Accuracy improvements (Sweep)

This commit is contained in:
Lior Halphon 2017-08-15 22:05:20 +03:00
parent 5d84ee250e
commit 8d011ca4b9
2 changed files with 38 additions and 25 deletions

View File

@ -31,7 +31,7 @@ static void update_sample(GB_gameboy_t *gb, unsigned index, uint8_t value, unsig
} }
unsigned right_volume = 0; unsigned right_volume = 0;
if (gb->io_registers[GB_IO_NR51] & (0x10 << index)) { if (gb->io_registers[GB_IO_NR51] & (0x10 << index)) {
right_volume = (gb->io_registers[GB_IO_NR50] >> 4) & 7;; right_volume = (gb->io_registers[GB_IO_NR50] >> 4) & 7;
} }
GB_sample_t output = {(0xf - value) * left_volume, (0xf - value) * right_volume}; GB_sample_t output = {(0xf - value) * left_volume, (0xf - value) * right_volume};
if (*(uint32_t *)&(gb->apu_output.current_sample[index]) != *(uint32_t *)&output) { if (*(uint32_t *)&(gb->apu_output.current_sample[index]) != *(uint32_t *)&output) {
@ -106,11 +106,8 @@ static void render(GB_gameboy_t *gb)
gb->apu_output.lock = false; gb->apu_output.lock = false;
} }
static uint16_t new_sweep_frequency(GB_gameboy_t *gb) static uint16_t new_sweep_sample_legnth(GB_gameboy_t *gb)
{ {
if ((gb->io_registers[GB_IO_NR10] & 0x70) == 0) {
return gb->apu.square_channels[GB_SQUARE_1].sample_length;
}
uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7); uint16_t delta = gb->apu.square_channels[GB_SQUARE_1].sample_length >> (gb->io_registers[GB_IO_NR10] & 7);
if (gb->io_registers[GB_IO_NR10] & 8) { if (gb->io_registers[GB_IO_NR10] & 8) {
return gb->apu.square_channels[GB_SQUARE_1].sample_length - delta; return gb->apu.square_channels[GB_SQUARE_1].sample_length - delta;
@ -118,16 +115,6 @@ static uint16_t new_sweep_frequency(GB_gameboy_t *gb)
return gb->apu.square_channels[GB_SQUARE_1].sample_length + delta; return gb->apu.square_channels[GB_SQUARE_1].sample_length + delta;
} }
static void sweep_event(GB_gameboy_t *gb)
{
gb->apu.square_channels[GB_SQUARE_1].sample_length = new_sweep_frequency(gb);
/* Overflow checking only occurs after a delay */
gb->apu.square_sweep_stop_countdown = 0x13 - gb->apu.lf_div;
gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
}
void GB_apu_div_event(GB_gameboy_t *gb) void GB_apu_div_event(GB_gameboy_t *gb)
{ {
if (!gb->apu.global_enable) return; if (!gb->apu.global_enable) return;
@ -214,9 +201,19 @@ void GB_apu_div_event(GB_gameboy_t *gb)
} }
if ((gb->apu.div_divider & 3) == 3) { if ((gb->apu.div_divider & 3) == 3) {
if (!gb->apu.sweep_enabled) {
return;
}
if (gb->apu.square_sweep_countdown) { if (gb->apu.square_sweep_countdown) {
if (!--gb->apu.square_sweep_countdown) { if (!--gb->apu.square_sweep_countdown) {
sweep_event(gb); if ((gb->io_registers[GB_IO_NR10] & 0x70) && (gb->io_registers[GB_IO_NR10] & 0x07)) {
gb->apu.square_channels[GB_SQUARE_1].sample_length = gb->apu.new_sweep_sample_legnth;
}
/* Recalculation and overflow check only occurs after a delay */
gb->apu.square_sweep_calculate_countdown = 0x13 - gb->apu.lf_div;
gb->apu.square_channels[GB_SQUARE_1].sample_length &= 0x7FF;
gb->apu.square_sweep_countdown = ((gb->io_registers[GB_IO_NR10] >> 4) & 7);
} }
} }
} }
@ -234,17 +231,19 @@ void GB_apu_run(GB_gameboy_t *gb)
gb->apu.lf_div ^= cycles & 1; gb->apu.lf_div ^= cycles & 1;
gb->apu.noise_channel.alignment += cycles; gb->apu.noise_channel.alignment += cycles;
if (gb->apu.square_sweep_stop_countdown) { if (gb->apu.square_sweep_calculate_countdown) {
if (gb->apu.square_sweep_stop_countdown > cycles) { if (gb->apu.square_sweep_calculate_countdown > cycles) {
gb->apu.square_sweep_stop_countdown -= cycles; gb->apu.square_sweep_calculate_countdown -= cycles;
} }
else { else {
/* APU bug: sweep frequency is checked after adding the sweep delta twice */ /* APU bug: sweep frequency is checked after adding the sweep delta twice */
if (new_sweep_frequency(gb) > 0x7ff) { gb->apu.new_sweep_sample_legnth = new_sweep_sample_legnth(gb);
if (gb->apu.new_sweep_sample_legnth > 0x7ff) {
