mirror of https://github.com/bsnes-emu/bsnes.git
Randomize everything!
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8b1c165253
commit
843683a492
81
Core/gb.c
81
Core/gb.c
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@ -602,6 +602,87 @@ static void reset_ram(GB_gameboy_t *gb)
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break;
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}
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/* HRAM */
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switch (gb->model) {
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case GB_MODEL_CGB_C:
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// case GB_MODEL_CGB_D:
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB:
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for (unsigned i = 0; i < sizeof(gb->hram); i++) {
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gb->hram[i] = (random() & 0xFF);
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}
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break;
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB2:
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for (unsigned i = 0; i < sizeof(gb->hram); i++) {
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if (i & 1) {
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gb->hram[i] = random() | random() | random();
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}
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else {
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gb->hram[i] = random() & random() & random();
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}
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}
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break;
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}
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/* OAM */
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switch (gb->model) {
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case GB_MODEL_CGB_C:
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB:
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/* Zero'd out by boot ROM anyway*/
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break;
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB2:
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for (unsigned i = 0; i < 8; i++) {
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if (i & 2) {
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gb->oam[i] = random() & random() & random();
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}
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else {
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gb->oam[i] = random() | random() | random();
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}
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}
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for (unsigned i = 8; i < sizeof(gb->oam); i++) {
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gb->oam[i] = gb->oam[i - 8];
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}
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break;
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}
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/* Wave RAM */
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switch (gb->model) {
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case GB_MODEL_CGB_C:
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case GB_MODEL_CGB_E:
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case GB_MODEL_AGB:
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/* Initialized by CGB-A and newer, 0s in CGB-0*/
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break;
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case GB_MODEL_DMG_B:
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case GB_MODEL_SGB_NTSC: /* Unverified*/
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case GB_MODEL_SGB_PAL: /* Unverified */
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case GB_MODEL_SGB2: {
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uint8_t temp;
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for (unsigned i = 0; i < GB_IO_WAV_END - GB_IO_WAV_START; i++) {
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if (i & 1) {
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temp = random() & random() & random();
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}
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else {
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temp = random() | random() | random();
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}
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gb->apu.wave_channel.wave_form[i * 2] = temp >> 4;
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gb->apu.wave_channel.wave_form[i * 2 + 1] = temp & 0xF;
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gb->io_registers[GB_IO_WAV_START + i] = temp;
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}
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break;
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}
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}
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for (unsigned i = 0; i < sizeof(gb->extra_oam); i++) {
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gb->extra_oam[i] = (random() & 0xFF);
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}
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