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Add basic info about the cheat editor.
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README.md
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README.md
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@ -1003,7 +1003,55 @@ The dialog has a tab for each main category of options:
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The Cheat Editor
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----------------
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TODO
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higan supports applying temporary changes to the code of a running game.
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For example,
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you could disable the code that registers when the player takes damage,
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resulting in an "invulnerability" mode.
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On real,
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physical consoles,
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this requires a device like
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the [Action Replay][ar], [Game Genie][gg] or [Game Shark][gs].
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higan supports such changes ("cheats") natively.
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[ar]: https://en.wikipedia.org/wiki/Action_Replay
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[gg]: https://en.wikipedia.org/wiki/Game_Genie
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[gs]: https://en.wikipedia.org/wiki/GameShark
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higan stores the known cheats for a particular game
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in the file `cheats.bml`
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inside the corresponding game folder
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in [the Game Library](#the-game-library).
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If your copy of higan included a cheat database
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(a file named `cheats.bml` in the same directory as `Super Famicom.sys`),
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you can click the "Find Codes ..." button in the bottom left
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to load all known cheats for the currently-running game.
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To add a new cheat,
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select an unused row in the list,
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then type the relevant codes in the "Code(s)" field at the bottom,
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and a description in the "Description" field.
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Cheats are saved to disk
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when the game is unloaded,
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or when higan exits.
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TODO: code formats? comma-separated? ROM codes? RAM codes?
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To enable or disable an existing cheat,
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tick the checkbox in the first column of the list.
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The code should take effect immediately.
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higan saves whether a cheat is enabled or disabled
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when the game is unloaded,
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or when higan exits.
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To clear out an existing cheat,
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select it from the list
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and click the "Erase" button in the bottom right,
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or just manually delete
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the contents of the "Code(s)" and "Description" fields.
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To clear out all existing cheats,
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click the "Reset" button in the bottom right.
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The State Manager
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-----------------
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