mirror of https://github.com/bsnes-emu/bsnes.git
Update to bsnes v028r07? release.
New WIP adds an option to enable or disable filetype detection by reading the format header. I received no feedback, so I'm defaulting to this behavior being off. In other words, I'm defaulting to requiring the file extension to be correct to properly handle the file. This is because there's no reason a real SNES would behave different just because $8000 = 'P' and $8001 = 'K', and with the option enabled by default, you wouldn't be able to get such a game to run. But the option is there for those who want it. I've also added bumpers to everything but the core (cpu, smp, ppu, dsp) and some of the library stuff and platform-specific stuff (hiro, libfilter, libco, ui) -- really can't add them to libco as I want each individual file to compile on its own if the user wants. But overall, it should make things a lot easier for those trying to build bsnes without using my Makefile. Not in the WIP, I just fixed a frameskipping bug. It was broken in the last few WIPs, including the most recent. > You'd be best off reading 7 bytes, and then memcmp()'ing them. Can't memcmp() the low five bits of the GZ flags byte. I'm not concerned about rigid speed here anyway. It's just file type detection. I changed it to fread() the bytes, that's good enough. Thanks for the information, I've extended JMA to a 40-bit check. > Anyway, the -mdynamic-no-pic option does work and is likely the > better solution, since it apparently continues to allow linking to > dynamic libraries, whereas -static apparently does not. Well, we use -static only when building libco.c. I like -static more, because it exists in all versions of GCC. I will mention -mdynamic-no- pic in the libco documentation for v0.13 official. > Well, turns out the CGRAM content is the same... Surprised > bsnes, ZSNES and vSNES show 8/16/24, so it's > something to do with SNES9x. Thank you for testing! If only all beta testers had your technical prowess :D Glad to see it's not a bug on my side. Not really in the mood to track down bugs at the moment, heh. > You obviously haven't been around here very long. Razz > Believe me, someone has or will try it. I've actually been very fortunate in that regard. At least 95%, if not all, of bsnes users have been very intelligent and well spoken :) > Another small issue could be adding a list of recently loaded ROMs > to the menu. Not a chance. I can't _stand_ recently opened document lists. > now I'll leave you all to this medical hijacking of the thread, > while waiting for richard bannister to successfully compile and > release a new bsnes He has. Get it here. Be sure to send him thanks, please :) > byuu's been planning to write documentation for ages, he's just > never gotten around to it. Perhaps all the experience he's gained > restructuring bsnes will help him plan out the documentation when he > does, though I won't start on docs until I have a functional CPU<>PPU cycle-level emulation model. I'll try documenting the PPU as I work on cycle timing, and I can expand upon the documentation from there. [No archive available]
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