mirror of https://github.com/bsnes-emu/bsnes.git
Fix more audio deadlocks
This commit is contained in:
parent
301c0f41c2
commit
8ad08c1b35
|
@ -381,7 +381,7 @@ static void infraredStateChanged(GB_gameboy_t *gb, bool on)
|
||||||
[audioLock wait];
|
[audioLock wait];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stopping) {
|
if (stopping || GB_debugger_is_stopped(&gb)) {
|
||||||
memset(buffer, 0, nFrames * sizeof(*buffer));
|
memset(buffer, 0, nFrames * sizeof(*buffer));
|
||||||
[audioLock unlock];
|
[audioLock unlock];
|
||||||
return;
|
return;
|
||||||
|
@ -1105,6 +1105,7 @@ static unsigned *multiplication_table_for_frequency(unsigned frequency)
|
||||||
|
|
||||||
- (char *) getDebuggerInput
|
- (char *) getDebuggerInput
|
||||||
{
|
{
|
||||||
|
[audioLock signal];
|
||||||
[self updateSideView];
|
[self updateSideView];
|
||||||
[self log:">"];
|
[self log:">"];
|
||||||
in_sync_input = true;
|
in_sync_input = true;
|
||||||
|
|
Loading…
Reference in New Issue