gb->apu.is_active[GB_SQUARE_1] = false; gb->apu.is_active[GB_SQUARE_1] = false;
update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_stop_countdown - cycles); update_sample(gb, GB_SQUARE_1, 0, gb->apu.square_sweep_calculate_countdown - cycles);
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
} }
gb->apu.square_sweep_stop_countdown = 0; gb->apu.square_sweep_calculate_countdown = 0;
} }
} }
@ -345,7 +344,7 @@ void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, size_t count)
if (count > gb->apu_output.buffer_position) { if (count > gb->apu_output.buffer_position) {
// GB_log(gb, "Audio underflow: %d\n", count - gb->apu_output.buffer_position); // GB_log(gb, "Audio underflow: %d\n", count - gb->apu_output.buffer_position);
GB_sample_t output = {0,0}; GB_sample_t output = {-gb->apu_output.highpass_diff.left, -gb->apu_output.highpass_diff.right};
for (unsigned i = GB_N_CHANNELS; i--;) { for (unsigned i = GB_N_CHANNELS; i--;) {
output.left += gb->apu_output.current_sample[i].left * CH_STEP; output.left += gb->apu_output.current_sample[i].left * CH_STEP;
output.right += gb->apu_output.current_sample[i].right * CH_STEP; output.right += gb->apu_output.current_sample[i].right * CH_STEP;
@ -477,6 +476,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
/* Square channels */ /* Square channels */
case GB_IO_NR10: case GB_IO_NR10:
gb->apu.square_sweep_countdown = ((value >> 4) & 7); gb->apu.square_sweep_countdown = ((value >> 4) & 7);
if (!gb->apu.square_sweep_countdown) gb->apu.square_sweep_countdown = 8;
break; break;
case GB_IO_NR11: case GB_IO_NR11:
@ -504,6 +504,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
unsigned index = reg == GB_IO_NR23? GB_SQUARE_2: GB_SQUARE_1; unsigned index = reg == GB_IO_NR23? GB_SQUARE_2: GB_SQUARE_1;
gb->apu.square_channels[index].sample_length &= ~0xFF; gb->apu.square_channels[index].sample_length &= ~0xFF;
gb->apu.square_channels[index].sample_length |= value & 0xFF; gb->apu.square_channels[index].sample_length |= value & 0xFF;
if (index == GB_SQUARE_1) {
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
}
break; break;
} }
@ -512,6 +515,9 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
unsigned index = reg == GB_IO_NR24? GB_SQUARE_2: GB_SQUARE_1; unsigned index = reg == GB_IO_NR24? GB_SQUARE_2: GB_SQUARE_1;
gb->apu.square_channels[index].sample_length &= 0xFF; gb->apu.square_channels[index].sample_length &= 0xFF;
gb->apu.square_channels[index].sample_length |= (value & 7) << 8; gb->apu.square_channels[index].sample_length |= (value & 7) << 8;
if (index == GB_SQUARE_1) {
gb->apu.new_sweep_sample_legnth = gb->apu.square_channels[0].sample_length;
}
if (value & 0x80) { if (value & 0x80) {
gb->apu.square_channels[index].current_sample_index = 7; gb->apu.square_channels[index].current_sample_index = 7;
@ -543,7 +549,12 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
if (index == GB_SQUARE_1 && gb->io_registers[GB_IO_NR10] & 7) { if (index == GB_SQUARE_1 && gb->io_registers[GB_IO_NR10] & 7) {
/* APU bug: if shift is nonzero, overflow check also occurs on trigger */ /* APU bug: if shift is nonzero, overflow check also occurs on trigger */
gb->apu.square_sweep_stop_countdown = 0x13 - gb->apu.lf_div; /* Todo: check actual timing */
gb->apu.square_sweep_calculate_countdown = 0x3 - gb->apu.lf_div;
}
if (index == GB_SQUARE_1) {
gb->apu.sweep_enabled = gb->io_registers[GB_IO_NR10] & 0x77;
} }
/* Note that we don't change the sample just yet! This was verified on hardware. */ /* Note that we don't change the sample just yet! This was verified on hardware. */

View File

@ -48,7 +48,9 @@ typedef struct
// need to divide the signal. // need to divide the signal.
uint8_t square_sweep_countdown; // In 128Hz uint8_t square_sweep_countdown; // In 128Hz
uint8_t square_sweep_stop_countdown; // In 2 MHz uint8_t square_sweep_calculate_countdown; // In 2 MHz
uint16_t new_sweep_sample_legnth;
bool sweep_enabled;
struct { struct {
uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks