Update to snes-20100807 release.

This represents a major code restructuring. The dot-based and
scanline-based renderers are now split into two separate core
libraries, asnes and bsnes.

For now at least, these are -internal- names. I'm not entirely decided
on how I'm going to handle releasing these two separate builds.
Regardless, the folders need names.

asnes has had all of the processor subfolders collapsed back into
their parent folders. In other words, ppu's functions were moved into
ppu/sppu, and then ppu was deleted, and then ppu/sppu became the new
ppu. Repeat this for the cpu, smp and dsp and there you go.

asnes/dsp also removed the DSP_STATE_MACHINE option. This was done for
the sake of consistency with the rest of the core.

asnes' debugger mode is currently extremely broken, but I will be
fixing it in time.

And for now, bsnes has kept the processor abstraction layer. I may
keep it around, not sure yet. It doesn't hurt speed or anything, so
I'm not too worried about making a decision right away.

I may throw snesfilter, snesreader and supergameboy into this folder,
just to have everything in one place. The alternate GUI forks are
definitely going in there as dotnet, cocoa and python.

Compiled output goes to the out/ folder now, to prevent conflicts with
a file and folder named bsnes, for instance.
This commit is contained in:
byuu 2010-08-07 15:07:24 +00:00
parent 9ea739aec1
commit 81f43a4d01
710 changed files with 31481 additions and 425 deletions

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@ -1,10 +1,11 @@
include nall/Makefile
ui := ui_qt
snes := asnes
ui := qt
# compiler
c := $(compiler) -std=gnu99
cpp := $(subst cc,++,$(compiler)) -std=gnu++0x
flags := -O3 -fomit-frame-pointer -I.
flags := -O3 -fomit-frame-pointer -I. -I$(snes)
link :=
objects :=
@ -43,7 +44,7 @@ compile = \
all: build;
include snes/Makefile
include $(snes)/Makefile
include $(ui)/Makefile
objects := $(patsubst %,obj/%.o,$(objects))
@ -54,7 +55,7 @@ ifeq ($(platform),osx)
test -d ../bsnes.app || mkdir -p ../bsnes.app/Contents/MacOS
$(strip $(cpp) -o ../bsnes.app/Contents/MacOS/bsnes $(objects) $(link))
else
$(strip $(cpp) -o ../bsnes $(objects) $(link))
$(strip $(cpp) -o out/$(snes) $(objects) $(link))
endif
install:
@ -84,4 +85,7 @@ clean: ui_clean
-@$(call delete,*.pdb)
-@$(call delete,*.manifest)
archive-all:
tar -cjf snes-`date +%Y%m%d`.tar.bz2 asnes bsnes libco nall obj out qt ruby Makefile sync.sh
help:;

77
asnes/Makefile Normal file
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@ -0,0 +1,77 @@
snes_objects := libco
snes_objects += snes-system
snes_objects += snes-cartridge snes-cheat
snes_objects += snes-memory snes-cpucore snes-cpu snes-smpcore snes-smp snes-dsp snes-ppu
snes_objects += snes-supergameboy snes-superfx snes-sa1
snes_objects += snes-bsx snes-srtc snes-sdd1 snes-spc7110
snes_objects += snes-cx4 snes-dsp1 snes-dsp2 snes-dsp3 snes-dsp4
snes_objects += snes-obc1 snes-st0010 snes-st0011 snes-st0018
snes_objects += snes-msu1 snes-serial
objects += $(snes_objects)
obj/libco.o : libco/libco.c libco/*
obj/libsnes.o: $(snes)/libsnes/libsnes.cpp $(snes)/libsnes/*
obj/snes-system.o : $(snes)/system/system.cpp $(call rwildcard,$(snes)/system/) $(call rwildcard,$(snes)/video/)
obj/snes-memory.o : $(snes)/memory/memory.cpp $(snes)/memory/*
obj/snes-cpucore.o : $(snes)/cpu/core/core.cpp $(call rwildcard,$(snes)/cpu/core/)
obj/snes-cpu.o : $(snes)/cpu/cpu.cpp $(snes)/cpu/*
obj/snes-smpcore.o : $(snes)/smp/core/core.cpp $(call rwildcard,$(snes)/smp/core/)
obj/snes-smp.o : $(snes)/smp/smp.cpp $(snes)/smp/*
obj/snes-dsp.o : $(snes)/dsp/dsp.cpp $(snes)/dsp/*
obj/snes-ppu.o : $(snes)/ppu/ppu.cpp $(snes)/ppu/*
obj/snes-cartridge.o: $(snes)/cartridge/cartridge.cpp $(snes)/cartridge/*
obj/snes-cheat.o : $(snes)/cheat/cheat.cpp $(snes)/cheat/*
obj/snes-supergameboy.o: $(snes)/chip/supergameboy/supergameboy.cpp $(call rwildcard,$(snes)/chip/supergameboy/)
obj/snes-superfx.o : $(snes)/chip/superfx/superfx.cpp $(call rwildcard,$(snes)/chip/superfx/)
obj/snes-sa1.o : $(snes)/chip/sa1/sa1.cpp $(call rwildcard,$(snes)/chip/sa1/)
obj/snes-bsx.o : $(snes)/chip/bsx/bsx.cpp $(snes)/chip/bsx/*
obj/snes-srtc.o : $(snes)/chip/srtc/srtc.cpp $(snes)/chip/srtc/*
obj/snes-sdd1.o : $(snes)/chip/sdd1/sdd1.cpp $(snes)/chip/sdd1/*
obj/snes-spc7110.o : $(snes)/chip/spc7110/spc7110.cpp $(snes)/chip/spc7110/*
obj/snes-cx4.o : $(snes)/chip/cx4/cx4.cpp $(snes)/chip/cx4/*
obj/snes-dsp1.o : $(snes)/chip/dsp1/dsp1.cpp $(snes)/chip/dsp1/*
obj/snes-dsp2.o : $(snes)/chip/dsp2/dsp2.cpp $(snes)/chip/dsp2/*
obj/snes-dsp3.o : $(snes)/chip/dsp3/dsp3.cpp $(snes)/chip/dsp3/*
obj/snes-dsp4.o : $(snes)/chip/dsp4/dsp4.cpp $(snes)/chip/dsp4/*
obj/snes-obc1.o : $(snes)/chip/obc1/obc1.cpp $(snes)/chip/obc1/*
obj/snes-st0010.o : $(snes)/chip/st0010/st0010.cpp $(snes)/chip/st0010/*
obj/snes-st0011.o : $(snes)/chip/st0011/st0011.cpp $(snes)/chip/st0011/*
obj/snes-st0018.o : $(snes)/chip/st0018/st0018.cpp $(snes)/chip/st0018/*
obj/snes-msu1.o : $(snes)/chip/msu1/msu1.cpp $(snes)/chip/msu1/*
obj/snes-serial.o : $(snes)/chip/serial/serial.cpp $(snes)/chip/serial/*
###########
# library #
###########
snes_objects := $(patsubst %,obj/%.o,$(snes_objects))
library: $(snes_objects) obj/libsnes.o
ifeq ($(platform),x)
ar rcs obj/libsnes.a $(snes_objects) obj/libsnes.o
$(cpp) -o obj/libsnes.so -shared -Wl,-soname,libsnes.so.1 $(snes_objects) obj/libsnes.o
else ifeq ($(platform),osx)
ar rcs obj/libsnes.a $(snes_objects) obj/libsnes.o
$(cpp) -o obj/libsnes.dylib -install_name @executable_path/../Libraries/libsnes.dylib -shared -dynamiclib $(snes_objects) obj/libsnes.o
else ifeq ($(platform),win)
$(cpp) -o obj/snes.dll -shared -Wl,--out-implib,libsnes.a $(snes_objects) obj/libsnes.o
endif
library-install:
ifeq ($(platform),x)
install -D -m 755 obj/libsnes.a $(DESTDIR)$(prefix)/lib/libsnes.a
install -D -m 755 obj/libsnes.so $(DESTDIR)$(prefix)/lib/libsnes.so
ldconfig -n $(DESTDIR)$(prefix)/lib
else ifeq ($(platform),osx)
cp obj/libsnes.dylib /usr/local/lib/libsnes.dylib
endif
library-uninstall:
ifeq ($(platform),x)
rm $(DESTDIR)$(prefix)/lib/libsnes.a
rm $(DESTDIR)$(prefix)/lib/libsnes.so
else ifeq ($(platform),osx)
rm /usr/local/lib/libsnes.dylib
endif

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#include <nall/crc32.hpp>
#include <nall/sha256.hpp>

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define CHEAT_CPP
namespace SNES {

8
asnes/chip/bsx/bsx.cpp Normal file
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@ -0,0 +1,8 @@
#include <snes.hpp>
#define BSX_CPP
namespace SNES {
#include "bsx_base.cpp"
#include "bsx_cart.cpp"
#include "bsx_flash.cpp"
}

31
asnes/chip/chip.hpp Normal file
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@ -0,0 +1,31 @@
struct Coprocessor : Processor {
alwaysinline void step(unsigned clocks);
alwaysinline void synchronize_cpu();
};
#include <chip/supergameboy/supergameboy.hpp>
#include <chip/superfx/superfx.hpp>
#include <chip/sa1/sa1.hpp>
#include <chip/bsx/bsx.hpp>
#include <chip/srtc/srtc.hpp>
#include <chip/sdd1/sdd1.hpp>
#include <chip/spc7110/spc7110.hpp>
#include <chip/cx4/cx4.hpp>
#include <chip/dsp1/dsp1.hpp>
#include <chip/dsp2/dsp2.hpp>
#include <chip/dsp3/dsp3.hpp>
#include <chip/dsp4/dsp4.hpp>
#include <chip/obc1/obc1.hpp>
#include <chip/st0010/st0010.hpp>
#include <chip/st0011/st0011.hpp>
#include <chip/st0018/st0018.hpp>
#include <chip/msu1/msu1.hpp>
#include <chip/serial/serial.hpp>
void Coprocessor::step(unsigned clocks) {
clock += clocks * (uint64)cpu.frequency;
}
void Coprocessor::synchronize_cpu() {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(cpu.thread);
}

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@ -4,7 +4,7 @@
//Used in Rockman X2/X3 (Megaman X2/X3)
//Portions (c) anomie, Overload, zsKnight, Nach, byuu
#include <snes/snes.hpp>
#include <snes.hpp>
#define CX4_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define DSP1_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define DSP2_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define DSP3_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define DSP4_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define MSU1_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define OBC1_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SA1_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SDD1_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SERIAL_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SPC7110_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SRTC_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define ST0010_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define ST0011_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define ST0018_CPP
namespace SNES {

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@ -1,4 +1,4 @@
#include <snes/snes.hpp>
#include <snes.hpp>
#define SUPERFX_CPP
namespace SNES {

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