET_TILE_DATA_LOWER: {
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uint8_t y_flip = 0;
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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gb->current_tile_address = gb->current_tile * 0x10;
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}
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else {
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gb->current_tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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}
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if (gb->current_tile_attributes & 8) {
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gb->current_tile_address += 0x2000;
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}
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if (gb->current_tile_attributes & 0x40) {
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y_flip = 0x7;
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}
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gb->current_tile_data[0] =
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gb->vram[gb->current_tile_address + (gb->fetcher_y & 7) * 2];
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gb->vram[gb->current_tile_address + ((gb->fetcher_y & 7) ^ y_flip) * 2];
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}
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break;
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case GB_FETCHER_GET_TILE_DATA_HIGH: {
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uint8_t y_flip = 0;
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if (gb->current_tile_attributes & 0x40) {
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y_flip = 0x7;
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}
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gb->current_tile_data[1] =
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gb->vram[gb->current_tile_address + (gb->fetcher_y & 7) * 2 + 1];
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gb->vram[gb->current_tile_address + ((gb->fetcher_y & 7) ^ y_flip) * 2 + 1];
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}
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break;
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@ -766,7 +799,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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render_pixel_if_possible(gb);
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if (push) {
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1], 0, false);
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fifo_push_bg_row(&gb->bg_fifo, gb->current_tile_data[0], gb->current_tile_data[1],
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gb->current_tile_attributes & 7, gb->current_tile_attributes & 0x80, gb->current_tile_attributes & 0x20);
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gb->bg_fifo_paused = false;
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gb->oam_fifo_paused = false;
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}
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